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First issue in my life! Not 100% sure I'm even right. Throw in trash if nothing needs to be corrected.
Your Godot version:
4.3
Issue description:
One paragraph under "Methods and static functions" in GDScript style guide is incorrect.
IS:
"Start with the _init() callback method, that the engine will call upon creating the object in memory. Follow with the _ready() callback, that Godot calls when it adds a node to the scene tree."
I think according to what i read earlier that the second sentence describes _enter_tree() callback not the _ready() one. So instead of two sentences describing _init() and _ready() (incorrectly), we should have three that describe _init(), _enter_tree() and _ready() in that order.
First issue in my life! Not 100% sure I'm even right. Throw in trash if nothing needs to be corrected.
Your Godot version:
4.3
Issue description:
One paragraph under "Methods and static functions" in GDScript style guide is incorrect.
IS:
"Start with the _init() callback method, that the engine will call upon creating the object in memory. Follow with the _ready() callback, that Godot calls when it adds a node to the scene tree."
I think according to what i read earlier that the second sentence describes _enter_tree() callback not the _ready() one. So instead of two sentences describing _init() and _ready() (incorrectly), we should have three that describe _init(), _enter_tree() and _ready() in that order.
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#methods-and-static-functions
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