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Instructions for building Godot on Mac OS do not work on Sonoma (14.4) Xcode 14.5 #9898
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Note that the same problem occurs if you disable Vulcan in a custom.py, or if you include Vulkan like this:
Here is the Xcode/macOS update history in case it could be relevant.
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I ran the compile from 4.3 branch with up to date Xcode and macOS and it ran fine. I believe your error may be to do with your custom.py. Please clarify the content for testing. This is a follow on from your reddit thread here: https://www.reddit.com/r/godot/comments/1f8ms6n/comment/llg3su5/?context=3 |
Can't reproduce it on macOS 14.6.1 (23G93) with Xcode 15.4 (15F31d). It's likely either your
There's extra space after |
Thank you for letting me know. This means we at least know it works for some Mac's and not others. To be clear I have tried
I have tried with no custom.py and adding a custom.py. I also
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Here is a video showing me typing the commands above, and the errors that appear in full. |
Your Godot version:
4.3-stable
Issue description:
The instructions for building Godot on Mac OS (Sonoma 14.4) are incomplete and/or don't work.
When you follow the instructions on the page, to install scons using brew, clone the repo, then use scons the following errors are generated:
There are actually thousands of errors, I have just included up until the first few errors appear.
I wonder if there are other dependencies needed, or if Xcode needs to be a certain version?
URL to the documentation page:
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_macos.html
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