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-39
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UnityToCustomEngineExporter/Editor/AbstractDestinationEngine.cs renamed to Editor/AbstractDestinationEngine.cs

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UnityToCustomEngineExporter/Editor/EditorTaskScheduler.cs renamed to Editor/EditorTaskScheduler.cs

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UnityToCustomEngineExporter/Editor/ExportOptions.cs renamed to Editor/ExportOptions.cs

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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Assets.Scripts.UnityToCustomEngineExporter.Editor.Urho3D;
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using UnityToCustomEngineExporter.Editor.Urho3D;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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public class ExportOptions : EditorWindow
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{

UnityToCustomEngineExporter/Editor/ExportUtils.cs renamed to Editor/ExportUtils.cs

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using UnityEditor;
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using UnityEngine;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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public static class ExportUtils
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{

UnityToCustomEngineExporter/Editor/ExtensionMethods.cs renamed to Editor/ExtensionMethods.cs

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using System.IO;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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internal static class ExtensionMethods
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{

UnityToCustomEngineExporter/Editor/IDestinationEngine.cs renamed to Editor/IDestinationEngine.cs

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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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public interface IDestinationEngine: IDisposable
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{

UnityToCustomEngineExporter/Editor/LegacyShaderArguments.cs renamed to Editor/LegacyShaderArguments.cs

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using UnityEngine;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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public class LegacyShaderArguments : ShaderArguments
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{

UnityToCustomEngineExporter/Editor/MaterialDescription.cs renamed to Editor/MaterialDescription.cs

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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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public class MaterialDescription
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{

UnityToCustomEngineExporter/Editor/MetallicRoughnessShaderArguments.cs renamed to Editor/MetallicRoughnessShaderArguments.cs

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using UnityEngine;
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namespace Assets.Scripts.UnityToCustomEngineExporter.Editor
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namespace UnityToCustomEngineExporter.Editor
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{
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public class MetallicRoughnessShaderArguments : ShaderArguments
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{

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