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Disabling sytems #3

@giladgray

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@giladgray

Would be great to mark a system as disabled, say after it runs once.

pocket.system 'new-level', (pocket) ->
  # create a new level
  pocket.keys [badguys...]
  pocket.keys [obstacles...]
  @disable()
pocket.system 'is-level-won', (pocket) ->
  if level is 'beaten'
    pocket.system('new-level').enable()

Note that here a system can have zero dependencies.

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