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PartialShuffleMutation.cs
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PartialShuffleMutation.cs
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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace GeneticSharp
{
/// <summary>
/// Partial Shuffle Mutation (PSM).
/// <remarks>
/// In the partial shuffle mutation operator, we take a sequence S limited by two
/// positions i and j randomly chosen, such that i<j. The gene order in this sequence
/// will be shuffled. Sequence will be shuffled until it becomes different than the starting order
/// <see href="http://arxiv.org/ftp/arxiv/papers/1203/1203.3099.pdf">Analyzing the Performance of Mutation Operators to Solve the Travelling Salesman Problem</see>
/// </remarks>
/// </summary>
[DisplayName("Partial Shuffle (PSM)")]
public class PartialShuffleMutation : SequenceMutationBase
{
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="PartialShuffleMutation"/> class.
/// </summary>
public PartialShuffleMutation()
{
IsOrdered = true;
}
#endregion
#region Methods
/// <summary>
/// Mutate selected sequence.
/// </summary>
/// <returns>The resulted sequence after mutation operation.</returns>
/// <param name="sequence">The sequence to be mutated.</param>
protected override IEnumerable<T> MutateOnSequence<T>(IEnumerable<T> sequence)
{
// If there is at least two differente genes on source sequence,
// Then is possible shuffle their in sequence.
if (sequence.Distinct().Count() > 1)
{
var result = sequence.Shuffle(RandomizationProvider.Current);
while (sequence.SequenceEqual(result))
{
result = sequence.Shuffle(RandomizationProvider.Current);
}
return result;
}
// All genes on sequence are equal, then sequence cannot be shuffled.
return sequence;
}
#endregion
}
}