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Currently, the input module of ggez-goodies does not :
Implement default for InputState (which makes it impractical to work with e.g.Specs, and also violates the Rust API Guidelines on common traits),
Support Gamepad (in InputBinding), even though ggez itself does,
Support multiple players
Support mouse (even though I dont care for my use case)
Have an example on how to use it (even though it's fairly trivial by reading the docs)
I will have a PR on its way this weekend. I'm posting this issue to see if the project is still active (since latest commit on devel branch was 6 months ago ?)
The text was updated successfully, but these errors were encountered:
Heck, feel free to just input entirely if you need to. This project is maintained entirely on a "when I need to and can get around to it" basis, unfortunately, and cleaning up input has been on my to-do list for a long time.
Hey there!
Currently, the
input
module ofggez-goodies
does not :Specs
, and also violates the Rust API Guidelines on common traits),I will have a PR on its way this weekend. I'm posting this issue to see if the project is still active (since latest commit on devel branch was 6 months ago ?)
The text was updated successfully, but these errors were encountered: