catching auto test crashes with sentry #340
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Hello, If I understand correctly, Sentry is a game instance subsystem. So, if we run auto tests on CI that don’t create a UGameInstance, there is no way to use Sentry for crash reporting. If that’s the case, are there any plans to have Sentry as, let’s say, a UUnrealEditorSubsystem so we could report editor crashes (including auto tests) with Sentry? I hope my question makes sense. I am rather new to UE. Thank you! |
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Replies: 2 comments
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Hey @bmantas, currently Sentry plugin focuses only on "in-game" crash capturing, so tracking those in the scenario you've described above is not possible. We'll definitely take a closer look at this in order to understand whether it's possible to separate the core plugin's logic from |
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Probably it won't be very helpful however you might want to check the SentrySubsystem.spec.cpp implementation we're using for internal testing. |
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Hey @bmantas, currently Sentry plugin focuses only on "in-game" crash capturing, so tracking those in the scenario you've described above is not possible. We'll definitely take a closer look at this in order to understand whether it's possible to separate the core plugin's logic from
UGameInstanceSubsystem
though I can't provide any ETA when exactly that's going to happen.