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catching auto test crashes with sentry #340

Answered by tustanivsky
bmantas asked this question in Q&A
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Hey @bmantas, currently Sentry plugin focuses only on "in-game" crash capturing, so tracking those in the scenario you've described above is not possible. We'll definitely take a closer look at this in order to understand whether it's possible to separate the core plugin's logic from UGameInstanceSubsystem though I can't provide any ETA when exactly that's going to happen.

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