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Correct way to initalize SentrySubsystem? #248

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Hi @ChristianBehrendt,

Yes, SentrySubsystem shares the lifetime of the game instance so placing its initialization logic there sounds reasonable. I like the idea to add a separate method allowing you to check whether Sentry is initialized though, so thanks for the tip!

Note that while working in the UE editor seeing multiple crashpad_handler.exe entries in the task manager after a while is an expected thing. There is no way to de-initialize crashpad and it remains alive until terminating the process by which it was started (UE4Editor.exe in this case). In packaged builds there is no such behavior since the crashpad shuts down when user exits the game.

Regarding the second question - sentr…

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