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In #392, we implemented a workaround to skip already published crates. This comes with the downside of hiding errors when running a release that already exists.
A better solution, as proposed by @BYK, would be to remember the crates that have been published in craft's lockfile, and resume publishing for the rest.
In #392, we implemented a workaround to skip already published crates. This comes with the downside of hiding errors when running a release that already exists.
A better solution, as proposed by @BYK, would be to remember the crates that have been published in craft's lockfile, and resume publishing for the rest.
cc @kamilogorek
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