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Adapt to new VFS OSS plugin using Play/Record sessions #362
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cnuke
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cnuke
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cnuke
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Instead of using Genode's Audio_out specific backend follow our SDL2 port in using an already existing backend, e.g., OSS. So far only the chocolate-doom SDL1 port was tested but the other pkg were adapted as well. Issue genodelabs#362.
cnuke
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Since some of the commits already entered staging here the remaining ones. Note the last commits that switch our |
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nfeske
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Instead of using Genode's Audio_out specific backend follow our SDL2 port in using an already existing backend, e.g., OSS. So far only the chocolate-doom SDL1 port was tested but the other pkg were adapted as well. Issue #362.
nfeske
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@cnuke I cherry-picked the commits of your topic branch to staging, hoping that I captured all the nice bits and pieces. |
chelmuth
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chelmuth
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Instead of using Genode's Audio_out specific backend follow our SDL2 port in using an already existing backend, e.g., OSS. So far only the chocolate-doom SDL1 port was tested but the other pkg were adapted as well. Issue #362.
cnuke
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Apr 23, 2024
This fragment size equals about 46ms (at 44.1kHz) and is the largest one currently allowed by the OSS VFS plugin. It serves to mitigate any load related timing problems for the moment at the price of a somewhat inflated latency. Issue genodelabs#362.
cnuke
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Apr 26, 2024
This fragment size equals about 46ms (at 44.1kHz) and is the largest one currently allowed by the OSS VFS plugin. It serves to mitigate any load related timing problems for the moment at the price of a somewhat inflated latency. Issue genodelabs#362.
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