Why is there a maxMessageSize? #279
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caramboleyo
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Side question for @caramboleyo - 200+KB of tile data seems huge WebRTC Datachannels is probably not the right tool for that job. Another approach might be to download tile data as a .json file (or another file format), or streaming it in smaller chunks. Better yet, use something like websockets which can have a virtually unlimited message size. I think the practical maximum message size for wrtc datachannels is something like 16Kb (or maybe up to 64Kb in some browsers). |
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I just tried to send tile data for a map and geckos says
doesn't datachannel split it up in packages anyway?
btw my message is 211190bytes, does geckos send 50KB overhead per message?
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