From 1b190e3c6d8471e8bb8bafb61784b231700cd6ae Mon Sep 17 00:00:00 2001 From: Timur Gafarov Date: Tue, 14 Jan 2025 23:16:05 +0300 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 256ad5a..e4ea7b7 100755 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ The goal of this project is to create a modern, easy to use, extensible 3D game The engine is still under development and lacks many important features. It is currently not recommended to use Dagon in production due to API instability. Follow the development on [Trello](https://trello.com/b/4sDgRjZI/dagon-development-board) to see the priority tasks. -Dagon uses modern graphics techniques and so requires a fairly powerful graphics card to run. Turing-based NVIDIA cards are recommended (although ray tracing support is not required). The engine is only desktop, support for mobile and web platforms is not planned. +Dagon uses modern graphics techniques and so requires a fairly powerful graphics card to run. Turing-based NVIDIA cards are recommended. The engine is only desktop, support for mobile and web platforms is not planned. If you like Dagon, support its development on [Patreon](https://www.patreon.com/gecko0307) or [Liberapay](https://liberapay.com/gecko0307). You can also make a one-time donation via [NOWPayments](https://nowpayments.io/donation/gecko0307). I appreciate any support. Thanks in advance! @@ -49,7 +49,7 @@ Features * Ownership memory model * Entity-component model * Built-in camera logics for easy navigation: freeview and first person views -* Physics using [Newton Dynamics](http://newtondynamics.com). +* Physics extension that uses [Newton Dynamics](http://newtondynamics.com). Built-in character controller. Planned in future: * Screen-space reflections.