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V=Number of players who got banned after playing with you
T=Total amount of unique players encountered
O=9 (Other players who are with you in one game)
G=V/(T/9)
I get a ratio of 38% of my games have hackers that are VAC banned after. That means on average, every 3 games I play have a hacker in them.
Most people will incorrectly use G=V/T which for me was around 4.2% as is wrong. By including the better calculation in the final stats, more players will have the correct G% value, and be more likely to complain to Valve to get it fixed.
With the raw data, you should also be able to calculate direct stats. Count the number of games, the number with at least one hacker - show the numbers, and also show the derived % fact.
The text was updated successfully, but these errors were encountered:
V=Number of players who got banned after playing with you
T=Total amount of unique players encountered
O=9 (Other players who are with you in one game)
G=V/(T/9)
I get a ratio of 38% of my games have hackers that are VAC banned after. That means on average, every 3 games I play have a hacker in them.
Most people will incorrectly use
G=V/T
which for me was around 4.2% as is wrong. By including the better calculation in the final stats, more players will have the correct G% value, and be more likely to complain to Valve to get it fixed.With the raw data, you should also be able to calculate direct stats. Count the number of games, the number with at least one hacker - show the numbers, and also show the derived % fact.
The text was updated successfully, but these errors were encountered: