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resource_importer_flash.h
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resource_importer_flash.h
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// MIT License
// Copyright (c) 2021 Yakov Borevich, Funexpected LLC
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef RESOURCE_IMPORTER_FLASH_H
#define RESOURCE_IMPORTER_FLASH_H
#include <editor/import/resource_importer_texture.h>
class ResourceImporterFlash: public ResourceImporter {
GDCLASS(ResourceImporterFlash, ResourceImporter);
static const int importer_version;
static const char *compression_formats[];
protected:
Error _save_tex(
const String &p_path,
const Vector<Ref<Image>> &p_spritesheets,
int p_compress_mode,
Image::CompressMode p_vram_compression,
bool p_mipmaps,
int p_texture_flags
);
public:
enum CompressMode {
COMPRESS_LOSSLESS,
COMPRESS_VIDEO_RAM,
COMPRESS_UNCOMPRESSED
};
virtual String get_importer_name() const;
virtual String get_visible_name() const;
virtual int get_preset_count() const { return 1; }
virtual String get_preset_name(int p_idx) const { return "Default"; }
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual String get_save_extension() const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset) const;
virtual bool are_import_settings_valid(const String &p_path) const;
virtual String get_import_settings_string() const;
virtual String get_resource_type() const;
#ifdef GODOT_FEATURE_IMPORTER_VERSION
virtual
#endif
int get_importer_version() const;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
};
#endif