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animation_node_flash.h
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animation_node_flash.h
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// MIT License
// Copyright (c) 2021 Yakov Borevich, Funexpected LLC
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef ANIMATION_NODE_FLASH_H
#define ANIMATION_NODE_FLASH_H
#include "scene/animation/animation_tree.h"
class FlashMachine: public AnimationTree {
GDCLASS(FlashMachine, AnimationTree);
NodePath flash_player;
String track;
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual String get_configuration_warning() const;
void set_flash_player(const NodePath &p_player);
NodePath get_flash_player() const;
String get_track() const { return track; }
FlashMachine();
};
class AnimationNodeFlashClip: public AnimationRootNode {
GDCLASS(AnimationNodeFlashClip, AnimationRootNode);
StringName symbol;
StringName clip;
StringName time;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _default_property_list(List<PropertyInfo> *p_list) const;
// static void _bind_methods();
public:
void get_parameter_list(List<PropertyInfo> *r_list) const;
virtual String get_caption() const;
virtual float process(float p_time, bool p_seek);
// void set_timeline(const StringName &p_name);
// StringName get_timeline() const;
// void set_clip(const StringName &p_clip);
// StringName get_clip() const;
AnimationNodeFlashClip();
};
#endif // ANIMATION_NODE_FLASH_H