diff --git a/packs/agents-of-edgewatch-bestiary/clockwork-amalgam.json b/packs/agents-of-edgewatch-bestiary/clockwork-amalgam.json index 3e4f603e50d..68486fadd98 100644 --- a/packs/agents-of-edgewatch-bestiary/clockwork-amalgam.json +++ b/packs/agents-of-edgewatch-bestiary/clockwork-amalgam.json @@ -292,7 +292,7 @@ }, "category": "defensive", "description": { - "value": "

For the clockwork amalgam to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 7 days, after which time it becomes unaware of its surroundings and can't act until it's wound again.

\n

The amalgam can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt a [[/act disable-device dc=33]]{DC 33 Thievery} check to Disable a Device to wind the amalgam down. For each success, the assassin loses 1 hour of operational time. This can be done even if the amalgam is in standby mode.

" + "value": "

For the clockwork amalgam to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 7 days, after which time it becomes unaware of its surroundings and can't act until it's wound again.

\n

The amalgam can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt a [[/act disable-device dc=33]]{DC 33 Thievery} check to Disable a Device to wind the amalgam down. For each success, the assassin loses 1 hour of operational time. This can be done even if the amalgam is in standby mode.

" }, "publication": { "license": "OGL", diff --git a/packs/blog-bestiary/lisavet.json b/packs/blog-bestiary/lisavet.json index b51af58a77a..adc983a313c 100644 --- a/packs/blog-bestiary/lisavet.json +++ b/packs/blog-bestiary/lisavet.json @@ -1422,7 +1422,7 @@ }, "category": "interaction", "description": { - "value": "

When Lisavet casts heal, she rolls d10s instead of d8s.

" + "value": "

When Lisavet casts @UUID[Compendium.pf2e.spells-srd.Item.Heal], she rolls d10s instead of d8s.

" }, "publication": { "license": "OGL", diff --git a/packs/equipment-effects/effect-healers-gel.json b/packs/equipment-effects/effect-healers-gel.json index 7f5ec39f739..1a49dcb24c2 100644 --- a/packs/equipment-effects/effect-healers-gel.json +++ b/packs/equipment-effects/effect-healers-gel.json @@ -4,7 +4,7 @@ "name": "Effect: Healer's Gel", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Lesser)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Moderate)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Greater)]

\n

You gain temporary Hit Points

" + "value": "

Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Lesser)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Moderate)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Greater)]

\n

You gain temporary Hit Points.

" }, "duration": { "expiry": "turn-start", diff --git a/packs/equipment/grave-token.json b/packs/equipment/grave-token.json index 00b26d0ee5f..1a285f0cef1 100644 --- a/packs/equipment/grave-token.json +++ b/packs/equipment/grave-token.json @@ -1,6 +1,6 @@ { "_id": "THfWJr1qr3jrncYZ", - "img": "systems/pf2e/icons/default-icons/consumable.svg", + "img": "icons/commodities/treasure/token-white-skull.webp", "name": "Grave Token", "system": { "baseItem": null, @@ -11,7 +11,7 @@ "containerId": null, "damage": null, "description": { - "value": "

Activate A envision

\n
\n

This simple charm is made from compacted grave dirt infused with bone dust. A @UUID[Compendium.pf2e.spells-srd.Item.Harm] spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of @UUID[Compendium.pf2e.spells-srd.Item.Harm], though in most cases, you don't have enough actions to Activate the token and cast a three-action @UUID[Compendium.pf2e.spells-srd.Item.Harm] anyway.

" + "value": "

Activate A envision

\n
\n

This simple charm is made from compacted grave dirt infused with bone dust. A @UUID[Compendium.pf2e.spells-srd.Item.Harm] spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of harm, though in most cases, you don't have enough actions to Activate the token and cast a three-action harm anyway.

" }, "hardness": 0, "hp": { diff --git a/packs/equipment/healers-gel-greater.json b/packs/equipment/healers-gel-greater.json index 99a3ab1706c..d8e59e664e4 100644 --- a/packs/equipment/healers-gel-greater.json +++ b/packs/equipment/healers-gel-greater.json @@ -11,7 +11,7 @@ "containerId": null, "damage": null, "description": { - "value": "

Activate Cast a Spell


An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows an additional 15 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]

" + "value": "

Activate Cast a Spell


An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell bestows an additional 15 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]

" }, "hardness": 0, "hp": { diff --git a/packs/equipment/healers-gel-lesser.json b/packs/equipment/healers-gel-lesser.json index 1b4ecb99d82..755a3be0b37 100644 --- a/packs/equipment/healers-gel-lesser.json +++ b/packs/equipment/healers-gel-lesser.json @@ -11,7 +11,7 @@ "containerId": null, "damage": null, "description": { - "value": "

Activate Cast a Spell


An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows an additional 5 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]

" + "value": "

Activate Cast a Spell


An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell bestows an additional 5 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]

" }, "hardness": 0, "hp": { diff --git a/packs/equipment/healers-gel-moderate.json b/packs/equipment/healers-gel-moderate.json index 7d503bce2a8..5bc1c55037e 100644 --- a/packs/equipment/healers-gel-moderate.json +++ b/packs/equipment/healers-gel-moderate.json @@ -11,7 +11,7 @@ "containerId": null, "damage": null, "description": { - "value": "

Activate Cast a Spell


An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows an additional 10 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]

" + "value": "

Activate Cast a Spell


An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell bestows an additional 10 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.

\n

@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]

" }, "hardness": 0, "hp": { diff --git a/packs/equipment/staff-of-healing-greater.json b/packs/equipment/staff-of-healing-greater.json index 9800cfb78c0..707ce4d3e94 100644 --- a/packs/equipment/staff-of-healing-greater.json +++ b/packs/equipment/staff-of-healing-greater.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +2 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed ranks of all listed spells.

" + "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +2 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.


Activate Cast a Spell

\n

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.

" }, "group": "club", "hardness": 0, diff --git a/packs/equipment/staff-of-healing-major.json b/packs/equipment/staff-of-healing-major.json index c3b16a2393e..f3f87faaf5e 100644 --- a/packs/equipment/staff-of-healing-major.json +++ b/packs/equipment/staff-of-healing-major.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +3 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed ranks of all listed spells.

" + "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +3 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.


Activate Cast a Spell

\n

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.

" }, "group": "club", "hardness": 0, diff --git a/packs/equipment/staff-of-healing-true.json b/packs/equipment/staff-of-healing-true.json index 188065d6690..57364da756c 100644 --- a/packs/equipment/staff-of-healing-true.json +++ b/packs/equipment/staff-of-healing-true.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +4 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed ranks of all listed spells.

" + "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +4 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.


Activate Cast a Spell

\n

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.

" }, "group": "club", "hardness": 0, diff --git a/packs/equipment/staff-of-healing.json b/packs/equipment/staff-of-healing.json index 31f65a4d38e..bb4f6d196cb 100644 --- a/packs/equipment/staff-of-healing.json +++ b/packs/equipment/staff-of-healing.json @@ -21,7 +21,7 @@ "die": "d4" }, "description": { - "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +1 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.

\n

Activate Cast a Spell

\n
\n

Effect You expend a number of charges from the staff to cast a spell from its list.

\n\n
\n

Craft Requirements Supply one casting of all listed ranks of all listed spells.

" + "value": "

This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +1 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.


Activate Cast a Spell

\n

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.

" }, "group": "club", "hardness": 0, diff --git a/packs/familiar-abilities/verdant-burst.json b/packs/familiar-abilities/verdant-burst.json index e533b46c1fb..30f362527b7 100644 --- a/packs/familiar-abilities/verdant-burst.json +++ b/packs/familiar-abilities/verdant-burst.json @@ -11,7 +11,7 @@ }, "category": "familiar", "description": { - "value": "

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Leshy Familiar Secrets]

\n

When your familiar dies, it releases its primal energy to cast the 3-action version of @UUID[Compendium.pf2e.spells-srd.Item.Heal], heightened to a rank 1 lower than your highest-rank spell slot. The heal spell gains a status bonus equal to twice the spell's rank to the Hit Points it restores to plants. You must be able to cast 2nd-rank spells using spell slots to select this familiar ability.

" + "value": "

Prerequisites @UUID[Compendium.pf2e.feats-srd.Item.Leshy Familiar Secrets]

\n

When your familiar dies, it releases its primal energy to cast the 3-action version of @UUID[Compendium.pf2e.spells-srd.Item.Heal], heightened to a rank 1 lower than your highest-rank spell slot. The heal spell gains a status bonus equal to twice the spell's rank to the Hit Points it restores to plants. You must be able to cast 2nd-rank spells using spell slots to select this familiar ability.

" }, "publication": { "license": "ORC", diff --git a/packs/feat-effects/effect-curse-of-outpouring-life.json b/packs/feat-effects/effect-curse-of-outpouring-life.json index c271553d892..6cdaa5729f2 100644 --- a/packs/feat-effects/effect-curse-of-outpouring-life.json +++ b/packs/feat-effects/effect-curse-of-outpouring-life.json @@ -15,7 +15,7 @@ "value": 1 }, "description": { - "value": "

Granted by @UUID[Compendium.pf2e.classfeatures.Item.Life]

\n

Curse of Outpouring Life

\n

Life energy flows outward from you and connects you to all living things, but you expend your vital essence to do so. Your presence comforts the ill and injured, causes scars to fade slightly, spurs new growth in plants, and otherwise infuses your surroundings with vitality.

\n

Minor Curse

\n

As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover.

\n

Moderate Curse

\n

The flow of life energy away from you can't be reversed.

\n

In addition to the effects of your minor curse, you can't be healed by magical effects originating from other creatures. However, if you are unconscious, magical effects can restore you to 1 HP (but no higher). You are affected normally by healing elixirs, potions, and other items.

\n

When you cast @UUID[Compendium.pf2e.spells-srd.Item.Heal] and all your targets are living creatures, you roll d12s instead of d8s for the amount of healing.

\n

Whenever you finish casting a non-cantrip spell, you restore Hit Points equal to the spell rank to your choice of either one target of the spell or the creature nearest to you. You can't heal yourself in this way. This healing has the healing, necromancy, and vitality traits, as well as the tradition trait of the spell.

\n

Major Curse (11th)

\n

Life energy tears through you to empower your magic. Some of your spells carry vitality energy with them.

\n

Each time you use a spell slot to cast a 5th-rank or higher spell that takes 2 or more actions to cast, you disperse vitality energy in a @Template[burst|distance:30] with the effects of a 3-action @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell with a level 4 lower than that of the spell you cast. This healing occurs immediately after you finish Casting the Spell. You don't benefit from this healing. Instead, you lose double the number of Hit Points rolled for the heal spell.

" + "value": "

Granted by @UUID[Compendium.pf2e.classfeatures.Item.Life]

\n

Curse of Outpouring Life

\n

Life energy flows outward from you and connects you to all living things, but you expend your vital essence to do so. Your presence comforts the ill and injured, causes scars to fade slightly, spurs new growth in plants, and otherwise infuses your surroundings with vitality.

\n

Minor Curse

\n

As your life force seeps outward, it becomes more difficult to keep your body functioning. Effects that restore Hit Points to you take a status penalty equal to half your level (minimum 1) to the number of HP you recover.

\n

Moderate Curse

\n

The flow of life energy away from you can't be reversed.

\n

In addition to the effects of your minor curse, you can't be healed by magical effects originating from other creatures. However, if you are unconscious, magical effects can restore you to 1 HP (but no higher). You are affected normally by healing elixirs, potions, and other items.

\n

When you cast @UUID[Compendium.pf2e.spells-srd.Item.Heal] and all your targets are living creatures, you roll d12s instead of d8s for the amount of healing.

\n

Whenever you finish casting a non-cantrip spell, you restore Hit Points equal to the spell rank to your choice of either one target of the spell or the creature nearest to you. You can't heal yourself in this way. This healing has the healing, necromancy, and vitality traits, as well as the tradition trait of the spell.

\n

Major Curse (11th)

\n

Life energy tears through you to empower your magic. Some of your spells carry vitality energy with them.

\n

Each time you use a spell slot to cast a 5th-rank or higher spell that takes 2 or more actions to cast, you disperse vitality energy in a @Template[burst|distance:30] with the effects of a 3-action heal spell with a rank 4 lower than that of the spell you cast. This healing occurs immediately after you finish Casting the Spell. You don't benefit from this healing. Instead, you lose double the number of Hit Points rolled for the heal spell.

" }, "duration": { "expiry": null, diff --git a/packs/feats/channel-smite.json b/packs/feats/channel-smite.json index c2b3d51abf6..c192287d7c8 100644 --- a/packs/feats/channel-smite.json +++ b/packs/feats/channel-smite.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

Cost Expend a @UUID[Compendium.pf2e.spells-srd.Item.Harm] or @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell.

\n
\n

You siphon the energies of life and death through a melee attack and into your foe. Make a melee Strike. On a hit, you cast the 1-action version of the expended spell to damage the target, in addition to the normal damage from your Strike. The target automatically gets a failure on its save (or a critical failure if your Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.

\n

The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a heal spell).

" + "value": "

Cost Expend a @UUID[Compendium.pf2e.spells-srd.Item.Harm] or @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell.

\n
\n

You siphon the energies of life and death through a melee attack and into your foe. Make a melee Strike. On a hit, you cast the 1-action version of the expended spell to damage the target, in addition to the normal damage from your Strike. The target automatically gets a failure on its save (or a critical failure if your Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.

\n

The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a heal spell).

" }, "level": { "value": 4 diff --git a/packs/feats/leshy-familiar-secrets.json b/packs/feats/leshy-familiar-secrets.json index 937986de903..4e7ded393d5 100644 --- a/packs/feats/leshy-familiar-secrets.json +++ b/packs/feats/leshy-familiar-secrets.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

The leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one ability from this feat at a time.

\n" + "value": "

The leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one ability from this feat at a time.

\n" }, "level": { "value": 4 diff --git a/packs/feats/void-siphon.json b/packs/feats/void-siphon.json index 8da212e5455..cfe16591165 100644 --- a/packs/feats/void-siphon.json +++ b/packs/feats/void-siphon.json @@ -11,7 +11,7 @@ }, "category": "class", "description": { - "value": "

The raw energy of the Void saps the essence of the living. Any living creature that critically fails its save against a harm spell you cast is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.

" + "value": "

The raw energy of the Void saps the essence of the living. Any living creature that critically fails its save against a @UUID[Compendium.pf2e.spells-srd.Item.Harm] spell you cast is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.

" }, "level": { "value": 8 diff --git a/packs/kingmaker-bestiary/the-wriggling-man.json b/packs/kingmaker-bestiary/the-wriggling-man.json index e841dc66ea1..9a56577808d 100644 --- a/packs/kingmaker-bestiary/the-wriggling-man.json +++ b/packs/kingmaker-bestiary/the-wriggling-man.json @@ -1028,7 +1028,7 @@ "damage": {}, "defense": null, "description": { - "value": "

You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the @UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a @UUID[Compendium.pf2e.spells-srd.Item.Mirage]{Mirage} spell.

\n

When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.

\n

Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.

\n
\n

Heightened (6th) Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.

\n

Heightened (8th) As the 6th-rank version, and the duration is unlimited.

" + "value": "

You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the @UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spell.

\n

When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.

\n

Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.

\n
\n

Heightened (6th) Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.

\n

Heightened (8th) As the 6th-rank version, and the duration is unlimited.

" }, "duration": { "sustained": false, diff --git a/packs/pfs-season-1-bestiary/1-03/ralthiss-1-2.json b/packs/pfs-season-1-bestiary/1-03/ralthiss-1-2.json index e2eb298c694..711a67bd9f3 100644 --- a/packs/pfs-season-1-bestiary/1-03/ralthiss-1-2.json +++ b/packs/pfs-season-1-bestiary/1-03/ralthiss-1-2.json @@ -1473,7 +1473,18 @@ "remaster": false, "title": "" }, - "rules": [], + "rules": [ + { + "key": "Note", + "predicate": [ + "item:slug:harm" + ], + "selector": "spell-damage", + "text": "PF2E.SpecificRule.Cleric.SapLife.Note", + "title": "{item|name}", + "visibility": "owner" + } + ], "slug": null, "traits": { "rarity": "common", diff --git a/packs/pfs-season-1-bestiary/1-03/ralthiss-3-4.json b/packs/pfs-season-1-bestiary/1-03/ralthiss-3-4.json index 58c9734dbe9..46404f7e496 100644 --- a/packs/pfs-season-1-bestiary/1-03/ralthiss-3-4.json +++ b/packs/pfs-season-1-bestiary/1-03/ralthiss-3-4.json @@ -1771,7 +1771,7 @@ }, "category": "offensive", "description": { - "value": "

If the next action Ralthiss takes is to cast harm to restore Hit Points to a single undead creature, the target then deals an additional @Damage[1d6[void]] damage with its melee weapons and unarmed attacks until the end of its next turn.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Divine Infusion]

" + "value": "

If the next action Ralthiss takes is to cast @UUID[Compendium.pf2e.spells-srd.Item.Harm] to restore Hit Points to a single undead creature, the target then deals an additional @Damage[1d6[void]] damage with its melee weapons and unarmed attacks until the end of its next turn.

\n

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Divine Infusion]

" }, "publication": { "license": "OGL", @@ -1809,7 +1809,18 @@ "remaster": false, "title": "" }, - "rules": [], + "rules": [ + { + "key": "Note", + "predicate": [ + "item:slug:harm" + ], + "selector": "spell-damage", + "text": "PF2E.SpecificRule.Cleric.SapLife.Note", + "title": "{item|name}", + "visibility": "owner" + } + ], "slug": null, "traits": { "rarity": "common", diff --git a/packs/pfs-season-3-bestiary/3-05/uncle-jeb-3-4.json b/packs/pfs-season-3-bestiary/3-05/uncle-jeb-3-4.json index 59982da76bb..f94a4028ec9 100644 --- a/packs/pfs-season-3-bestiary/3-05/uncle-jeb-3-4.json +++ b/packs/pfs-season-3-bestiary/3-05/uncle-jeb-3-4.json @@ -1716,7 +1716,18 @@ "remaster": false, "title": "" }, - "rules": [], + "rules": [ + { + "key": "Note", + "predicate": [ + "item:slug:harm" + ], + "selector": "spell-damage", + "text": "PF2E.SpecificRule.Cleric.SapLife.Note", + "title": "{item|name}", + "visibility": "owner" + } + ], "slug": null, "traits": { "rarity": "common", diff --git a/packs/rusthenge-bestiary/ordwi.json b/packs/rusthenge-bestiary/ordwi.json index 52e62e8e1ee..41582f3a463 100644 --- a/packs/rusthenge-bestiary/ordwi.json +++ b/packs/rusthenge-bestiary/ordwi.json @@ -1305,7 +1305,7 @@ }, "category": "offensive", "description": { - "value": "

When Ordwi casts heal, she rolls 1d10s instead of d8s.

" + "value": "

When Ordwi casts @UUID[Compendium.pf2e.spells-srd.Item.Heal], she rolls 1d10s instead of d8s.

" }, "publication": { "license": "OGL", diff --git a/packs/seven-dooms-for-sandpoint-bestiary/abstalar-zantus.json b/packs/seven-dooms-for-sandpoint-bestiary/abstalar-zantus.json index eeb10be3b26..492da97db27 100644 --- a/packs/seven-dooms-for-sandpoint-bestiary/abstalar-zantus.json +++ b/packs/seven-dooms-for-sandpoint-bestiary/abstalar-zantus.json @@ -2404,7 +2404,7 @@ }, "category": "offensive", "description": { - "value": "

When Abstalar casts heal, he rolls d10s instead of d8s. When he casts heal to heal a single creature other than himself, he regains Hit Points equal to the spell level of the heal spell.

" + "value": "

When Abstalar casts @UUID[Compendium.pf2e.spells-srd.Item.Heal], he rolls d10s instead of d8s. When he casts heal to heal a single creature other than himself, he regains Hit Points equal to the spell rank of the heal spell.

" }, "publication": { "license": "OGL", @@ -2424,6 +2424,22 @@ "spell-damage", "spell-healing" ] + }, + { + "key": "Note", + "predicate": [ + "item:slug:heal", + { + "lt": [ + "item:cast:actions", + 3 + ] + } + ], + "selector": "spell-healing", + "text": "PF2E.NPCAbility.AbstalarZantus.CommunalHealingHands.Note", + "title": "{item|name}", + "visibility": "owner" } ], "slug": null, diff --git a/packs/spell-effects/spell-effect-angelic-halo.json b/packs/spell-effects/spell-effect-angelic-halo.json index efbbe7c84fc..f90ea08eed7 100644 --- a/packs/spell-effects/spell-effect-angelic-halo.json +++ b/packs/spell-effects/spell-effect-angelic-halo.json @@ -4,7 +4,7 @@ "name": "Spell Effect: Angelic Halo", "system": { "description": { - "value": "

Granted by @UUID[Compendium.pf2e.spell-effects.Item.Aura: Angelic Halo].

\n

If you are healed by a heal spell, you gain a status bonus to Hit Points regained equal to double the heal spell's rank.

" + "value": "

Granted by @UUID[Compendium.pf2e.spell-effects.Item.Aura: Angelic Halo]

\n

If you are healed by a heal spell, you gain a status bonus to Hit Points regained equal to double the heal spell's rank.

" }, "duration": { "expiry": null, diff --git a/static/lang/re-en.json b/static/lang/re-en.json index e739667cf0b..1de0bfaca40 100644 --- a/static/lang/re-en.json +++ b/static/lang/re-en.json @@ -751,6 +751,11 @@ } }, "NPCAbility": { + "AbstalarZantus": { + "CommunalHealingHands": { + "Note": "When Abstalar casts heal to heal a single creature other than himself, he regains @Damage[@item.rank[vitality,healing]|shortLabel] Hit Points." + } + }, "AlchemicalGolem": { "Sickness": "Sickness" }, @@ -4686,8 +4691,8 @@ "ObjectMemory": "Object Memory", "Oracle": { "ConduitOfVoidAndVitality": { - "HarmDescription": "You cast a 3-action harm spell, expending the slot as normal. If the spell restores Hit Points to one or more creatures, then one creature healed by this spell regains @Damage[(@actor.conditions.cursebound.value)d8[healing,void]|shortLabel:true] additional Hit Points; if the spell damages one or more creatures, then one creature harmed by this spell takes @Damage[(@actor.conditions.cursebound.value)d8[void]|shortLabel:true] additional damage.", - "HealDescription": "You cast a 3-action heal spell, expending the slot as normal. If the spell restores Hit Points to one or more creatures, then one creature healed by this spell regains @Damage[(@actor.conditions.cursebound.value)d8[healing,vitality]|shortLabel:true] additional Hit Points; if the spell damages one or more creatures, then one creature harmed by this spell takes @Damage[(@actor.conditions.cursebound.value)d8[vitality]|shortLabel:true] additional damage." + "HarmDescription": "You cast a 3-action harm spell, expending the slot as normal. If the spell restores Hit Points to one or more creatures, then one creature healed by this spell regains @Damage[(@actor.conditions.cursebound.value)d8[healing,void]|shortLabel:true] additional Hit Points; if the spell damages one or more creatures, then one creature harmed by this spell takes @Damage[(@actor.conditions.cursebound.value)d8[void]|shortLabel:true] additional damage.", + "HealDescription": "You cast a 3-action heal spell, expending the slot as normal. If the spell restores Hit Points to one or more creatures, then one creature healed by this spell regains @Damage[(@actor.conditions.cursebound.value)d8[healing,vitality]|shortLabel:true] additional Hit Points; if the spell damages one or more creatures, then one creature harmed by this spell takes @Damage[(@actor.conditions.cursebound.value)d8[vitality]|shortLabel:true] additional damage." }, "CurseSeverity": { "MajorToExtreme": "When you cast a revelation spell while affected by your major curse, your curse intensifies to an extreme effect. When affected by your extreme curse, you become @UUID[Compendium.pf2e.conditionitems.Item.3uh1r86TzbQvosxv]{Doomed 2} (or increase your doomed condition by 2 if you were already doomed). Once every 10 minutes, when you fail an attack roll, skill or Perception check, or saving throw, you can reroll it and use the second result. The reroll has the fortune trait and doesn't require you to spend an action, meaning you can use the reroll even if you can't act.", @@ -5537,7 +5542,7 @@ "BondConservation": "You gain an extra use of Drain Bonded Item. You can use it to cast a spell 2 or more ranks lower than the previous spell, and must use it before the end of your next turn or you lose it.", "BurningSpell": "The spell deals @Damage[(@item.rank)[persistent,fire]] in addition to its other effects. This has no effect if the spell already deals persistent fire damage. The spell gains the fire trait", "CallAndResponse": "While the spell is active, one ally of your choice affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.", - "CastDown": "If the next action you use is to cast harm or heal to damage one creature, the target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute. @UUID[Compendium.pf2e.feat-effects.Item.Ve1CRFI8ikL6dqcL]{Effect: Cast Down}", + "CastDown": "If the next action you use is to cast harm or heal to damage one creature, the target is knocked @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute. @UUID[Compendium.pf2e.feat-effects.Item.Ve1CRFI8ikL6dqcL]{Effect: Cast Down}", "ConcealSpell": "If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.", "CourageousAdvance": "One ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride.", "CourageousAssault": "One ally of your choice who gains a status bonus from the spell can immediately use their reaction to make a melee Strike.",