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lootgenerator.js
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lootgenerator.js
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Hooks.on("chatMessage", (html, content, msg) => {
let regExp;
regExp = /(\S+)/g;
let commands = content.match(regExp);
let command = commands[0];
//-1 Random 1 Jewels 2 Clothes 3 Books 4 Coins 5 Misc 6 Weapons 7 Armour
if (game.user.can('ITEM_CREATE')) {
if(command === "/treasuregen") {
console.log(commands);
if(commands.length === 1) {
let message;
msg.content = "<p>" + game.i18n.localize("WFRP4TREASUREGEN.WhatKind") + "</p>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=-1><b>> " + game.i18n.localize("WFRP4TREASUREGEN.Any") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=7><b>> " + game.i18n.localize("WFRP4TREASUREGEN.Armour") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=4><b>> " + game.i18n.localize("WFRP4TREASUREGEN.CashContainer") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=2><b>> " + game.i18n.localize("WFRP4TREASUREGEN.Clothes") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=3><b>> " + game.i18n.localize("WFRP4TREASUREGEN.DocsOrBooks") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=1><b>> " + game.i18n.localize("WFRP4TREASUREGEN.Jewelry") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=5><b>> " + game.i18n.localize("WFRP4TREASUREGEN.Misc") + "</b></a></div>";
msg.content += "<div><a class='trasuregenerator-type' data-treasure-type=6><b>> " + game.i18n.localize("WFRP4TREASUREGEN.Weapon") + "</b></a></div>";
msg.content += "<p>" + game.i18n.localize("WFRP4TREASUREGEN.ClickOrCommand") + "</p>";
if(msg) {
ChatMessage.create(msg);
}
}
else {
switch(commands[1]) {
case game.i18n.localize("WFRP4TREASUREGEN.Any").toLowerCase():
case 'any': commands[1]=-1;break;
case game.i18n.localize("WFRP4TREASUREGEN.Jewelry").toLowerCase():
case 'jewel':
case 'jewelry': commands[1]=1;break;
case 'clothes': commands[1]=2;break;
case game.i18n.localize("WFRP4TREASUREGEN.Docs").toLowerCase():
case game.i18n.localize("WFRP4TREASUREGEN.Books").toLowerCase():
case 'doc':
case 'docs':
case 'book':
case 'books': commands[1]=3;break;
case game.i18n.localize("WFRP4TREASUREGEN.Cash").toLowerCase():
case 'coin':
case 'coins':
case 'cash': commands[1]=4;break;
game.i18n.localize("WFRP4TREASUREGEN.Misc")
case 'misc': commands[1]=5;break;
case game.i18n.localize("WFRP4TREASUREGEN.Weapon").toLowerCase():
case 'weapons':
case 'weapon': commands[1]=6;break;
case game.i18n.localize("WFRP4TREASUREGEN.Armour").toLowerCase():
case 'armor':
case 'armors':
case 'armour':
case 'armours': commands[1]=7;break;
default: commands[1]=-1;
}
wfrp4LootGenerator(commands[1], commands[2]);
}
return false;
}
} else {
notifications().info( game.i18n.localize("WFRP4TREASUREGEN.NoPermision"))
}
});
Hooks.on('renderChatLog', (log, html, data) => {
html.on("click", '.trasuregenerator-type', event => {
event.preventDefault();
//console.log(event.currentTarget);
wfrp4LootGenerator($(event.currentTarget).attr("data-treasure-type"));
});
});
function addItemActionButton(html, label, onClick) {
const button = document.createElement('button');
button.style.width = '95%';
button.innerHTML = label;
button.addEventListener('click', () => {
onClick();
});
html.find('.header-actions').after(button);
}
Hooks.on("renderSidebarTab", async (app, html) => {
if (app.options.id == "items" && game.user.can('ITEM_CREATE') )
{
if (game.user.can('ITEM_CREATE')) {
addItemActionButton(html, game.i18n.localize("WFRP4TREASUREGEN.item.directory.button"), () => {
wfrp4LootGenerator(-1);
});
}
}
});
function wfrp4LootGenerator (treasuretype, namefilter) {
if (namefilter === undefined) {
namefilter = "";
} else { console.log (namefilter); }
var Availability = [
"common",
"scarce",
"rare",
"exotic"
];
var Qualities = [
"Fine",
"Durable",
"Practical",
"Lightweight",
"Ugly",
"Shoddy",
"Unreliable",
"Bulky"
];
var FUR = [
["white wolf fur", 300],
["ermine", 250],
["wolf fur", 100],
["fox fur", 25],
["$COLOUR fur", 10],
["squirel fur", 0],
["fur", 0],
["fur", 0],
["mangy fur", -25]
];
var TRIMMING = [
["ermine", 50],
["fox fur", 25],
["squirel fur", 0],
["$COLOUR fur", 10],
["fur", 0],
["mangy fur", -25]
];
var FIERCEANIMAL = [
["gryphon", 50],
["dragon", 25],
["lion", 25],
["eagle", 0],
["panther", 0],
["bear", 0],
["wolf", 0],
["boar", -10]
];
var ANIMAL = [
["snake", 0],
["fish", 0],
["horse", 0],
["dog", 0],
["seagull", 0],
["frog", -10],
["pig", -25],
["$FIERCEANIMAL", 0],
["$FIERCEANIMAL", 0],
["$FIERCEANIMAL", 0]
];
//Based on silver
var CHAINMETAL = [
["gold", 1900],
["silver", 0],
["brass", -90]
];
var RAREMETAL = [
["meteoric iron", 200],
["Nuln's steel", 200],
["ithilmar", 2500],
["Gromril", 2500]
];
var METALTRIMS = [
["gold", 600],
["gold", 600],
["silver", 100],
["silver", 100],
["tarnished silver", 50],
["brass", 0],
["pitted metal", -25],
["$RAREMETAL", 0]
];
var METALFITTING = [
["gilded", 10],
["gilded", 10],
["brass", 0],
["brass", 0],
["steel", 0],
["steel", 0],
["$METALTRIMS", 0]
];
var METALMATERIAL = [
["$METALTRIMS", 25],
["$METALTRIMS", 25],
["$METALTRIMS", 25],
["Nuln steel", 200],
["steel", 50],
["iron", 0],
["iron", 0],
["pewter", 0],
["rusted iron", -25]
];
var WOODMATERIAL = [
["oak wood", 25],
["ashwood", 25],
["wood", 0],
["wood", 0]
];
var STONEMATERIAL = [
["obsidian", 200],
["marble", 100],
["$COLOUR stone", 0],
["stone", 0],
["clay", -25]
];
var ANYMATERIAL = [
["$METALMATERIAL", 0],
["$STONEMATERIAL", -50],
["$WOODMATERIAL", -75]
];
var SCABBARDMAT = [
["$WOODMATERIAL", 0],
["leather", 0],
["laced", 0],
["polished leather", 0],
["oiled leather", 0],
["$COLOUR painted wood", 0]
];
var CRAFTFINE = [
["<i>fine</i>", 100],
["", 0],
["", 0],
["", 0]
];
var INLAYGEMS = [
["pearl", 200],
["sapphire", 200],
["garnet", 300],
["emeral", 300],
["diamond", 500],
["$MAYBECOLOUR coloured glass", -25]
];
var DEITY = [
["Sigmar", 50],
["Ulric", 25],
["Shaylla", 0],
["Morr", 0],
["Manaan", 0],
["Taal", 0],
["Rhya", 0],
["Ranald", 0]
];
var MAYBECOLOUR = [
["$COLOUR", 0],
["", 0]
];
var MAYBESIZE = [
["big", 5],
["large", 5],
["", 0],
["", 0],
["", 0],
["", 0],
["small", -5],
["thin", -5]
];
var COLOUR = [
["purple", 50],
["red", 25],
["blue", 25],
["white", 25],
["dark gray", 0],
["yellow", 0],
["tan", 0],
["green", 0],
["brown", 0],
["brownish", -25],
["greenish", -25]
];
var SAINTTITLE = [
["the Bishop", 0],
["of $CITY", 0],
["of $CITY", 0],
["of $PROVINCE", 0],
["of $PLACE", 0],
[" II", 0],
[" III", 0],
[" IV", 0],
[" IX", 0],
[" the Martyr", 0],
[" the Elder", 0],
[" the Young", 0],
[" the Good", 0]
];
var SAINT = [
["Saint Arnold $SAINTTITLE", 0],
["Saint Angus $SAINTTITLE", 0],
["Saint Bertrand $SAINTTITLE", 0],
["Saint Cyril $SAINTTITLE", 0],
["Saint Fridolin $SAINTTITLE", 0],
["Saint Gertrude $SAINTTITLE", 0],
["Saint Heribert $SAINTTITLE", 0],
["Saint Hildegard $SAINTTITLE", 0],
["Saint Odile $SAINTTITLE", 0],
["Saint Willehad $SAINTTITLE", 0]
];
var RELIC = [
["the ashes of $SAINT", 0],
["the ashes of $SAINT", 0],
["a bone of $SAINT", 0],
["a bone of $SAINT", 0],
["the $BODYPART of $SAINT", 0],
["a mummified finger of $SAINT", 10],
["a mummified hand of $SAINT", 10],
["the skull of $SAINT", 25],
["the skull of $SAINT inscribed with '$SHIELDSENTENCE'", 25]
];
var SHIELDCOLOURS = [
["gules (red)", 0],
["gules (red)", 0],
["azure (blue)", 0],
["azure (blue)", 0],
["vert (green)", 0],
["vert (green)", 0],
["sable (black)", 0],
["sable (black)", 0],
["purpure (purple)", 0],
["purpure (purple)", 0],
["argent (white)", 0],
["argent (white)", 0],
["or (yellow)", 0],
["or (yellow)", 0],
["sanguine (crimsom)", 0],
["tenny (orange)", 0],
["braun (brown)", 0],
["carnation (pink)", 0],
["eisen-farbe (iron gray)", 0]
];
var SHIELDDECORATIONS = [
["$SHIELDCOLOURS", 0],
["$SHIELDCOLOURS", 0],
["per pale $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per pale $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per pale $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["quarterly $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["quarterly $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per fess $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per bend $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per chevron inverted $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per chevron $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["per saltire $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["two bend $SHIELDCOLOURS and $SHIELDCOLOURS", 0],
["$SHIELDCOLOURS a cross $SHIELDCOLOURS", 0],
["$SHIELDCOLOURS a base $SHIELDCOLOURS", 0],
["$SHIELDCOLOURS a chief $SHIELDCOLOURS", 0],
["$SHIELDCOLOURS and $SHIELDCOLOURS bordure", 0]
];
var SHIELDCHARGES = [
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
["with a $SHIELDCOLOURS $FIERCEANIMAL charge ", 0],
["with a $FIERCEANIMAL proper charge ", 0],
["with a $SHIELDCOLOURS hammer charge ", 0],
["with a $SHIELDCOLOURS twin-tailed comet charge ", 0],
["with a $SHIELDCOLOURS heart charge ", 0],
["with a $SHIELDCOLOURS $ANIMAL charge ", 0],
["with a $SHIELDCOLOURS $SHAPE charge ", 0],
["with a $SHIELDCOLOURS $SHAPE charge ", 0],
["with a proper $ANIMAL charge ", 0],
["with a $SHIELDCOLOURS hourglass charge ", 0],
["with a $SHIELDCOLOURS gothic cross charge ", 0],
["with a $SHIELDCOLOURS crowned skull charge ", 0],
["with a proper crowned skull charge ", 0],
["with a $SHIELDCOLOURS skull charge ", 0],
["with a $SHIELDCOLOURS set of scales charge ", 0],
["with a $SHIELDCOLOURS key charge ", 0],
["with a $SHIELDCOLOURS fleur-de-lys charge ", 0]
];
var SHIELDEXTRAS = [
["", 0],
["", 0],
["", 0],
[" and a scroll that says '$SAINT'", 0],
[" and a scroll that says '$SHIELDSENTENCE'", 0],
[" and a scroll that says '$SHIELDSENTENCE'", 0],
[" and a scroll that says '$SHIELDSENTENCE und $SHIELDSENTENCE'", 0],
[" and a $DANGLING tied to it", 0]
];
var BODYPART = [
["blood", 0],
["blood", 0],
["tears", 0],
["heart", 0],
["hand", 0]
];
var SHIELDSENTENCE = [
["$CITY", 0],
["$CITY", 0],
["$PROVINCE", 0],
["$PROVINCE", 0],
["$DEITY", 0],
["$DEITY's $BODYPART", 0],
["Ehre", 0],
["Sieg", 0],
["Ewig", 0],
["Emperor", 0]
];
var STAINS = [
["badly [stained]", -10],
["mud-caked", -10],
["blood-speckled", -25],
["[mouldering]", -25],
["[filthy], mud-caked, blood-drenched", -50],
["fire [damaged]", -50]
];
var PAPERDAMAGED = [
["sun-bleached", -10],
["sun-faded", -10],
["weathered", -10],
["well read", -10],
["worm eaten", -15],
["water damaged", -15],
["water-warped", -20],
["$STAINS", 0],
["$STAINS", 0],
["$STAINS", 0],
["$STAINS", 0],
["$STAINS", 0]
];
var WRITING = [
["etched", 0],
["inscribed", 0],
["engraved", 0]
];
var EMBROIDED = [
["embroided", 25],
["embroided", 25],
["embroided", 25],
["painted", 0]
];
var PROVINCE = [
["Altdorf", 0],
["Averland", 0],
["Hotchland", 0],
["Middenheim", 0],
["Middenland", 0],
["Nordland", 0],
["Nuln", 0],
["Nuln", 0],
["Ostermark", 0],
["Ostland", 0],
["Reikland", 0],
["Sylvania", 0],
["Stirland", 0],
["Talabecland", 0],
["Talabheim", 0],
["Wissenland", 0]
];
var CITY = [
["Altdorf", 0],
["Nuln", 0],
["Talabheim", 0],
["Middenheim", 0],
["Carroburg", 0],
["Ubersreik", 0]
];
var PLACE = [
["$PROVINCE", 0],
["$PROVINCE", 0],
["$PROVINCE", 0],
["$CITY", 0],
["$CITY", 0],
["Kislev", 0],
["Wasteland", 0],
["Estalia", 0],
["Tilea", 0],
["Araby", 0]
];
var GOODCLOTH = [
["fashionable", 0],
["embroidered", 0],
["richly decorated", 0]
];
var BADCLOTH = [
["badly stiched", 0],
["full of holes", 0],
["threadbare", 0],
["moth-eaten", 0],
["ragged", 0]
];
var GOODORBADCLOTH = [
["$GOODCLOTH", 20],
["$BADCLOTH", -20]
];
var DECORATION = [
["of presumably great value", 100],
["[$WRITING] with $OATH the Emperor", 50],
["[$WRITING] with $OATH $DEITY always", 25],
["[$WRITING] with $OATH $DEITY", 25],
["[$WRITING] with runes", 25],
["[$WRITING] with a vengenful prayer", 10],
["[$WRITING] with a prayer to protect the bearer who has faith in $DEITY", 10],
["[$WRITING] with the image of crossed swords", 5],
["[$WRITING] with a hunting scene", 5],
["[$WRITING] with the image of a nude dancer", 5],
["[$WRITING] with $SHAPE", 0],
["[$WRITING] with $SHAPE", 0],
["[$WRITING] with $SHAPE", 0],
["[$WRITING] with '$SHIELDSENTENCE'", 0],
["[$WRITING] with '$SHIELDSENTENCE und $SHIELDSENTENCE'", 0],
["with no extra decoration", 0],
["with no additional decoration", 0],
["", 0],
["", 0],
["", 0],
["", 0]
];
var STAFFDECORATION = [
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["$DECORATION", 0],
["with a corked bottle [gourd] hanging from the top", 0],
["with doves decoration, symbol of [Shallya]", 25],
["with carved skulls and scythes and the symbol of the [Amethyst Order]", 25],
["with a iron open brazier on top and the symbol of the [Bright Order]", 50],
["decorated with golden snakes, a candle and the symbol of the [Light Order]", 50],
["with designs planets and stars all over it and the symbol of the [Celestial Order]", 50],
["gilded, with alchemical signs and the symbol of the [Gold Order]", 75],
["of gnarled wood and a symbol of the [Jade Order]", 15],
["with a concelead symbol of the [Grey Order]", 15],
["with teeth, bones, feathers and skulls dangling from it, on one of them the symbol of the [Amber Order]", 15] ];
var DWARFDECORATION = [
["of a distinctive geometric design", 25],
["with geometric engravings", 25],
["covered with decorative, scrolling engravings", 25],
["$WRITING with runes", 25],
["$WRITING with the image of a stylised dwarf's head", 20],
["$DECORATION", 0],
["", 0]
];
var ELFDECORATION = [
["leaf-patterned", 25],
["tree-patterned", 25],
["decorated with $COLOUR silk ribbons", 25],
["$WRITING with Eltharin runes", 25],
["with golden felegree all over it", 25],
["with a large $INLAYGEMS inset", 25],
["$DECORATION", 0],
["", 0]
];
var CLOTHDECORATION = [
["sewn with $COLOUR silk", 50],
["$EMBROIDED with $OATH the Emperor", 50],
["$EMBROIDED with $OATH $DEITY always", 25],
["$EMBROIDED with $OATH $DEITY", 25],
["$EMBROIDED with runes", 25],
["stitched with $MINORMOD $COLOUR and $COLOUR $PATTERN", 20],
["sewn with tiny $ANYMATERIAL beads", 10],
["$EMBROIDED with the image of a $MAYBECOLOUR nude dancer", 0],
["$EMBROIDED with small stars all over", 0],
["$EMBROIDED with $SHAPE", 0],
["$EMBROIDED with $SHAPE", 0],
["$EMBROIDED with $SHAPE", 0],
["$EMBROIDED with the arms of $PROVINCE", 0],
["$EMBROIDED with the arms of $CITY", 0],
["", 0],
["", 0]
];
var CLOTHCHARACTER = [
["with a prayer sewn", 10],
["with a small bone pinned", 0],
["with a small patch of $COLOUR cloth", 0],
["with a $COLOUR ribbon", 0],
["", 0],
["", 0],
["", 0],
["", 0]
];
var BUTTONSCHARACTER = [
["with rought $WOODMATERIAL buttons", 0],
["with carved $WOODMATERIAL buttons", 5],
["with carved $WOODMATERIAL buttons shaped like $SHAPE", 5],
["with smoothly carved whalebone buttons", 10],
["with roughly etched horn toggles", 5],
["with brass clasps", 5],
["with simple brass buttons", 5],
["with brass buttons shaped like $SHAPE", 5],
["with pewter buttons", 5],
["with buttons shaped like skulls", 5],
["with cross shaped brass buttons", 5],
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
["", 0]
];
var SIZED = [
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
[", sized for an [elf]", 10],
[", sized for a [dwarf]", 10],
[", sized for a [halfling]", 10],
[", sized for a [halfling]", 10],
[", sized for a large human", 10],
];
var OATH = [
["a sacred oath of obedience to", 0],
["a sacred oath to", 0],
["a prayers to", 0],
["a sacred devotions to", 0]
];
var FOLLOWERS = [
["worshippers", 0],
["followers", 0],
["the church", 0],
["the cult", 0]
];
var SHAPE = [
["the symbol of the four seasons", 20],
["the symbol of the eight winds of magic", 20],
["a twin-tailed comet", 20],
["an hourglass", 20],
["a gothic cross", 20],
["a crowned skull", 20],
["a skull", 20],
["a set of scales", 20],
["the twin-tailed comet symbol used by $FOLLOWERS of Sigmar", 20],
["the twin-tailed comet symbol used by $FOLLOWERS of Sigmar", 20],
["the hammer symbol used by $FOLLOWERS of Sigmar", 20],
["the 'U' symbol used by $FOLLOWERS of Ulric", 20],
["the wolf's head symbol used by $FOLLOWERS of Ulric", 20],
["a five-pointed crown recogniced as the symbol of Manaan", 15],
["'X' symbols recognised by $FOLLOWERS of Ranald", 10],
["a heart", 10],
["a hammer", 10],
["a $ANIMAL", 10],
["a $ANIMAL", 10],
["a $ANIMAL's head", 10],
["a $ANIMAL's head", 10],
["the arms of $PROVINCE", 10],
["the arms of $CITY", 10],
["a hand", 10],
["a grimacing face", 0],
["coiled serpents", 0],
["a crescent moon", 0],
["a bone", 0],
["a wreath", 0],
["a leaf", 0]
];
var JEWELSTRING = [
["hemp cord", -25],
["leather cord", 0],
["$COLOUR string", 0],
["$COLOUR silk cord", 100],
["silver chain", 100],
["gold chain", 300],
["fine $METALTRIMS chain", 50]
];
var PATTERN = [
["diamond checks", 0],
["checks", 0],
["flames", 0],
["chevrons", 0],
["stripes", 0]
];
var LANGUAGE = [
["Reiklander", 0],
["Bretonnian", 0],
["Kislevite", 0],
["Wastelander", 0],
["Arabian", 10],
["Albionesse", 10],
["Khazalid", 10],
["Eltharin", 10],
["Nehekharan hieroglyphics", 20],
["Slann Pictograms", 20]
];
var QUALITY = [
["[delicate]", 30],
["[big]", 50],
["[ornate]", 30],
["", 0],
["[small]", -30]
];
var MINORMOD = [
["[delicate]", 10],
["[ornate]", 10],
["", 0],
["", 0],
["", 0],
["", 0],
["", 0],
["[simple]", -10],
["[plain]", -10],
["[crude]", -10]
];
var SWORD = [
["sword", 0],
["sword", 0],
["broadsword", 0],
["arming sword", 0],
["cutlass", 0],
["katzbalger (<i>sword</i>)", 0],
["falchion", 0],
["messer (<i>sword</i>)", 0],
["dussack (<i>sword</i>)", 0],
["cinquedea (<i>sword</i>)", 0]
];
var DAGGER = [
["dagger", 0],
["dagger", 0],
["leaf-bladed dagger", 0],
["curved dagger", 0],
["stiletto", 0],
["rondel dagger", 0],
["bollock dagger", 0],
["poniard (<i>dagger</i>)", 0],
["anelace (<i>dagger</i>)", 0]
];
var HANDWEAPON = [
["axe", 0],
["axe", 0],
["bearded axe", 0],
["battle axe", 0],
["battle axe", 0],
["mace", 0],
["mace", 0],
["warhammer (<i>hand weapon</i>)", 0],
["warhammer (<i>hand weapon</i>)", 0],
["military hammer (<i>hand weapon</i>)", 0],
["military pick (<i>hand weapon</i>)", 0],
["morning star (<i>hand weapon</i>)", 0],
["reinforced club (<i>hand weapon</i>)", 0]
];
var FENCING = [
["foil", 0],
["rapier", 0]
];
var GOODQUALITY = [
["<I>fine</I>", 0],
["<I>durable</I>", 0],
["<I>practical</I>", 0],
["<I>lightweight</I>", 0]
];
var BADQUALITY = [
["<I>ugly</I>", 0],
["<I>shoddy</I>", 0],
["<I>unreliable</I>", 0],
["<I>bulky</I>", 0]
];
var GOODBLADEDECO = [
["with a pattern-welded blade", 0],
["made with good quality [steel]", 0],
["$DECORATION", 0],
["$DECORATION", 0]
];
var BADBLADEDECO = [
["saltwater-corroded", 0],
["dented", 0],
["pitted", 0],
["rusted", 0],
["bent", 0],
["badly repaired", 0]
];
var GOODWEAPONPREFIX = [
["nicely crafted", 0],
["well-made", 0],
["superior", 0],
["superior", 0],
["excelent", 0],
["{elegant}", 0],
["$NEUTRALWEAPONPREFIX", 0],
["", 0]
];
var GOODWOODENPREFIX = [
["{reinforced}", 0],
["{robust}", 0],
["{iron-shod}", 0],
["$NEUTRALWEAPONPREFIX", 0],
["", 0]
];
var BADWOODENPREFIX = [
["splintered", 0],
["rotten", 0],
["craked", 0],
["warped", 0],
["$NEUTRALWEAPONPREFIX", 0],
["", 0]
];
var NEUTRALWEAPONPREFIX = [
["well-used", 0],
["battle-proven", 0],
["slighly [scratched]", 0],
["old-fashioned", 0],
["", 0],
["", 0],
["", 0]
];
var DANGLING = [
["a $COLOUR ribbon", 0],
["some $COLOUR ribbons", 0],
["a string of oyster shells", 0],
["a string of oyster shells", 0],
["a string of snail shells", 0],
["a string of small bells", 0],
["a single small bell", 0],
["some prayer ribbons to $DEITY", 0],
["a pewter statuette of $DEITY", 0],
["a few eagle feathers", 0],
["an owl feather", 0],
["a string of wolf's teeth", 0],
["a few $COLOUR feathers", 0],
["a tuff of horse hair", 0]
];
var POMMELHILTSCABBARD = [
["a $METALFITTING hilt and pommel", 0],
["a $METALFITTING hilt and pommel", 0],
["$DANGLING tied to the pommel", 0],
["$DANGLING tied to the pommel", 0],
["a $METALFITTING pommel in the shape of a two-headed $FIERCEANIMAL", 0],
["a $METALFITTING pommel in the shape of a $SHAPE", 0],
["a $METALFITTING round pommel with an icon of $DEITY", 0],
["a $METALFITTING round pommel", 0],
["a $METALFITTING disc pommel", 0],
["a $METALFITTING fishtail pommel", 0],
["a $METALFITTING scent stopper pommel", 0],
["a $INLAYGEMS-studded pommel", 0],
["a $METALFITTING hilt", 0],
["a $METALFITTING sidering attached to the hilt", 0],
["a $METALFITTING finger-ring attached to the hilt", 0],
["a $METALFITTING nagel attached to the hilt", 0],
["a $METALFITTING knuckle-bow", 0],
["a $METALFITTING shell guard", 0],
["a $METALFITTING S-shaped hilt", 0],
["a $METALFITTING cruciform hilt", 0],
["a $METALFITTING hilt $DECORATION", 0],
["a $METALFITTING hilt $DECORATION", 0],
["a $SCABBARDMAT scabbard $DECORATION", 0],
["a $SCABBARDMAT scabbard $DECORATION", 0],
["a $MINORMOD $SCABBARDMAT scabbard $DECORATION", 0],
["a $SCABBARDMAT scabbard", 0],
["a $SCABBARDMAT scabbard", 0],
["a $MINORMOD $SCABBARDMAT scabbard", 0]
];
var POMMELHANDLE = [
["$DANGLING tied to the pommel", 0],
["$DANGLING tied to the handle", 0],
["a $METALFITTING pommel in the shape of a two-headed $FIERCEANIMAL", 0],
["a $METALFITTING pommel in the shape of a $SHAPE", 0],
["a $METALFITTING round pommel with an icon of $DEITY", 0],
["a $METALFITTING round pommel", 0],
["a $METALFITTING disc pommel", 0],
["a $METALFITTING fishtail pommel", 0],
["a $METALFITTING scent stopper pommel", 0],
["a steel-reinforced $WOODMATERIAL handle", 0],
["a $WOODMATERIAL handle $DECORATION", 0],
["a $WOODMATERIAL handle $DECORATION", 0],
["a $MAYBECOLOUR sling-strap", 0],
["a $MAYBECOLOUR leather sling-strap", 0]
];
var WITHPAULDRONSANDTASSETS = [
["", 0],
["", 0],
["", 0],
["with pauldrons", 0],
["with pauldrons", 0],
["with spaulders", 0],
["with munnions", 0],
["with ailettes", 0],
["with solid tassets", 0],
["with articulated tassets", 0],
["with pauldrons and tassets", 0],
["with pauldrons and tassets", 0],
];
var MAILDECORATIONS = [
["decorated with bronze rings at the edges",0],
["decorated with golden rings at the edges", 10],
["decorated with $SHAPE of lacquered rings"],
["edged with $COLOUR ribbon",0],
["edged with $COLOUR ribbon",0],
["",0],
["",0],
["",0],
["",0],
["",0]
];
var HELMDECORATIONS = [
["with a $COLOUR plume", 5],
["with a gilded nose-guard", 0],
["with a {$FIERCEANIMAL} figure on top",0],
["with laurel wreath",0],
["with pair of bovine horns",0],
["with pair of caprine horns",0],
["with laurel wreath",0],
["with a pair of wings",0],
["with a pair of antlers",0],
["",0],
["",0],
["",0]
];
var CARDDECKS = [
["82-card Reiklander Tarock", 0],
["82-card Reiklander Tarock", 0],
["82-card Reiklander Tarock, carefully marked", 0],
["42-card Wissen Trionki", 0],
["42-card Wissen Trionki, carefully marked", 0],
["48-card Estalian deck", 0],
["Old style Brettonian deck", 0],