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fix: fix clippy lint.
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framework_crates/bones_framework/src/networking.rs

Lines changed: 1 addition & 1 deletion
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@@ -727,7 +727,7 @@ where
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let player_inputs = world.resource::<InputTypes::PlayerControls>();
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// Collect inputs and update controls
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self.input_collector.apply_inputs(&world);
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self.input_collector.apply_inputs(world);
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self.input_collector.update_just_pressed();
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// save local players dense input for use with ggrs

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