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WaShogiPiece.cpp
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#include "WaShogiPiece.h"
WaShogiPiece::WaShogiPiece(PieceType pieceType, PieceColour pieceColour) : KanjiPiece(pieceType, pieceColour)
{
}
WaShogiPiece::~WaShogiPiece()
{
}
void WaShogiPiece::Promote(PieceType pieceType)
{
_isPromoted = true;
switch (_pieceType)
{
case Lance:
_pieceType = PloddingOx;
break;
case Pawn:
_pieceType = Tokin;
break;
case SideMover:
_pieceType = Rook;
break;
case LiberatedHorse:
_pieceType = HeavenlyHorse;
break;
case SwoopingOwl:
_pieceType = CloudEagle;
break;
case StruttingCrow:
_pieceType = FlyingFalcon;
break;
case FlyingFalcon:
_pieceType = TenaciousFalcon;
break;
case FlyingCock:
_pieceType = RaidingFalcon;
break;
case FlyingGoose:
_pieceType = SideMover;
break;
case ClimbingMonkey:
_pieceType = Silver;
break;
case Silver:
_pieceType = Elephant;
break;
case BlindDog:
_pieceType = Gold;
break;
case Gold:
_pieceType = BearEyes;
break;
case RunningRabbit:
_pieceType = TreacherousFox;
break;
default:
break;
}
}
std::string WaShogiPiece::StringCode()
{
switch (_pieceType)
{
case King:
return "K";
case Rook:
return "R";
case Lance:
return "L";
case Tokin:
return "G";
case Pawn:
return "P";
case SideMover:
return "E";
case PloddingOx:
return "E";
case LiberatedHorse:
return "E";
case HeavenlyHorse:
return "E";
case SwoopingOwl:
return "E";
case CloudEagle:
return "E";
case StruttingCrow:
return "E";
case FlyingFalcon:
return "E";
case FlyingCock:
return "E";
case RaidingFalcon:
return "E";
case FlyingGoose:
return "E";
case ClimbingMonkey:
return "E";
case Silver:
return "E";
case BlindDog:
return "E";
case Gold:
return "E";
case Elephant:
return "E";
case BearEyes:
return "E";
case RunningRabbit:
return "E";
case TreacherousFox:
return "E";
case TenaciousFalcon:
return "E";
default:
return "";
}
}
std::string WaShogiPiece::LongStringCode() const
{
switch (_pieceType)
{
case Lance:
return "Oxcart";
case Pawn:
return "Sparrow Pawn";
case SideMover:
return "Swallow's Wings";
case CloudEagle:
return "Cloud Eagle";
case LiberatedHorse:
return "LiberatedHorse";
case SwoopingOwl:
return "Swooping Owl";
case StruttingCrow:
return "Strutting Crow";
case FlyingFalcon:
return "Flying Falcon";
case FlyingCock:
return "Flying Cock";
case FlyingGoose:
return "Flying Goose";
case ClimbingMonkey:
return "Climbing Monkey";
case Silver:
return "Violent Stag";
case Gold:
return "Violent Wolf";
case BlindDog:
return "Blind Dog";
case RunningRabbit:
return "Running Rabbit";
case TreacherousFox:
return "Treacherous Fox";
default:
return "";
}
}
PieceType WaShogiPiece::LongStringCode2PieceType(const std::string& longStringCode)
{
if (longStringCode == "Oxcart") return Lance;
if (longStringCode == "Sparrow Pawn") return Pawn;
if (longStringCode == "Swallow's Wings") return SideMover;
return None;
}
std::string WaShogiPiece::KanjiStringCode()
{
switch (_pieceType)
{
case King:
return "靏";
case Rook:
return "行";
case Lance:
return "車";
case Tokin:
return "金";
case Pawn:
return "歩 ";
case SideMover:
return "燕 ";
case PloddingOx:
return "牛";
case LiberatedHorse:
return "風";
case HeavenlyHorse:
return "天";
case SwoopingOwl:
return "鴟";
case CloudEagle:
return "鷲";
case StruttingCrow:
return "烏";
case FlyingFalcon:
return "鷹";
case FlyingCock:
return "鶏";
case RaidingFalcon:
return "延";
case FlyingGoose:
return "鳫";
case ClimbingMonkey:
return "猿 ";
case Silver:
return "鹿";
case BlindDog:
return "犬";
case Gold:
return "狼";
case Elephant:
return "猪";
case BearEyes:
return "熊";
case RunningRabbit:
return "兎";
case TreacherousFox:
return "狐";
case TenaciousFalcon:
return "鶏 鷹";
default:
return "";
}
}
std::string WaShogiPiece::GetKanjiImageFileName()
{
return GetImageFileName();
}