Releases: fenix-hub/godot-engine.github-integration
Update v0.7.8
version 0.7.8
fixed
- [!] icon for log file appeared even though there weren't log files already stored
added
- user's datas are now stored in an encrypted file, and datas are shared on an upper level folder. Now you won't need to save the same datas for each 'github integration' plugin you install in your new projects, but all the projects you have and in which you use this plugin will always use the same log file. This log file will be stored at
<path_to_user>/AppData/Roaming/Godot/github_integration/
- the plugin now supports two different unzipping methods, one with a Python script and one with a GDScript. The second one is offered by an external plugin, which is the gdunzip plugin developed by jellehermsen (please, check it out!!). NOTE: If you've got Python installed on your PC, it is recommended using the Python one, since the GDScript one is not developed by me and may not work. In that case, please make an issue with specific informations about the problem you've encountered, and I'll make sure to discuss about it with the developer.
Update v0.7.5
You can now choose which type of archive you want to download, .tar.gz or .zip
About Updates
Since v0.7.5 I've decided to not update this plugin anymore.
It doesn't mean this plugin won't be supported anymore, or I will abandon it: I'm planning to fully migrate this project from a simple GDScript addon to a C++ module for Godot.
Eventual bugfixes and additional little features will still be implemented if they are needed to support all platforms and to stay updated to Godot Engine's new version, but due to GDScript and Godot limits, I'll migrate the whole code to a C++, fully implemented and optimized GitHub module.
Please, watch this project or join Discord groups I've mentioned in this page to get all updates.
Update v0.7.4
version 0.7.4
added
- auto extraction : the plugin is now able to auto-extract downloaded archives automatically. your OS needs python to run the extraction script since it is not currently built in Godot Engine. It is still a beta script, so it is highly recommended to use it inside empty projects and have some tests. You can always report issues and contact me for any bug.
- sing up link : if you don't have an account, or want to create a new one, you can click on the 'Don't have a GitHub account yet?' button in the main tab of the plugin
Update v0.7.2
version 0.7.2
added
- debug messages checkbox : a new checkbox will appear on the top-left corner of the GUI. With this checkbox you can decide if you want to get debug messages from this plugin or not. You can enable/disable it in any plugin tab
fidex
- deleting repository's resources : with the previous version a bug occured and it wasn't possible to delete resources within a repository.
EDIT NOTE: after pulling a repository will eventually appear a message asking for the .zip extraction. It is just a placeholder message and won't do anything, the automatic extraction will be implemented in future versions.
Update v0.7.0
version 0.7.0
added
- pull / clone button : you can now pull from any branch of a selected repository. A local copy of your repository with files relative to the selected branch will be created in a .zip file inside your 'res://' folder. In this way you will be able to manage your repository's files in the way you prefer. Pulling/Cloning works on public, private and forked repositories.
update v0.6.2
version 0.6.2
fixed
- new method to show contents of repositories: faster code and works better. Empty repositories won't be loaded
- now each loading has a loading screen covering the whole scene: no more missclicks during a repository loading or a commit
- new icons in repositories to visually show what's the content type ( adapted to Godot Engine's file types)
Update v0.6.0
version 0.6.0
removed
- old position:
- the plugin doesn't appear in docs anymore. Instead, it will load a new tool in the top toolbar
- old layout:
- RepositoryList and GistList now show more informations about their contents
- old repository's content system:
- Repositories contents are now listed in a tree way
- old "commit to repository" system and FILTERS:
- The old system was based on a Filtering system: I introduced filters to help people choose which file to exclude from your commit, which files should negate an exclusion, and eventually from which path to start. This system was based on the conception that the whole commit started from the
res://
path. Now, you can select in a more interactive way all files and folders you want to commit, and exclude them with a .gitignore system.
- The old system was based on a Filtering system: I introduced filters to help people choose which file to exclude from your commit, which files should negate an exclusion, and eventually from which path to start. This system was based on the conception that the whole commit started from the
added
- Informations about repositories:
- Repositories now have their own icons: lock for private, fork for forked repositories, gray repo for own public repositories
- Repositories show their forked times and stars
- License templates: new repositories can now be created with a license template from all availables github supported licenses
- Repository contents system:
- files are now displayed in a compact, more readable tree system. Files and folders are differentiated, and folders can be folded and unfolded to show their contents
- you can now delete multiple files just CTRL/SHIFT selecting them. remember: folders cannot be deleted by github integrity rules. Delete all folder's contents to delete the folder itself
- you can now create a new branch from all selectable branches in your repository
- !Repository committing system:
- [filtering]
- Since FILTERS are not supported anymore, the usage of
.gitignore
is now implemented. - a
.gitignore
file is loaded from the repository you want to commit to. If this repository doesn't have a gitignore, an empty and new gitignore can be created and committed. - the "gitignore editor" is shown next to the "committing tree" so you can procedurally select files and folders, and exclude/include them with the gitignore. if you don't know how to use a gitignore, I recommend you to click on the
?
button in the bottom-right of the gitignore editor - the "edit .gitignore" button will prevent any unwanted modifications to be applied by any chance (miss-typing, or you just don't need to edit the gitignore since it was loaded from the repository)
- Since FILTERS are not supported anymore, the usage of
- [file choosing]
- Since FILTERS are not supported anymore, the commit process won't start from the project folder.
- Now you can select multiple files and directories you want to commit through a file dialog showing your whole project folder.
- Files and directories can always be removed before committing
Please, note that the gitignore filtering method is custom made. To fully support the same gitignore method applied by GitHub some tests are needed
- [filtering]
- Gists can now be opened, edited, and pushed with a cusotm GitEditor. Gists which contain more than one file are supported, and you can edit more files at the same time.
Update v0.3.2
New folder organization for better install via AssetLib
Update v0.3.1
Several bugfixes
Update v0.2.9
added
- Code clean
- Bugfix with commits
- A marker next to "Sign-in" button appears if a logfile is found