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VEDA v3 #80
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I suggest potential gLTF integration after obj |
sounds good! |
Three.js will support WebGL2 soon so we don't need to replace it with pure WebGL code 😸 |
They have added support for posting gLTF files on facebook. sketchfab.com is a good example, everything you see on there is gLTF. It has PBR materials by default and can support extensions for custom shaders, and is all based on JSON and webGL compatibility. https://www.npmjs.com/package/three-gltf2-loader |
ConfigFirst I thought I should refactor Config.ts so that vedajs parses the config objects and returns the object to VEDA. But I found VEDA have to parse config objects bacause it has to rewrite paths in In refactoring branch I'll just do these refactoring:
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Sound ShaderSound shader is released as an experimental feature. It's because I felt a bit unsophisticated that we have to hit However, these solution causes another problems:
Now I think I should leave sound shaders as it is, and proceed developments after research and talking with users more. |
@fand Awesome work, truly. Is there any way to record the output to video?, that'd be amazing. |
@mangelajo |
TODO
[ ] Rewrite vedajs in pure WebGL.obj
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