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Before implementing a hook, please double-check that isn't a hook called from the Garry's Mod base/sandbox gamemode
Here's a list of hooks in my gamemode, generated by this script. Some hooks may be double, some may be called from Lua (in the base or sandbox gamemode).
function GM:Initialize() -- shared
function GM:InitPostEntity() -- shared
function GM:EntityKeyValue(Entity entity, string key, string value) -- shared
function GM:ShutDown() -- shared
function GM:GetGameDescription()
function GM:CreateTeams()
function GM:PreGamemodeLoaded()
function GM:PostGamemodeLoaded()
function GM:OnGamemodeLoaded()
function GM:OnReloaded()
function GM:Restored()
function GM:Saved()
function GM:EntityRemoved(Entity entity)
function GM:OnEntityCreated(Entity entity)
function GM:NetworkEntityCreated(Entity entity) -- shared
function GM:CreateEntityRagdoll( entity, ragdoll) -- server
function GM:CreateClientsideRagdoll(Entity entity, Entity ragdoll )
function GM:Think() -- shared
function GM:Tick()
function GM:NetworkIDValidated( name, steamid)
function GM:PlayerAuthed(Player client, SteamID, UniqueID)
function GM:PlayerPostThink(Player client)
function GM:PlayerDisconnected(Player client)
function GM:PlayerConnect( name, address)
function GM:PlayerSpawn(Player client, transiton)
function GM:PlayerInitialSpawn(Player client, transiton)
function GM:PlayerSpawnAsSpectator(Player client)
function GM:PlayerSetHandsModel(Player client, Entity entity)
function GM:PlayerSelectTeamSpawn( TeamID,Player client)
function GM:PlayerLoadout(Player client)
function GM:IsSpawnpointSuitable(Player client, spawnpointent, bMakeSuitable)
function GM:SetupPlayerVisibility( pPlayer, pViewEntity)
function GM:PlayerSelectSpawn(Player client, transiton)
function GM:PlayerCanJoinTeam(Player client, teamid)
function GM:PlayerSetModel(Player client)
function GM:PlayerJoinTeam(Player client, teamid)
function GM:OnPlayerChangedTeam(Player client, oldteam, newteam)
function GM:PlayerFootstep(Player client, vPos, iFoot, strSoundName, fVolume, pFilter)
function GM:PlayerStepSoundTime(Player client, iType, bWalking)
function GM:SetPlayerSpeed(Player client, walk, run)
function GM:PlayerTick(Player client, mv)
function GM:PlayerRequestTeam(Player client, teamid)
function GM:AddDeathNotice(string attacker, number attackerTeam, string inflictor, string victim, number victimTeam)
function GM:DrawDeathNotice(integer x, integer y)
function GM:EntityFireBullets(Entity entity, bullets)
function GM:HandlePlayerArmorReduction(Player client, dmginfo)
function GM:SendDeathNotice( attacker, inflictor, victim, flags)
function GM:GetDeathNoticeEntityName(Entity entity)
function GM:OnNPCKilled(Entity entity, attacker, inflictor)
function GM:ScaleNPCDamage( npc, hitgroup, dmginfo)
function GM:PlayerTraceAttack(Player client, dmginfo, dir, trace)
function GM:PlayerDeathThink(Player client)
function GM:PlayerSilentDeath( Victim)
function GM:PlayerDeath(Player client, inflictor, attacker)
function GM:ScalePlayerDamage(Player client, hitgroup, dmginfo)
function GM:PlayerDeathSound()
function GM:CanPlayerSuicide(Player client)
function GM:OnDamagedByExplosion(Player client, dmginfo)
function GM:OnPlayerHitGround(Player client, bInWater, bOnFloater, flFallSpeed)
function GM:EntityTakeDamage(Entity entity, damageInfo) -- server
function GM:DoPlayerDeath(Player client, attacker, dmginfo) -- server
function GM:PlayerHurt(Player client, attacker, healthleft, healthtaken) -- server
function GM:PropBreak(Player attacker, Entity prop)
function GM:PlayerNoClip(Player client, state) -- shared
function GM:FindUseEntity(Player client, Entity entity)
function GM:PlayerSpray(Player client)
function GM:PlayerStartTaunt(Player client, actid, length)
function GM:PlayerSwitchWeapon(Player client, oldwep, newwep)
function GM:PlayerCanPickupItem(Player client, entity)
function GM:PlayerCanPickupWeapon(Player client, entity)
function GM:PlayerDroppedWeapon(Player client, weapon)
function GM:PlayerCanPickupWeapon(Player client, Weapon weapon) -- server
function GM:AllowPlayerPickup(Player client, Entity entity) -- server
function GM:WeaponEquip(Weapon weapon, Player client) -- server
function GM:PlayerSwitchFlashlight(Player client, on) -- server
function GM:PlayerShouldTakeDamage(Player client, attacker) -- server
function GM:GetFallDamage(Player client, speed) -- server
function GM:PlayerCanHearPlayersVoice(Player listener, Player speaker) -- server
function GM:PlayerStartVoice(Player client)
function GM:PlayerEndVoice(Player client)
function GM:PlayerSay(Player client, text) -- server
function GM:TranslateActivity(Player client, number act) -- shared
function GM:CalcMainActivity(Player client, Vector velocity) -- shared
function GM:UpdateAnimation(Player client, Vector velocity, number maxSeqGroundSpeed) -- shared
function GM:HandlePlayerJumping(Player client, velocity, plyTable)
function GM:HandlePlayerNoClipping(Player client, velocity, plyTable)
function GM:HandlePlayerVaulting(Player client, velocity, plyTable)
function GM:HandlePlayerDucking(Player client, velocity, plyTable)
function GM:HandlePlayerSwimming(Player client, velocity, plyTable)
function GM:HandlePlayerLanding(Player client, velocity, WasOnGround)
function GM:HandlePlayerDriving(Player client, plyTable)
function GM:MouthMoveAnimation(Player client)
function GM:DoAnimationEvent(Player client, event, data)
function GM:PlayerUse(Player client, Entity entity) -- server
function GM:ShowHelp(Player client)
function GM:ShowTeam(Player client) -- server
function GM:HideTeam() -- client
function GM:PreventScreenClicks()
function GM:GUIMousePressed(number mouseCode, Vector aimVector)
function GM:GUIMouseReleased(number mouseCode, Vector aimVector)
function GM:PlayerCanSeePlayersChat( strText, bTeamOnly, pListener, pSpeaker)
function GM:StartChat(bool isTeamOnly) -- client
function GM:FinishChat() -- client
function GM:ChatTextChanged(string text) -- client
function GM:OnChatTab(string currentChatText) -- client
function GM:ChatText(integer playerIndex, string playerName, string text, string filterType) -- client
joinleave - Player join and leave messages
namechange - Player name change messages
servermsg - Server messages such as convar changes
teamchange - Team changes?
chat - (Obsolete?) Player chat? Seems to trigger when server console uses the say command
none - A fallback value
function GM:RenderScreenspaceEffects() -- client
function GM:HUDPaint()
function GM:PostRenderVGUI()
function GM:CalcView(Player client, origin) -- client
function GM:HUDWeaponPickedUp(Weapon weapon) -- client
function GM:HUDItemPickedUp(string itemName) -- client
function GM:HUDAmmoPickedUp(string itemName, amount) -- client
function GM:HUDDrawPickupHistory() -- client
function GM:HUDShouldDraw(string name) -- client
function GM:GetTeamColor(Entity entity) -- client
function GM:GetTeamNumColor(integer teamIndex) -- client
function GM:HUDPaintBackground() -- client
function GM:PostProcessPermitted(string effectClassName) -- client
function GM:PreRender()
function GM:PostRender() -- client
function GM:PostRenderVGUI() -- client
function GM:RenderScene(Vector origin, Angle angle, integer fov) -- client
function GM:PrePlayerDraw(Player client)
function GM:ShouldDrawLocalPlayer(Player client) -- client
function GM:PostPlayerDraw(Player client, STUDIO studioFlags)
function GM:GetMotionBlurValues(number horizontal, number vertical, number forward, number spin) -- client
function GM:PreDrawSkyBox()
function GM:PostDrawSkyBox()
function GM:PostDraw2DSkyBox()
function GM:PreDrawTranslucentRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PreDrawOpaqueRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PostDrawOpaqueRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PostDrawTranslucentRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PreDrawViewModel(Entity viewModel, Player client, Weapon weapon)
function GM:PostDrawViewModel(Entity viewModel, Player client, Weapon weapon)
function GM:OnViewModelChanged( vm, old, new)
function GM:PreDrawHUD()
function GM:PostDrawHUD()
function GM:DrawMonitors()
function GM:PreDrawEffects()
function GM:PostDrawEffects()
function GM:PreDrawHalos()
function GM:PostDrawHalos()
function GM:ScoreboardShow()
function GM:ScoreboardHide()
function GM:HUDDrawScoreBoard()
function GM:DrawOverlay()
function GM:HUDDrawTargetID()
-- - [ ] `function GM:CheckPassword( steamid, networkid, server_password, password, name)`-- - [ ] `function GM:CalcVehicleView(Vehicle vehicle, Player client, table viewTable) -- client`-- - [ ] `function GM:VehicleMove(Player client, vehicle, mv)`-- - [ ] `function GM:CheckPassword( steamid, networkid, server_password, password, name)`-- - [ ] `function GM:PlayerClassChanged(Player client, newID)`-- - [ ] `function GM:PlayerShouldTaunt(Player client, actid)`-- - [ ] `function GM:GrabEarAnimation(Player client, plyTable)`-- - [ ] `function GM:PlayerDriveAnimate(Player client)`-- - [ ] `function GM:PlayerClassChanged(Player client, newID)`-- - [ ] `function GM:PlayerShouldTaunt(Player client, actid)`-- - [ ] `function GM:GrabEarAnimation(Player client, plyTable)`-- - [ ] `function GM:PlayerDriveAnimate(Player client)`-- function GM:CloseDermaMenus()-- function GM:ForceDermaSkin()-- function GM:OnAchievementAchieved(Player client, achid)-- function GM:PlayerLeaveVehicle(Player client, Vehicle vehicle) -- server-- function GM:PlayerEnteredVehicle(Player client, Vehicle vehicle, role)-- function GM:CanPlayerEnterVehicle(Player client, vehicle, role)-- function GM:CanExitVehicle( vehicle, passenger)-- function GM:OnPhysgunPickup(Player client, entity) -- server-- function GM:OnPhysgunReload(Weapon weapon, client) -- server-- function GM:PhysgunDrop(Player client, entity) -- shared-- function GM:PhysgunPickup(Player client, entity) -- shared-- function GM:DrawPhysgunBeam(Player client, weapon, bOn, target, boneid, pos)-- function GM:OnPhysgunFreeze( weapon, phys, Entity entity,Player client)-- function GM:CanPlayerUnfreeze(Player client, entity, physobject)-- function GM:PlayerUnfrozeObject(Player client, entity, physobject)-- function GM:PlayerFrozeObject(Player client, entity, physobject)-- function GM:CanPlayerUnfreeze(Player client, entity, physobject)-- function GM:PlayerSpawnObject(Player client)-- function GM:PlayerSpawnProp(Player client, model)-- function GM:PlayerSpawnEffect(Player client, model)-- function GM:PlayerSpawnNPC(Player client, npc_type, equipment)-- function GM:PlayerSpawnRagdoll(Player client, model)-- function GM:PlayerSpawnSENT(Player client, name)-- function GM:PlayerSpawnSWEP(Player client, wname, wtable)-- function GM:PlayerSpawnVehicle(Player client, model, vname, vtable)-- function GM:PlayerSpawnedEffect(Player client, model, Entity entity)-- function GM:PlayerSpawnedNPC(Player client, entity) -- server-- function GM:PlayerSpawnedRagdoll(Player client, model, Entity entity)-- function GM:PlayerSpawnedSENT(Player client, Entity entity)-- function GM:PlayerSpawnedSENT(Player client, entity) -- server-- function GM:PlayerSpawnedSWEP(Player client, Entity entity)-- function GM:PlayerSpawnedSWEP(Player client, entity) -- server-- function GM:PlayerSpawnedVehicle(Player client, entity) -- server-- function GM:PlayerSpawnedProp(Player client, model, Entity entity)-- function GM:PlayerGiveSWEP(Player client, wname, wtable)-- function GM:AddHint( name, delay)-- function GM:SuppressHint( name)-- function GM:SpawnMenuCreated(spawnmenu)-- function GM:SpawnMenuEnabled()-- function GM:SpawnMenuOpen()-- function GM:SpawnMenuOpened()-- function GM:SpawnMenuClosed()-- function GM:ContextMenuEnabled()-- function GM:ContextMenuOpened()-- function GM:ContextMenuOpen()-- function GM:ContextMenuClosed()-- function GM:ContextMenuCreated()-- function GM:OnSpawnMenuOpen()-- function GM:OnSpawnMenuClose()-- function GM:OnContextMenuClose()-- function GM:OnContextMenuOpen()-- function GM:CanTool(Player client, trace, mode, tool, button)-- function GM:GetSpawnmenuTools( name)-- function GM:AddSTOOL( category, itemname, text, command, controls, cpanelfunction)-- function GM:AddGamemodeToolMenuTabs()-- function GM:AddGamemodeToolMenuCategories()-- function GM:AddToolMenuCategories()-- function GM:PreReloadToolsMenu()-- function GM:PopulateToolMenu()-- function GM:PostReloadToolsMenu()-- function GM:AddToolMenuTabs()-- function GM:PopulatePropMenu()-- function GM:OnUndo( name, strCustomString)-- function GM:PostUndo( undo, count)-- function GM:OnCleanup( name)-- function GM:UnfrozeObjects( num)-- function GM:LimitHit( name)-- function GM:AddNotify( str, type, length)-- function GM:PaintNotes()-- function GM:PaintWorldTips()
The text was updated successfully, but these errors were encountered:
luttje
changed the title
hooks
Implement missing Garry's Mod hooks for compatibility
Oct 26, 2024
Warning
Before implementing a hook, please double-check that isn't a hook called from the Garry's Mod base/sandbox gamemode
Here's a list of hooks in my gamemode, generated by this script. Some hooks may be double, some may be called from Lua (in the base or sandbox gamemode).
function GM:Initialize() -- shared
function GM:InitPostEntity() -- shared
function GM:EntityKeyValue(Entity entity, string key, string value) -- shared
function GM:ShutDown() -- shared
function GM:GetGameDescription()
function GM:CreateTeams()
function GM:PreGamemodeLoaded()
function GM:PostGamemodeLoaded()
function GM:OnGamemodeLoaded()
function GM:OnReloaded()
function GM:Restored()
function GM:Saved()
function GM:EntityRemoved(Entity entity)
function GM:OnEntityCreated(Entity entity)
function GM:NetworkEntityCreated(Entity entity) -- shared
function GM:CreateEntityRagdoll( entity, ragdoll) -- server
function GM:CreateClientsideRagdoll(Entity entity, Entity ragdoll )
function GM:Think() -- shared
function GM:Tick()
function GM:NetworkIDValidated( name, steamid)
function GM:PlayerAuthed(Player client, SteamID, UniqueID)
function GM:PlayerPostThink(Player client)
function GM:PlayerDisconnected(Player client)
function GM:PlayerConnect( name, address)
function GM:PlayerSpawn(Player client, transiton)
function GM:PlayerInitialSpawn(Player client, transiton)
function GM:PlayerSpawnAsSpectator(Player client)
function GM:PlayerSetHandsModel(Player client, Entity entity)
function GM:PlayerSelectTeamSpawn( TeamID,Player client)
function GM:PlayerLoadout(Player client)
function GM:IsSpawnpointSuitable(Player client, spawnpointent, bMakeSuitable)
function GM:SetupPlayerVisibility( pPlayer, pViewEntity)
function GM:PlayerSelectSpawn(Player client, transiton)
function GM:PlayerCanJoinTeam(Player client, teamid)
function GM:PlayerSetModel(Player client)
function GM:PlayerJoinTeam(Player client, teamid)
function GM:OnPlayerChangedTeam(Player client, oldteam, newteam)
function GM:PlayerFootstep(Player client, vPos, iFoot, strSoundName, fVolume, pFilter)
function GM:PlayerStepSoundTime(Player client, iType, bWalking)
function GM:SetPlayerSpeed(Player client, walk, run)
function GM:PlayerTick(Player client, mv)
function GM:PlayerRequestTeam(Player client, teamid)
function GM:AddDeathNotice(string attacker, number attackerTeam, string inflictor, string victim, number victimTeam)
function GM:DrawDeathNotice(integer x, integer y)
function GM:EntityFireBullets(Entity entity, bullets)
function GM:HandlePlayerArmorReduction(Player client, dmginfo)
function GM:SendDeathNotice( attacker, inflictor, victim, flags)
function GM:GetDeathNoticeEntityName(Entity entity)
function GM:OnNPCKilled(Entity entity, attacker, inflictor)
function GM:ScaleNPCDamage( npc, hitgroup, dmginfo)
function GM:PlayerTraceAttack(Player client, dmginfo, dir, trace)
function GM:PlayerDeathThink(Player client)
function GM:PlayerSilentDeath( Victim)
function GM:PlayerDeath(Player client, inflictor, attacker)
function GM:ScalePlayerDamage(Player client, hitgroup, dmginfo)
function GM:PlayerDeathSound()
function GM:CanPlayerSuicide(Player client)
function GM:OnDamagedByExplosion(Player client, dmginfo)
function GM:OnPlayerHitGround(Player client, bInWater, bOnFloater, flFallSpeed)
function GM:EntityTakeDamage(Entity entity, damageInfo) -- server
function GM:DoPlayerDeath(Player client, attacker, dmginfo) -- server
function GM:PlayerHurt(Player client, attacker, healthleft, healthtaken) -- server
function GM:PropBreak(Player attacker, Entity prop)
function GM:PlayerNoClip(Player client, state) -- shared
function GM:FindUseEntity(Player client, Entity entity)
function GM:PlayerSpray(Player client)
function GM:PlayerStartTaunt(Player client, actid, length)
function GM:PlayerSwitchWeapon(Player client, oldwep, newwep)
function GM:PlayerCanPickupItem(Player client, entity)
function GM:PlayerCanPickupWeapon(Player client, entity)
function GM:PlayerDroppedWeapon(Player client, weapon)
function GM:PlayerCanPickupWeapon(Player client, Weapon weapon) -- server
function GM:AllowPlayerPickup(Player client, Entity entity) -- server
function GM:WeaponEquip(Weapon weapon, Player client) -- server
function GM:PlayerSwitchFlashlight(Player client, on) -- server
function GM:PlayerShouldTakeDamage(Player client, attacker) -- server
function GM:GetFallDamage(Player client, speed) -- server
function GM:PlayerCanHearPlayersVoice(Player listener, Player speaker) -- server
function GM:PlayerStartVoice(Player client)
function GM:PlayerEndVoice(Player client)
function GM:PlayerSay(Player client, text) -- server
function GM:TranslateActivity(Player client, number act) -- shared
function GM:CalcMainActivity(Player client, Vector velocity) -- shared
function GM:UpdateAnimation(Player client, Vector velocity, number maxSeqGroundSpeed) -- shared
function GM:HandlePlayerJumping(Player client, velocity, plyTable)
function GM:HandlePlayerNoClipping(Player client, velocity, plyTable)
function GM:HandlePlayerVaulting(Player client, velocity, plyTable)
function GM:HandlePlayerDucking(Player client, velocity, plyTable)
function GM:HandlePlayerSwimming(Player client, velocity, plyTable)
function GM:HandlePlayerLanding(Player client, velocity, WasOnGround)
function GM:HandlePlayerDriving(Player client, plyTable)
function GM:MouthMoveAnimation(Player client)
function GM:DoAnimationEvent(Player client, event, data)
function GM:PlayerUse(Player client, Entity entity) -- server
function GM:ShowHelp(Player client)
function GM:ShowTeam(Player client) -- server
function GM:HideTeam() -- client
function GM:PreventScreenClicks()
function GM:GUIMousePressed(number mouseCode, Vector aimVector)
function GM:GUIMouseReleased(number mouseCode, Vector aimVector)
function GM:PlayerBindPress(Player client, string bind, bool isPressed, BUTTON_CODE buttonCode) -- client
function GM:GUIMouseDoublePressed(MOUSE mouseCode, Vector aimVector) -- client
function GM:AdjustMouseSensitivity(float default) -- client
function GM:PlayerButtonDown(Player client, BUTTON_CODE buttonCode) -- shared
function GM:PlayerButtonUp(Player client, BUTTON_CODE buttonCode) -- shared
function GM:KeyRelease(Player client, key) -- shared
function GM:KeyPress(Player client, key) -- shared
function GM:InputMouseApply(CUserCmd command, number x, number y, Angle angle)
function GM:StartCommand(PlayerPlayer client, CUserCmd ucmd) -- shared
function GM:Move(Player client, CMoveData moveData) -- shared
function GM:CreateMove(CUserCmd command)
function GM:ShouldCollide(Entity ent1, Entity ent2) -- shared
function GM:FinishMove(Player client, mv)
function GM:SetupMove(Player client, mv,CUserCmd command)
function GM:GravGunOnDropped(Player client, Entity entity)
function GM:GravGunOnPickedUp(Player client, Entity entity)
function GM:GravGunPickupAllowed(Player client, Entity entity) -- server
function GM:GravGunPunt(Player client, Entity entity) -- shared
function GM:PlayerSay(Player client, text, teamonly)
function GM:OnPlayerChat(Player client, string text, bool isTeamOnly, bool isDead) -- client
function GM:PlayerCanSeePlayersChat( strText, bTeamOnly, pListener, pSpeaker)
function GM:StartChat(bool isTeamOnly) -- client
function GM:FinishChat() -- client
function GM:ChatTextChanged(string text) -- client
function GM:OnChatTab(string currentChatText) -- client
function GM:ChatText(integer playerIndex, string playerName, string text, string filterType) -- client
joinleave - Player join and leave messages
namechange - Player name change messages
servermsg - Server messages such as convar changes
teamchange - Team changes?
chat - (Obsolete?) Player chat? Seems to trigger when server console uses the say command
none - A fallback value
function GM:RenderScreenspaceEffects() -- client
function GM:HUDPaint()
function GM:PostRenderVGUI()
function GM:CalcView(Player client, origin) -- client
function GM:HUDWeaponPickedUp(Weapon weapon) -- client
function GM:HUDItemPickedUp(string itemName) -- client
function GM:HUDAmmoPickedUp(string itemName, amount) -- client
function GM:HUDDrawPickupHistory() -- client
function GM:HUDShouldDraw(string name) -- client
function GM:GetTeamColor(Entity entity) -- client
function GM:GetTeamNumColor(integer teamIndex) -- client
function GM:HUDPaintBackground() -- client
function GM:PostProcessPermitted(string effectClassName) -- client
function GM:PreRender()
function GM:PostRender() -- client
function GM:PostRenderVGUI() -- client
function GM:RenderScene(Vector origin, Angle angle, integer fov) -- client
function GM:PrePlayerDraw(Player client)
function GM:ShouldDrawLocalPlayer(Player client) -- client
function GM:PostPlayerDraw(Player client, STUDIO studioFlags)
function GM:GetMotionBlurValues(number horizontal, number vertical, number forward, number spin) -- client
function GM:PreDrawSkyBox()
function GM:PostDrawSkyBox()
function GM:PostDraw2DSkyBox()
function GM:PreDrawTranslucentRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PreDrawOpaqueRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PostDrawOpaqueRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PostDrawTranslucentRenderables(bool isDrawingDepth, bool isDrawingSkybox, bool isDraw3DSkybox) -- client
function GM:PreDrawViewModel(Entity viewModel, Player client, Weapon weapon)
function GM:PostDrawViewModel(Entity viewModel, Player client, Weapon weapon)
function GM:OnViewModelChanged( vm, old, new)
function GM:PreDrawHUD()
function GM:PostDrawHUD()
function GM:DrawMonitors()
function GM:PreDrawEffects()
function GM:PostDrawEffects()
function GM:PreDrawHalos()
function GM:PostDrawHalos()
function GM:ScoreboardShow()
function GM:ScoreboardHide()
function GM:HUDDrawScoreBoard()
function GM:DrawOverlay()
function GM:HUDDrawTargetID()
The text was updated successfully, but these errors were encountered: