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Using configlet sync at the time of writing is a wall of warnings. These are things to sync. I will extract one issue for each exercise, but that takes some more time.
To sync an exercise with problem specifications, take these steps:
Run bin/configlet sync -u -e <slug> --yes --docs --filepaths --metadata --tests include (updates the Markdown files and maybe tests.toml)
Drop strict types comments from test file and example code (these are useless)
Add and sync test meta data to tests (uuid / @testdox in DocBlocks)
Decide on adding / adjusting / ordering test cases to match current problem specs
Do not redesign the student's interface or add test cases that would invalidate existing community solutions. These are extra tasks, which should be discussed in advance.
both hands have the same pair, high card wins (b3acd3a7-f9fa-4647-85ab-e0a9e07d1365)
two pairs beats one pair (935bb4dc-a622-4400-97fa-86e7d06b1f76)
both hands have two pairs, highest ranked pair wins (c8aeafe1-6e3d-4711-a6de-5161deca91fd)
both hands have two pairs, with the same highest ranked pair, tie goes to low pair (88abe1ba-7ad7-40f3-847e-0a26f8e46a60)
both hands have two identically ranked pairs, tie goes to remaining card (kicker) (15a7a315-0577-47a3-9981-d6cf8e6f387b)
both hands have two pairs that add to the same value, win goes to highest pair (f761e21b-2560-4774-a02a-b3e9366a51ce)
two pairs first ranked by largest pair (fc6277ac-94ac-4078-8d39-9d441bc7a79e)
three of a kind beats two pair (21e9f1e6-2d72-49a1-a930-228e5e0195dc)
both hands have three of a kind, tie goes to highest ranked triplet (c2fffd1f-c287-480f-bf2d-9628e63bbcc3)
with multiple decks, two players can have same three of a kind, ties go to highest remaining cards (eb856cc2-481c-4b0d-9835-4d75d07a5d9d)
with multiple decks, two players can have same three of a kind, ties go to highest remaining cards (26a4a7d4-34a2-4f18-90b4-4a8dd35d2bb1)
a straight beats three of a kind (a858c5d9-2f28-48e7-9980-b7fa04060a60)
aces can end a straight (10 J Q K A) (73c9c756-e63e-4b01-a88d-0d4491a7a0e3)
aces can start a straight (A 2 3 4 5) (76856b0d-35cd-49ce-a492-fe5db53abc02)
aces cannot be in the middle of a straight (Q K A 2 3) (e214b7df-dcba-45d3-a2e5-342d8c46c286)
both hands with a straight, tie goes to highest ranked card (6980c612-bbff-4914-b17a-b044e4e69ea1)
even though an ace is usually high, a 5-high straight is the lowest-scoring straight (5135675c-c2fc-4e21-9ba3-af77a32e9ba4)
flush beats a straight (c601b5e6-e1df-4ade-b444-b60ce13b2571)
both hands have a flush, tie goes to high card, down to the last one if necessary (4d90261d-251c-49bd-a468-896bf10133de)
both hands have a flush, tie goes to high card, down to the last one if necessary (e04137c5-c19a-4dfc-97a1-9dfe9baaa2ff)
full house beats a flush (3a19361d-8974-455c-82e5-f7152f5dba7c)
both hands have a full house, tie goes to highest-ranked triplet (eb73d0e6-b66c-4f0f-b8ba-bf96bc0a67f0)
with multiple decks, both hands have a full house with the same triplet, tie goes to the pair (34b51168-1e43-4c0d-9b32-e356159b4d5d)
four of a kind beats a full house (d61e9e99-883b-4f99-b021-18f0ae50c5f4)
both hands have four of a kind, tie goes to high quad (2e1c8c63-e0cb-4214-a01b-91954490d2fe)
with multiple decks, both hands with identical four of a kind, tie determined by kicker (892ca75d-5474-495d-9f64-a6ce2dcdb7e1)
straight flush beats four of a kind (923bd910-dc7b-4f7d-a330-8b42ec10a3ac)
aces can end a straight flush (10 J Q K A) (d9629e22-c943-460b-a951-2134d1b43346)
aces can start a straight flush (A 2 3 4 5) (05d5ede9-64a5-4678-b8ae-cf4c595dc824)
aces cannot be in the middle of a straight flush (Q K A 2 3) (ad655466-6d04-49e8-a50c-0043c3ac18ff)
both hands have a straight flush, tie goes to highest-ranked card (d0927f70-5aec-43db-aed8-1cbd1b6ee9ad)
even though an ace is usually high, a 5-high straight flush is the lowest-scoring straight flush (be620e09-0397-497b-ac37-d1d7a4464cfc)
docs: instructions unsynced: prime-factors
metadata: unsynced: prime-factors
prime-factors: missing 5 test cases
another prime number (238d57c8-4c12-42ef-af34-ae4929f94789)
product of first prime (756949d3-3158-4e3d-91f2-c4f9f043ee70)
product of second prime (7d6a3300-a4cb-4065-bd33-0ced1de6cb44)
product of third prime (073ac0b2-c915-4362-929d-fc45f7b9a9e4)
product of first and second prime (6e0e4912-7fb6-47f3-a9ad-dbcd79340c75)
docs: instructions unsynced: proverb
metadata: unsynced: proverb
proverb: missing 6 test cases
zero pieces (e974b73e-7851-484f-8d6d-92e07fe742fc)
one piece (2fcd5f5e-8b82-4e74-b51d-df28a5e0faa4)
two pieces (d9d0a8a1-d933-46e2-aa94-eecf679f4b0e)
three pieces (c95ef757-5e94-4f0d-a6cb-d2083f5e5a83)
full proverb (433fb91c-35a2-4d41-aeab-4de1e82b2126)
four pieces modernized (c1eefa5a-e8d9-41c7-91d4-99fab6d6b9f7)
docs: instructions unsynced: queen-attack
queen-attack: missing 1 test case
Test the ability of one queen to attack another -> cannot attack if falling diagonals are only the same when reflected across the longest falling diagonal (543f8fd4-2597-4aad-8d77-cbdab63619f8)
docs: instructions unsynced: rail-fence-cipher
docs: instructions unsynced: resistor-color
metadata: unsynced: resistor-color
resistor-color: missing 4 test cases
Color codes -> Black (49eb31c5-10a8-4180-9f7f-fea632ab87ef)
Color codes -> White (0a4df94b-92da-4579-a907-65040ce0b3fc)
Color codes -> Orange (5f81608d-f36f-4190-8084-f45116b6f380)
Colors (581d68fa-f968-4be2-9f9d-880f2fb73cf7)
metadata: unsynced: resistor-color-duo
resistor-color-duo: missing 7 test cases
Brown and black (ce11995a-5b93-4950-a5e9-93423693b2fc)
Blue and grey (7bf82f7a-af23-48ba-a97d-38d59406a920)
Yellow and violet (f1886361-fdfd-4693-acf8-46726fe24e0c)
White and red (b7a6cbd2-ae3c-470a-93eb-56670b305640)
Orange and orange (77a8293d-2a83-4016-b1af-991acc12b9fe)
one hundred (e417d452-129e-4056-bd5b-6eb1df334dce)
one hundred twenty-three (d6924f30-80ba-4597-acf6-ea3f16269da8)
two hundred (2f061132-54bc-4fd4-b5df-0a3b778959b9)
nine hundred ninety-nine (feed6627-5387-4d38-9692-87c0dbc55c33)
one thousand (3d83da89-a372-46d3-b10d-de0c792432b3)
one thousand two hundred thirty-four (865af898-1d5b-495f-8ff0-2f06d3c73709)
one million (b6a3f442-266e-47a3-835d-7f8a35f6cf7f)
one million two thousand three hundred forty-five (2cea9303-e77e-4212-b8ff-c39f1978fc70)
one billion (3e240eeb-f564-4b80-9421-db123f66a38f)
a big number (9a43fed1-c875-4710-8286-5065d73b8a9e)
numbers below zero are out of range (49a6a17b-084e-423e-994d-a87c0ecc05ef)
numbers above 999,999,999,999 are out of range (4d6492eb-5853-4d16-9d34-b0f61b261fd9)
docs: instructions unsynced: series
series: missing 1 test case
slice length is way too large (d7957455-346d-4e47-8e4b-87ed1564c6d7)
docs: instructions unsynced: simple-cipher
metadata: unsynced: simple-cipher
simple-cipher: missing 12 test cases
Random key cipher -> Can encode (b8bdfbe1-bea3-41bb-a999-b41403f2b15d)
Random key cipher -> Can decode (3dff7f36-75db-46b4-ab70-644b3f38b81c)
Random key cipher -> Is reversible. I.e., if you apply decode in a encoded result, you must see the same plaintext encode parameter as a result of the decode method (8143c684-6df6-46ba-bd1f-dea8fcb5d265)
Random key cipher -> Key is made only of lowercase letters (defc0050-e87d-4840-85e4-51a1ab9dd6aa)
Substitution cipher -> Can encode (565e5158-5b3b-41dd-b99d-33b9f413c39f)
Substitution cipher -> Can decode (d44e4f6a-b8af-4e90-9d08-fd407e31e67b)
Substitution cipher -> Is reversible. I.e., if you apply decode in a encoded result, you must see the same plaintext encode parameter as a result of the decode method (70a16473-7339-43df-902d-93408c69e9d1)
Substitution cipher -> Can double shift encode (69a1458b-92a6-433a-a02d-7beac3ea91f9)
Substitution cipher -> Can wrap on encode (21d207c1-98de-40aa-994f-86197ae230fb)
Substitution cipher -> Can wrap on decode (a3d7a4d7-24a9-4de6-bdc4-a6614ced0cb3)
Substitution cipher -> Can encode messages longer than the key (e31c9b8c-8eb6-45c9-a4b5-8344a36b9641)
Substitution cipher -> Can decode messages longer than the key (93cfaae0-17da-4627-9a04-d6d1e1be52e3)
docs: instructions unsynced: tournament
tournament: missing 12 test cases
just the header if no input (67e9fab1-07c1-49cf-9159-bc8671cc7c9c)
a win is three points, a loss is zero points (1b4a8aef-0734-4007-80a2-0626178c88f4)
a win can also be expressed as a loss (5f45ac09-4efe-46e7-8ddb-75ad85f86e05)
a different team can win (fd297368-efa0-442d-9f37-dd3f9a437239)
a draw is one point each (26c016f9-e753-4a93-94e9-842f7b4d70fc)
There can be more than one match (731204f6-4f34-4928-97eb-1c307ba83e62)
There can be more than one winner (49dc2463-42af-4ea6-95dc-f06cc5776adf)
There can be more than two teams (6d930f33-435c-4e6f-9e2d-63fa85ce7dc7)
Yes, it is mostly the same as for #48in24. I haven't removed the now deprecated exercises from this list.
I'll make some issues the upcoming week, but I don't have as much time as you have to review them quickly. This month is filled with business travelling and consulting activities...
Using
configlet sync
at the time of writing is a wall of warnings. These are things to sync. I will extract one issue for each exercise, but that takes some more time.To sync an exercise with problem specifications, take these steps:
bin/configlet sync -u -e <slug> --yes --docs --filepaths --metadata --tests include
(updates the Markdown files and maybetests.toml
)uuid
/@testdox
in DocBlocks)Do not redesign the student's interface or add test cases that would invalidate existing community solutions. These are extra tasks, which should be discussed in advance.
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