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SimcraftProxies.cs
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#region Honorbuddy
#endregion
#region System
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Dynamic;
using System.Linq;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using System.Windows.Media;
using System.Windows.Navigation;
using Bots.DungeonBuddy.Helpers;
using JetBrains.Annotations;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.Helpers;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Action = Styx.TreeSharp.Action;
#endregion
namespace Simcraft
{
public partial class SimcraftImpl
{
public class SetBonusProxy : DynamicObject
{
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
result = false;
try
{
//var p = double.PositiveInfinity;
var n = binder.Name;
var splits = n.Split('_');
var set = dbc.Sets[splits[0]];
int count = 0;
foreach (var it in Me.Inventory.Equipped.Items)
{
if (it == null) continue;
var i = (uint) it.ItemInfo.Id;
if (set.Keys.Contains(i)) count++;
}
//Logging.Write(splits[1]+" "+count);
result = (Convert.ToInt32(splits[1][0]) <= count);
//SimcraftImpl.Write(""+result);
}
catch (Exception e)
{
//SimcraftImpl.Write(e.ToString());
result = false;
return true;
}
return true;
}
}
public class DiseaseProxy
{
public MagicValueType max_ticking
{
get
{
bool default_value = true;
bool ret = default_value;
var val = simc.debuff["Blood Plague"].ticking;
if (val && !simc.talent.necrotic_plague.enabled)
ret = val;
val = simc.debuff["Frost Fever"].ticking;
if (val && !!simc.talent.necrotic_plague.enabled)
ret = val;
val = simc.debuff["Necrotic Plague"].ticking;
if (val && simc.talent.necrotic_plague.enabled)
ret = val;
if (ret == default_value)
ret = false;
return new MagicValueType(ret);
}
}
public MagicValueType min_ticking
{
get
{
bool default_value = true;
bool ret = default_value;
var val = simc.debuff["Blood Plague"].ticking;
if (!val && !simc.talent.necrotic_plague.enabled)
return val;
val = simc.debuff["Frost Fever"].ticking;
if (!val && !simc.talent.necrotic_plague.enabled)
return val;
val = simc.debuff["Necrotic Plague"].ticking;
if (!val && simc.talent.necrotic_plague.enabled)
return val;
if (ret == default_value)
ret = false;
return new MagicValueType(ret);
}
}
/*
if ( np_expr )
{
double val = np_expr -> eval();
if ( type == TYPE_NONE && val != 0 )
return val;
else if ( type == TYPE_MIN && val < ret )
ret = val;
else if ( type == TYPE_MAX && val > ret )
ret = val;
}
*/
public MagicValueType min_remains
{
get
{
var default_value = Decimal.MaxValue;
var ret = default_value;
var val = simc.debuff["Blood Plague"].remains;
if (val < ret && !simc.talent.necrotic_plague.enabled)
ret = val;
val = simc.debuff["Frost Fever"].remains;
if (val < ret && !simc.talent.necrotic_plague.enabled)
ret = val;
val = simc.debuff["Necrotic Plague"].remains;
if (val < ret && simc.talent.necrotic_plague.enabled)
ret = val;
if (ret == default_value)
ret = 0;
return new MagicValueType(ret);
}
}
public MagicValueType max_remains
{
get
{
var default_value = Decimal.MinValue;
var ret = default_value;
var val = simc.debuff["Blood Plague"].remains;
if (val > ret && !simc.talent.necrotic_plague.enabled)
ret = val;
val = simc.debuff["Frost Fever"].remains;
if (val > ret && !simc.talent.necrotic_plague.enabled)
ret = val;
val = simc.debuff["Necrotic Plague"].remains;
if (val > ret && simc.talent.necrotic_plague.enabled)
ret = val;
if (ret == default_value)
ret = 0;
return new MagicValueType(ret);
}
}
public MagicValueType ticking
{
get
{
var val = simc.debuff["Blood Plague"].ticking;
if (val)
return val;
val = simc.debuff["Frost Fever"].ticking;
if (val)
return val;
val = simc.debuff["Necrotic Plague"].ticking;
if (val)
return val;
return new MagicValueType(false);
}
}
private SimcraftImpl simc;
public DiseaseProxy(SimcraftImpl simc)
{
this.simc = simc;
}
}
public class CacheInternal
{
protected Dictionary<WoWGuid, ProxyCacheEntry> _cache = new Dictionary<WoWGuid, ProxyCacheEntry>();
public class ProxyCacheEntry : DynamicObject
{
private readonly Dictionary<String, object> _values = new Dictionary<string, object>();
public override bool TryGetMember(
GetMemberBinder binder, out object result)
{
// Converting the property name to lowercase
// so that property names become case-insensitive.
var name = binder.Name.ToLower();
// If the property name is found in a dictionary,
// set the result parameter to the property value and return true.
// Otherwise, return false.
if (!_values.ContainsKey(name)) _values[name] = new CacheValue();
return _values.TryGetValue(name, out result);
}
public class CacheValue
{
public CacheValue()
{
Ite = -1;
}
public int Ite { get; set; }
public object Value { get; set; }
}
}
}
public class StatProxy
{
public double crit
{
get { return Me.GetCombatRating(WoWPlayerCombatRating.CritMelee); }
}
public double haste
{
get { return Me.GetCombatRating(WoWPlayerCombatRating.HasteMelee); }
}
public double mastery
{
get { return Me.GetCombatRating(WoWPlayerCombatRating.Mastery); }
}
public double bonusarmor
{
//unfi
get { return Me.GetCombatRating(WoWPlayerCombatRating.CritMelee); }
}
public double multistrike
{
//Unfi
get { return Lua.GetReturnVal<int>("return GetCombatRating(CR_MULTISTRIKE);", 0); }
}
public double spellpower
{
get { return Lua.GetReturnVal<int>("spellDmg = GetSpellBonusDamage(3); return spellDmg;",0); }
}
public double dodge
{
get { return Me.GetCombatRating(WoWPlayerCombatRating.Dodge); }
}
public double parry
{
get { return Me.GetCombatRating(WoWPlayerCombatRating.Parry); }
}
public double block
{
get { return Me.GetCombatRating(WoWPlayerCombatRating.Block); }
}
public double spell_haste
{
get
{
return Lua.GetReturnVal<double>("return UnitSpellHaste(\"player\")", 0);
}
}
public double multistrike_pct
{
get
{
return Lua.GetReturnVal<double>("return GetMultistrike()", 0);
}
}
public double mastery_value
{
get { return Lua.GetReturnVal<double>("mastery, coefficient = GetMasteryEffect(); return mastery", 0); }
}
}
public class ActionProxy : DynamicObject
{
private readonly Dictionary<string, object> itemsByName = new Dictionary<string, object>();
public ActionImpl Selector = new ActionImpl("base");
public override string ToString()
{
var str = "";
foreach (var item in itemsByName)
{
str += item.ToString();
}
return str;
}
public ActionImpl this[String name]
{
get
{
if (!itemsByName.ContainsKey(name)) itemsByName.Add(name, new ActionImpl(name));
return (ActionImpl) itemsByName[name];
}
set { itemsByName[name] = value; }
}
public void Reset()
{
Selector.Children.Clear();
itemsByName.Clear();
}
public override bool TryGetMember(
GetMemberBinder binder, out object result)
{
// Converting the property name to lowercase
// so that property names become case-insensitive.
var name = binder.Name.ToLower();
if (!itemsByName.ContainsKey(name))
itemsByName[name] = new ActionImpl(name);
result = itemsByName[name];
return true;
}
public static ActionProxy operator +(ActionProxy h1, Composite val)
{
h1.Selector.AddChild(val);
return h1;
}
public class ActionImpl : PrioritySelector
{
public override RunStatus Tick(object context)
{
try
{
return base.Tick(context);
}
catch (Exception e)
{
Write(e.ToString());
}
return RunStatus.Failure;
}
public static String oocapl = "out_of_combat";
public static String current_apl = oocapl;
private String name;
private String oldapl;
private PrioritySelector head = new PrioritySelector();
private PrioritySelector body = new PrioritySelector();
private PrioritySelector foot = new PrioritySelector();
public ActionImpl(String name)
{
this.name = name;
head.AddChild(new Action(delegate
{
oldapl = current_apl;
current_apl = name;
Lua.DoString("_G[\"apl\"] = \"" + current_apl + "\";");
if (name.Equals(oocapl)) ooc = DateTime.Now;
return RunStatus.Failure;
}));
foot.AddChild(new Action(delegate
{
Lua.DoString("_G[\"apl\"] = \"" + oldapl + "\";");
current_apl = oldapl;
//SimcraftImpl.Write(oldapl);
return RunStatus.Failure;
}));
AddChild(head);
AddChild(body);
AddChild(foot);
//AddChild(new Action(delegate { }));
}
public void Add(Composite h1)
{
body.AddChild(h1);
}
public static ActionImpl operator +(ActionImpl h1, Composite val)
{
h1.body.AddChild(val);
return h1;
}
}
}
public class BuffProxy : Proxy
{
public override spell_data_t ResolveName(string name)
{
name = Tokenize(name);
//Logging.Write(""+dbc.Spells[name]);
if (dbc.Spells.RelationContainsKey(name))
{
foreach (var k in dbc.Spells[name])
{
if (dbc.Spells[k].name.Contains("!"))
return dbc.Spells[k];
}
return dbc.Spells[dbc.Spells[name].Min()];
}
throw new MissingMemberException(this.GetType().Name, name);
}
public override CacheInternal NewInternal(string name)
{
return new BuffInternal(name);
}
public override CacheInternal NewInternal(int name)
{
return new BuffInternal(name);
}
public static int cShots;
public BuffProxy(GetUnitDelegate del, SimcraftImpl simc)
: base(del, simc)
{
overrides["pre_steady_focus"] = new PreSteadyFocus();
overrides["bloodlust"] = new Bloodlust(simc);
overrides["potion"] = new Potion(simc);
overrides["anytrinket"] = new AnyTrinket(simc);
}
public IncantersFlow incanters_flow = new IncantersFlow("incanters_flow");
public class IncantersFlow : BuffInternal
{
private int oldstack = 0;
public int dir = 1;
public IncantersFlow(string name) : base(name)
{
}
public override MagicValueType stack
{
get
{
var bstack = base.stack;
if (oldstack < bstack) dir = 1;
else if (oldstack > bstack) dir = -1;
oldstack = bstack;
return bstack;
}
}
}
public class PreSteadyFocus : BuffInternal
{
public PreSteadyFocus() : base("pre_steady_focus")
{
}
public override MagicValueType up
{
get { return new MagicValueType(cShots == 1); }
}
}
public class Potion : BuffInternal
{
private SimcraftImpl simc;
public Potion(SimcraftImpl simc)
: base("potion")
{
this.simc = simc;
}
public override MagicValueType up
{
get { return simc.buff[simc.PotionName].up; }
}
public override MagicValueType duration
{
get { return new MagicValueType(25); }
}
}
public class AnyTrinket : BuffInternal
{
private SimcraftImpl simc;
public AnyTrinket(SimcraftImpl simc)
: base("anytrinket")
{
this.simc = simc;
}
public List<String> get_procs
{
get
{
List<String> procs = new List<string>();
var t1 = Me.Inventory.GetItemBySlot((uint)WoWEquipSlot.Trinket1);
var t2 = Me.Inventory.GetItemBySlot((uint)WoWEquipSlot.Trinket2);
if (dbc.ItemProcs.ContainsKey((uint)t2.ItemInfo.Id))
{
procs.Add(dbc.ItemProcs[(uint)t2.ItemInfo.Id]);
}
if (dbc.ItemProcs.ContainsKey((uint)t1.ItemInfo.Id))
{
procs.Add(dbc.ItemProcs[(uint)t1.ItemInfo.Id]);
}
return procs;
}
}
public override MagicValueType up
{
get
{
foreach (var proc in get_procs)
{
if (simc.buff[DBGetSpell(proc).name].up) return up;
}
return new MagicValueType(false);
}
}
public override MagicValueType remains
{
get
{
Decimal dur = Decimal.MinValue;
foreach (var proc in get_procs)
{
var r = simc.buff[DBGetSpell(proc).name].remains;
if (dur < r) dur = r;
}
return new MagicValueType(dur);
}
}
public override MagicValueType stack
{
get
{
int dur = int.MinValue;
foreach (var proc in get_procs)
{
var r = simc.buff[DBGetSpell(proc).name].Stack;
if (dur < r) dur = r;
}
return new MagicValueType(dur);
}
}
}
public class Bloodlust : BuffInternal
{
private SimcraftImpl simc;
public Bloodlust(SimcraftImpl simc)
: base("bloodlust")
{
this.simc = simc;
}
public override MagicValueType up
{
get { return new MagicValueType(simc.buff["Heroism"].up || simc.buff["Bloodlust"].up || simc.buff["Time_Warp"].up); }
}
public override MagicValueType remains
{
get
{
return new MagicValueType(simc.buff["Heroism"].up
? simc.buff["Heroism"].remains
: simc.buff["Bloodlust"].up ? simc.buff["Bloodlust"].remains : simc.buff["Time_Warp"].up ? simc.buff["Time_Warp"].remains : 0.0);
}
}
public override MagicValueType duration
{
get
{
return new MagicValueType(40);
}
}
}
public bool Pre_Steady_Focus
{
get { return cShots == 1; }
}
public BuffInternal this[String name]
{
get
{
if (!itemsByName.ContainsKey(name)) itemsByName.Add(name, new BuffInternal(name));
return (BuffInternal)itemsByName[name];
}
}
public BuffInternal this[int id]
{
get
{
if (!itemsById.ContainsKey(id)) itemsById.Add(id, new BuffInternal(id));
return (BuffInternal)itemsById[id];
}
}
public class BuffInternal : CacheInternal
{
private readonly string _name;
private readonly int spellid;
private MagicValueType _remains;
private int _stack;
private bool _up;
private int lastIteRemains = -1;
private int lastIteStack = -1;
private int lastIteUp = -1;
public BuffInternal(string name)
{
_name = name;
}
public BuffInternal(int spellid)
{
this.spellid = spellid;
}
public virtual MagicValueType down
{
get { return !up; }
}
public virtual MagicValueType up
{
get
{
if (lastIteUp + iterationCache < iterationCounter || lastIteUp > iterationCounter)
{
_up =
spellid == 0
? !Lua.GetReturnVal<bool>(
"name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(\"player\", \"" +
_name + "\"); return name == nil", 0)
: !Lua.GetReturnVal<bool>(
"name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(\"player\", \"" +
spellid + "\"); return name == nil", 0);
lastIteUp = iterationCounter;
}
return new MagicValueType(_up);
}
}
Effect tickingEffect = null;
public MagicValueType ticks_remain
{
get
{
if (!up) return new MagicValueType(0);
if (tickingEffect == null)
foreach (var eff in DBGetSpell(_name).effects)
{
if (dbc.Effects[eff].sub_type.Contains("A_PERIODIC"))
{
tickingEffect = dbc.Effects[eff];
}
}
return new MagicValueType(Math.Floor((Decimal)(remains / (tickingEffect.amplitude / 1000))));
}
}
public virtual MagicValueType remains
{
get
{
if (lastIteRemains + iterationCache < iterationCounter || lastIteRemains > iterationCounter)
{
_remains = new MagicValueType(spellid == 0
? GetAuraTimeLeft(StyxWoW.Me.ToUnit(), _name).TotalSeconds
: GetAuraTimeLeft(StyxWoW.Me.ToUnit(), spellid).TotalSeconds);
lastIteRemains = iterationCounter;
}
return _remains;
}
}
public virtual MagicValueType stack
{
get
{
if (lastIteStack + iterationCache < iterationCounter || lastIteStack > iterationCounter)
{
_stack = spellid == 0
? GetAuraStacks(StyxWoW.Me.ToUnit(), _name)
: GetAuraStacks(StyxWoW.Me.ToUnit(), spellid);
lastIteStack = iterationCounter;
}
return new MagicValueType(_stack);
}
}
public virtual MagicValueType duration
{
get
{
if (up)
{
var ar = GetAura(StyxWoW.Me.ToUnit(), _name, true);
if (ar == null) return new MagicValueType(DBGetClassSpell(_name).duration / 1000);
return new MagicValueType((Decimal)ar.Duration / 1000);
}
return new MagicValueType(DBGetClassSpell(_name).duration / 1000);
}
}
public virtual MagicValueType react
{
get { return new MagicValueType(remains > (Decimal)0.1); }
}
}
}
public class ObliterateProxy
{
public MagicValueType ready_in
{
get
{
var t =
Lua.GetReturnVal<double>(
"start, duration, enabled = GetSpellCooldown('Obliterate'); t =GetTime()-start; if t < 1 then return 1-t else return 10-t end",
0);
if (t < 0) return new MagicValueType(0);
return new MagicValueType(t);
}
}
}
public class ItemProxy
{
private MagicValueType _remains;
public ItemProxy cooldown
{
get { return this; }
}
private WoWEquipSlot slot;
public ItemProxy(WoWEquipSlot slot)
{
this.slot = slot;
}
public MagicValueType Down
{
get { return !up; }
}
public virtual MagicValueType up
{
get
{
return remains < 1.5;
}
}
public virtual MagicValueType remains
{
get
{
_remains = new MagicValueType(Me.Inventory.GetItemBySlot((uint) slot).CooldownTimeLeft.TotalSeconds);
return _remains;
}
}
public virtual MagicValueType React
{
get { return up; }
}
}
public class CooldownProxy : Proxy
{
public override spell_data_t ResolveName(string name)
{
if (dbc.ClassSpells.ContainsKey(name))
{
return dbc.Spells[dbc.ClassSpells[name]];
}
if (dbc.Spells.RelationContainsKey(name))
{
return dbc.Spells[dbc.Spells[name].Min()];
}
throw new MissingMemberException(this.GetType().Name, name);
}
public override CacheInternal NewInternal(string name)
{
return new CooldownInternal(name);
}
public override CacheInternal NewInternal(int name)
{
return new CooldownInternal(name);
}
public CooldownProxy(GetUnitDelegate del, SimcraftImpl simc)
: base(del, simc)
{
overrides["potion"] = new BuffProxy.Potion(simc);
}
public class Potion : CooldownInternal
{
private SimcraftImpl simc;
public Potion(SimcraftImpl simc)
: base("potion")
{
this.simc = simc;
}
public override MagicValueType up
{
get { return !(simc.PotionCooldown > 0); }
}
}
public CooldownInternal this[String name]
{
get
{
if (!itemsByName.ContainsKey(name)) itemsByName.Add(name, new CooldownInternal(name));
return (CooldownInternal)itemsByName[name];
}
}
public CooldownInternal this[int id]
{
get
{
if (!itemsById.ContainsKey(id)) itemsById.Add(id, new CooldownInternal(id));
return (CooldownInternal)itemsById[id];
}
}
public class CooldownInternal : CacheInternal
{
private readonly string _name;
private readonly int spellid;
private MagicValueType _remains;
private int lastIteRemains = -1;
public CooldownInternal(string name)
{
_name = name;
}
public CooldownInternal(int spellid)
{
this.spellid = spellid;
}
public MagicValueType Down
{
get { return !up; }
}
public virtual MagicValueType up
{
get
{
return remains < 1.5;
}
}
public spell_data_t ResolveName(string name)
{
name = Tokenize(name);
if (dbc.ClassSpells.ContainsKey(name))
{
return dbc.Spells[dbc.ClassSpells[name]];
}
if (dbc.Spells.RelationContainsKey(name))
{
return dbc.Spells[dbc.Spells[name].Min()];
}
throw new MissingMemberException(this.GetType().Name, name);
}
public virtual MagicValueType duration
{
get
{
return new MagicValueType((int)ResolveName(_name).cooldown);
}
}
public virtual MagicValueType remains
{
get
{
_remains = new MagicValueType(spellid == 0
? GetSpellCooldown(_name).TotalSeconds
: GetSpellCooldownId(spellid).TotalSeconds);
lastIteRemains = iterationCounter;
return _remains;
}
}
public virtual MagicValueType React
{
get { return up; }
}
}
}