Enemy Territory: Legacy, just like the original Wolfenstein: Enemy Territory, offers a wide range of console variables, so-called CVARs . These are options that can be used to customize the game's behaviour, setup and appearance to accommodate the player's needs or preferences. Most can be set from the menu. But all can be set from inside a configuration file _(.cfg)_ , the command line or, in most cases from the console.
Version goes here:
Type
:ref:`List <cvar-types>`
Default
0
Description
Specify if the server should be "dedicated" for LAN or Internet play (no client)
Value
Effect
0
Hidden
1
LAN
2
Internet
Value
Effect
0
Disabled
1
Enable logging, buffer log
2
Enable logging, flush after each print
Type
:ref:`Range <cvar-types>`
Default
25000
Range
any positive integer
Description
Rate by which resources are downloaded from the server when http/ftp is not
available
Type
:ref:`String <cvar-types>`
Default
""
Description
The value is send to the server when connecting to authenticate with password
protected servers
Type
:ref:`Range <cvar-types>`
Default
5
Range
any positive decimal
Description
Defines the sensitivity of mouse movements. E.g. looking around. Higher is faster
Type
:ref:`Range <cvar-types>`
Default
1.0
Range
20 - server sv_fps value
Description
Determines how many times per second the server sends updates to your client
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
When enabled, enables benchmarking on demo playback by processing snapshots as
fast as possible, and outputting statistics afterwards.
Type
:ref:`String <cvar-types>`
Default
""
Description
For the first frame of active play, execute the contents of activeAction. This
is to allow scripting a timedemo to start right after loading.
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Modifies time for debugging purpose, in milliseconds . Effectively cant be
lower than 1.
Type
:ref:`String <cvar-types>`
Default
"ET 2.60b " CPUSTRING " May 8 2006"
Description
Contains the installed version. CPUSTRING is platform specific.
Value
Effect
0
Hidden / Disabled
1
visible
2
Minimized
The location is used to display countryflags on scoreboard, and append country to connection message
Value
Effect
0
Default HUD
1
Alternative hud 1
2
Alternative hud 2
3
Alternative hud 3
Type
:ref:`Bitflag <cvar-types>`
Default
0
Description
Move the spawn timer and mission timer and other HUD elements to an alternative
location.
This cvar will be removed in the future, see HUD Rework .
Value
Effect
0
No action
1
Record demo at start of map / round
2
Screenshot at end of map / round
4
Save player stats to .txt file on disk
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Toggles automatically picking up items such as ammo/health packs, weapons,
objectives, etc
Also applies to autoScreenshot
command.
Type
:ref:`Range <cvar-types>`
Default
5.159
Range
any positive decimal
Description
Adjust the zoom level of the compass minimap. Menu is limited to 7.43.
Higher value is more zoomed in.
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Automatically reload weapon when clip becomes empty.
Keep in mind that reloading can't be cancelled!
Type
:ref:`Range <cvar-types>`
Default
10000
Range
any positive integer
Description
Set the time a banner stays visible, in milliseconds
Type
:ref:`Range <cvar-types>`
Default
1.0
Range
0.0 - 1.0
Description
Opacity of on-screen blood splatter effect when you are being shot
Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
Type
:ref:`Range <cvar-types>`
Default
1.0
Range
0.0 - 1.0
Description
Opacity of blood flashes displayed at the edges of the screen when getting shot
Menu entries are None, Light, Medium, Heavy, Full. Value increased by 0.25 per step respectively.
The flash position around the screen edges indicates the direction from which you are being shot from
Type
:ref:`Range <cvar-types>`
Default
1500
Range
any positive decimal
Description
Duration of blood flashes, in milliseconds
Type
:ref:`Range <cvar-types>`
Default
120
Range
any positive decimal
Description
Duration of blood puddle effects _(walls, floors, etc.)_ in seconds
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Toggle bobbing effect. Bobbing simulates head movement by bobbing
the view when moving around.
This combines the historical cg_runpitch
, cg_runroll
, cg_bobup
, cg_bobpitch
and cg_bobroll
into one cvar
Also affects sniper scopes when moving around while scoped
Type
:ref:`Range <cvar-types>`
Default
2500
Range
any positive decimal
Description
Duration ejected bullet shells last for, in milliseconds
Type
:ref:`Range <cvar-types>`
Default
5
Range
any positive decimal
Description
Duration for which center print popups are displayed, in seconds
Type
:ref:`Range <cvar-types>`
Default
70
Range
any positive integer
Description
Set number of characters in chat before a line break (includes player
name and possible location string)
cg_complaintPopUp
See example
When disabled, you'll automatically send a "no" response
Type
:ref:`Range <cvar-types>`
Default
1536
Range
any positive integer
Description
Maximum distance coronas are displayed before fading from view
Menu entries are Off, Near, Normal, Far. Values are 0, 800 and 1536, 4096, 16000 respectively.
See cg_coronas for toggling the effect.
Value
Effect
0
Disabled
1
Enabled
2
Traces everything and ignores cg_coronaFarDist
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Increases the crosshair spread/sizing while moving, shooting, etc. to provide
a visual representation of actual weapon spread
Menu entries are Tiny, Small, Medium, Large, Huge. Values are 24, 32, 48, 64 and 96 respectively.
See example
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive/negative integer
Description
Offset of the crosshair position on-screen, in pixels . Moves left or right.
Max left value = (Your resolution / 2) * -1
Max right value = (Your resolution / 2)
See example
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive/negative integer
Description
Offset of the crosshair position on-screen, in pixels . Moves up or down.
Max left value = (Your resolution / 2) * -1
Max right value = (Your resolution / 2)
See example
Type
:ref:`List <cvar-types>`
Default
1
Description
Displays hint and information icons for certain actions when near interactive
objects
Value
Effect
0
Disabled
1
Size Pulse
2
Strobe Pulse
3
Alpha Pulse
4
Solid
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
When enabled loops around while cycling through inventory. Include non-weapon
items when cycling through inventory.
Value
Effect
0
Disable compass
1
Selects default compass
2
Selects alternative compass
Value
Effect
0
No icons
1
All icons
2
No secondary objective icons
4
No primary objective icons
Value
Effect
0
Disabled
1
Shows player class
2
Shows player rank
4
Shows player prestige
See example
Flag 4 requires server to have g_prestige
enabled
Type
:ref:`List <cvar-types>`
Default
1
Description
Display names of teammates when hovering over them with your crosshair
Value
Effect
0
Disabled
1
Enabled, white names
2
Enabled, coloured names
Value
Effect
0
Disabled
1
Enabled when aiming at objective
2
Always enabled
See example
Value 1 requires you to be within 255 in-game units of the objective for highlighting to be visible.
Value
Effect
0
No icons
1
All icons
2
No secondary objective icons
4
No primary objective icons
Value
Effect
0
Disabled
1
Enabled
2
Don't draw primary and secondary weapons
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Toggle prefixing certain messages with [skipnotify]
.
Only applies to logfiles and TTY output.
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Display reinforcement(spawn) timer for your team in the HUD below the compass
(in light blue)
cg_drawSmallPopupIcons
Value
Effect
0
Disabled
1
Enabled, white names
2
Enabled, coloured names
Type
:ref:`List <cvar-types>`
Default
1
Description
Displays a coloured bar on the left of the screen showing the current weapon
spread. Increases when turning around, shooting, etc.
Value
Effect
0
Disabled
1
Enabled, for scoped weapons
2
Enabled, for all weapons
Value
Effect
0
Disabled
1
Enabled (required for other options)
2
Draw seconds
4
Use 12h clock
Value
Effect
0
Unit
1
Metric
2
Imperial
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Displays help text about following other players while spectating/in limbo,
or about tapping out when wounded and waiting for a medic
See example
Crosshair is drawn even when disabled
Type
:ref:`Range <cvar-types>`
Default
400
Range
any positive integer
Description
Distance between players when scaling down starts, in in-game units
Type
:ref:`Range <cvar-types>`
Default
1.0
Range
any positive decimal
Description
Max scale of icons. When 'cg_dynamicIconsMaxScale' and cg_dynamicIconsMinScale
are equal the icons will stay the same size, allowing you to control just the
size of the icons when enabling dynamic icons.
Type
:ref:`Range <cvar-types>`
Default
0.5
Range
any positive decimal
Description
Max scale of icons. When 'cg_dynamicIconsMinScale' and cg_dynamicIconsMaxScale
are equal the icons will stay the same size, allowing you to control just the
size of the icons when enabling dynamic icons.
Type
:ref:`Range <cvar-types>`
Default
1.0
Range
any positive decimal
Description
Sets the opacity of the fireteam overlay including text etc.
Type
:ref:`Range <cvar-types>`
Default
0.3
Range
any positive decimal
Description
Sets the background opacity of the fireteam overlay
Value
Effect
-1
Left align (static)
0
Left align (dynamic)
1
Right align (static/dynamic)
Combine this with cg_locationMaxChars to reserve space for location field in fireteam overlay. When cg_locationMaxChars is set, using -1 or 1 will force the location field to be staticly sized with the location string aligned to left or right respectively.
Value
Effect
-1
Left align (static)
0
Left align (dynamic)
1
Right align (static/dynamic)
-Combine this with cg_fireteamNameMaxChars to reserve space for name field in fireteam overlay. When cg_fireteamNameMaxChars is set, using -1 or 1 will force the name field to be staticly sized with the player names aligned to left or right respectively.
Type
:ref:`Range <cvar-types>`
Default
0
Range
0 - 36
Description
Specify a max amount of characters drawn per name in the fireteam overlay.
0 = no limit
Type
:ref:`Range <cvar-types>`
Default
0.25
Range
any positive decimal
Description
Font scale for entitiy/player names when aiming crosshair at them
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
When enabled, body parts are created when players get gibbed
(exploded, crushed etc.)
Value
Effect
0
Disabled
1
Victim -> Weapon -> Killer
2
Killer -> Weapon -> Victim
Type
:ref:`Range <cvar-types>`
Default
0 (center)
Range
any positive or negative decimal
Description
Offset of equipped weapon on screen along the X-axis, in in-game units
Type
:ref:`Range <cvar-types>`
Default
0 (center)
Range
any positive or negative decimal
Description
Offset of equipped weapon on screen along the Y-axis, in in-game units
Type
:ref:`Range <cvar-types>`
Default
0 (center)
Range
any positive or negative decimal
Description
Offset of equipped weapon on screen along the Z-axis, in in-game units
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
When enabled, health text on HUD will be colored dynamically based off
your current health
Type
:ref:`Bitflag <cvar-types>`
Default
1
Description
Set active hit sounds. Current implementation does not adhere to default
bitflag behaviour
Value
Effect
0
None
1
All
3
Disable body hitsounds
5
Disable headshot hitsounds
7
Disable body and headshot hitsounds
11
Disable body and team hitsounds
13
Disable headshot and team hitsounds
25
Disable team hitsounds
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Puts you directly into the respawn queue without waiting for a revive.
Only works in LMS game mode or on servers with limited lives set.
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Adds an overlay to the game underneath the HUD at the bottom and top of the
screen simulating widescreen
Type
:ref:`Range <cvar-types>`
Default
0
Range
0 - 128
Description
Specify a max amount of characters drawn for locations. 0 = no limit
Value
Effect
0
Off
1
Show locations in fireteam
2
Show locations in team chat and fireteam chat
4
Show location where landmines are spotted
8
Substitute "Unknown" locations with coordinates
16
Show only coordinates
32
Show distance to other clients
Team chat and fireteam chat will always display coordinates even when set to 0
Flag 32 cannot be combined with locations or coordinates
Type
:ref:`String <cvar-types>`
Default
""
Description
If set, will write a logfile containing chat to fs_homepath/legacy
folder with the name provided. If empty, logging is disabled.
Not to be confused with the engine cvar logfile
Type
:ref:`Range <cvar-types>`
Default
20000
Range
any positive integer
Description
Duration of bullet marks on walls, in milliseconds
cg_popupFadeTime
Type
:ref:`Range <cvar-types>`
Default
2500
Range
any positive integer
Description
Duration of the fading effect of popup messages, in milliseconds
cg_popupBigFilter
Value
Effect
0
Disabled
1
Filter skill promotions
2
Filter rank promotions
4
Filter prestige promotions
cg_popupFilter
Value
Effect
0
Disabled
1
Filter connect
2
Filter team join
4
Filter mission
8
Filter pickup
16
Filter death
cg_popupStayTime
Type
:ref:`Range <cvar-types>`
Default
2000
Range
any positive integer
Description
Duration for which popup messages stay active, in milliseconds
cg_popupTime
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Duration between popups appearing. A side effect is that it increases stay time
as well.
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Use predefined key bindings to control actions in a demo such as fast forward.
This way existing binds are ignored.
TODO: remove, item pickups are always predicted in ET (also remove from clientflags)
Type
:ref:`List <cvar-types>`
Default
0
Description
Specify receiver of quick radio messages. Quick radio messages are triggered
when using weapalt
and holding a specific weapon.
Value
Effect
0
Disabled
1
Team chat
2
Fireteam chat
List of possible quick chats:
Dynamite - Explore the area!
Smoke grenade - Go undercover/Infiltrate!
Airstrike can/grenades - Fire in the hole!
Pliers = Cover me/I need backup/Clear the path!
Satchel = Let's go!
Medkit/syringe = I'm a medic.
Ammokit = I'm a field ops.
cg_scopedSensitivityScaler
Type
:ref:`Range <cvar-types>`
Default
0.6
Range
any positive decimal
Description
Set scoped mouse sensitivity. The value is a scalar used to calculate the
sensitivity depending on field of view when scoped(zoom value). This makes it
possible to have a other sensitivity while scoped.
Value
Effect
0
XP
1
Skill Rating
2
Prestige
Skill rating and Prestige scoreboards require server to have g_skillRating
and g_prestige
enabled, respectively
This cvar is automatically cycled when double tapping +scores`
See example
Value
Effect
0
Disabled
1
Blob
2
Stencil
3
Projection
4
Polygon
NOTE : Stencil, Projection and Polygon are currently disabled.
See example
Value
Effect
0
Disabled
1
Show health as text
2
Show health as a bar
cg_shoutcastDrawTeamNames
Must be enabled for cg_gibs to work.
Value
Effect
0
Disabled
1
Generic prediction errors
2
Display number of predicted/played back frames per snapshot
4
Prints current cg_pmove servertime and local cgame time
8
Prints information about prediction error return codes
Value
Effect
0
Disabled
1
Enabled except objectives
2
Enabled for all items
Type
:ref:`Range <cvar-types>`
Default
8
Range
0 - 8
Description
Amount of lines of chat messages displayed at once (maximum)
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Prefixes messages with a yellow '> ' where you are mentioned. Mentioning someone
is done through '@playername ', but is required to have a space before it.
Type
:ref:`Range <cvar-types>`
Default
8000
Range
any positive integer
Description
Duration of chat messages that are kept on display, in milliseconds
Value
Effect
0
None
1
All tracers
2
Own tracers only
3
Other's tracers only
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Play voice chat sound file in-game when using quick chat e.g. v21 for Need a
Medic!
Type
:ref:`Range <cvar-types>`
Default
6000
Range
any positive integer
Description
Duration of chat icons shown above players their head, in milliseconds
Ammo and medic request icons are displayed for twice the duration
See example
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Provide an alternative way to use an alt weapon by pressing the respective
weaponbank bind
Value
Effect
0
None
1
Move
2
Firing
4
Reload
8
Switch
Type
:ref:`Range <cvar-types>`
Default
150
Range
any positive integer
Description
Ignores additional weapon switches for the set duration after a weapon switch
has begun, preventing accidental double weapon switches. Value in milliseconds.
Type
:ref:`Range <cvar-types>`
Default
20
Range
4 - 32
Description
Set the default zoom level for sniper scopes and binoculars
Type
:ref:`Range <cvar-types>`
Default
2
Range
0 - 28
Description
Specifies the amount of levels one key activation zooms in or out.
A cheat protected cvar is usually used by developers to help during development.
Value
Effect
0
Disabled
1
Player animations
2
Weapon animations
3
Old and current weapon animations
4
Print debug when time > lf->frameTime
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Used to debug entity events. When enabled, prints debug information in the
console.
Value
Effect
0
Disabled
1
Other players
2
Self
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Used to debug player entity yaw angle. When enabled, prints debug information
in the console.
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Prints debug information to console when gaining a skill level and/or xp. Exact
circumstances are unknown.
Type
:ref:`Range <cvar-types>`
Default
100
Range
0 - 500
Description
Decay prediction errors over several frames instead of correcting in one jerk, in
frames
Type
:ref:`Range <cvar-types>`
Default
0
Range
0 - Maximum frame of current gun animation
Description
Disable weapon animations and only display the animation frame specified
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Toggles display of player animations. If enabled, animation is fixed in a single
frame.
Type
:ref:`Range <cvar-types>`
Default
750
Range
any positive integer
Description
Specifies the time the trail a bullet takes is visualized, in milliseconds
Type
:ref:`Range <cvar-types>`
Default
0.1
Range
any positive decimal
Description
Speed at which the thirdperson player model turns around when looking around
Type
:ref:`Range <cvar-types>`
Default
0
Range
0 - 360
Description
Specifies the angle of the thirdperson perspective, angle in degrees
Type
:ref:`Range <cvar-types>`
Default
80
Range
any positive integer
Description
Specifies the distance from camera to player origin, in in-game units
Type
:ref:`Range <cvar-types>`
Default
0.4
Range
0.0 - 1.0
Description
Probability that a shot creates a bullet tracer, % in decimal
Type
:ref:`String <cvar-types>`
Default
"0"
Description
Displays three numbers representing client flags, cl_timenudge
and
cl_maxpackets
. Client flags is a bitflag value consisting of
various cvars.
CL_ related CVARS without prefix
Value
Effect
0
Disabled
1
Enabled
2
Enabled, with sound suppressed
Type
:ref:`Range <cvar-types>`
Default
1.5
Range
any positive decimal
Description
Adjust speed for turning when walking (+speed)
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Specifies framerate, must be a divisor of the audio rate
Value
Effect
0/1
Uses traditional avidemo. Takes screenshots at value of cl_avidemo per second.
Results in an image sequence.
2
Outputs directly into a video file. At value of cl_avidemo per second.
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Display a bar on the bottom of the screen containing bar charts representing
mouse movement
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Set the delay time between key presses required to be a double-tap, in
milliseconds
cl_extrapolationMargin
Type
:ref:`Range <cvar-types>`
Default
1
Range
0 - 10
Description
Margin between server and client time used for extrapolation
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Enables 'freelook'. When "disabled" only left/right camera movement is possible,
up/down is deactivated.
NOTE: This freezes both time and movement. Spectator camera can't be moved around.
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Prints a list of missing translations for the selected language to console and
also creates a text file with missing translations
Type
:ref:`Range <cvar-types>`
Default
800
Range
100 - 999
Description
Specify the max allowed ping to a server. Servers exceeding this ping will not be
displayed in the server browser.
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive decimal
Description
Specifies how fast your mouse accelerates in-game.
Type
:ref:`Range <cvar-types>`
Default
1
Range
0 - 5
Description
Number of duplicate packets for every packet sent upstream, decreases chance of
packet loss at the cost of more bandwidth usage.
Possible values: "opengl1"; "opengl2"
NOTE: "opengl2" remains in experimental state for now.
cl_serverStatusResendTime
Type
:ref:`Range <cvar-types>`
Default
750
Range
any positive decimal
Description
Time between resending server status requests if no response is received, in
milliseconds
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Prints the speed of mouse movement to the console in 'rate' and effective
'accelSensitivity'(sensitivity + rate * mouse accel * scaled by fov)
Value
Effect
0
Disabled
1
Prints size of received messages to console
2
Prints readcount of received message its type
3
Prints delta from previously received message in addition to information from 'cl_showNet 2'
4
Prints stats received message in addition to information from 'cl_showNet 2'
Only works if in debug mode e.g. developer = 1
cl_timeNudge
Type
:ref:`Range <cvar-types>`
Default
0
Range
-30 - 30
Description
Allows more or less latency to be added in the interest of better smoothness or
better responsiveness. A better alternative is antilag.
Type
:ref:`Range <cvar-types>`
Default
200
Range
any positive integer
Description
Duration of receiving nothing from server for client to decide it must be
disconnected, in seconds . Also acts as a max download time.
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Enables faster downloads through http/ftp when configured correctly by the server
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Simulates packet delay, artificially increasing ping to server. Can be used to
simulate ping on localhost
Type
:ref:`String <cvar-types>`
Default
""
Description
Read-only CVAR setting the default user profile. Go to the PROFILE section in the
main menu to set a default profile.
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Read-only CVAR used to indicate size of the recording, in bytes .
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Read-only CVAR internally used to know when the game is recording. e.g. used for
showing to the player that a demo is being recorded.
Type
:ref:`String <cvar-types>`
Default
""
Description
A GUID, sometimes also referred to as "etkey", is an automatically generated
alpha-numerical sequence used to uniquely identify players
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
When enabled sets last snapshot / frame to NULL so there is nothing to delta from
Type
:ref:`String <cvar-types>`
Default
""
Description
Read-only CVAR specifying the currently selected profile. To change the profile,
you need to go to the "PROFILE" section in the main menu.
COM_related CVARS without prefix
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Force loading of all possible data and error on failures for automated data
building scripts
Type
:ref:`Range <cvar-types>`
Default
128
Range
64 and above. (1 if dedicated)
Description
Amount of memory (RAM) assigned to the hunk, in MB
Type
:ref:`Range <cvar-types>`
Default
125
Range
20 -333
Description
Specifies the maximum frames per second the game can reach for a stable render
rate
Type
:ref:`Range <cvar-types>`
Default
160
Range
any positive integer
Description
Amount of memory (RAM) allocated for loading sound files, in MB
Type
:ref:`Range <cvar-types>`
Default
60
Range
any positive integer
Description
Handles server crashes. Check whether the game died with an ERR_DROP or any
situation leading to server running with no map
Type
:ref:`String <cvar-types>`
Default
""
Description
CVAR specifying the actions in an event where com_watchdog triggers. When empty
the default command used is quit. This is not reflected by the default value
Type
:ref:`Range <cvar-types>`
Default
64
Range
64 and above
Description
Amount of memory (RAM) allocated for the random block zone, in MB
NOTE: "com_zoneMegs" can only be set on the command line, and not in etconfig.cfg or Com_StartupVariable.
See also: com_hunkMegs and com_soundMegs
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Set in case of a crash, prevents CVAR_UNSAFE variables from being set from a cfg
Type
:ref:`Range <cvar-types>`
Default
0
Range
0 - value of com_hunkMegs`_ * 1024 * 1024
Description
Size of the currently used hunk, in bytes
Type
:ref:`String <cvar-types>`
Default
""
Description
Stores the address when connecting and gets cleared when connection is successful
Type
:ref:`String <cvar-types>`
Default
"master.etlegacy.com"
Description
Sets the address for the master server. Default port 27950.
Type
:ref:`String <cvar-types>`
Default
""
Description
Storing information regarding missing files, used for displaying error messages
to the user
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Enables automatically requesting the message of the day to be able to display it
Type
:ref:`String <cvar-types>`
Default
"motd.etlegacy.com"
Description
Allow to override the default motd server. Default port 27951.
Type
:ref:`String <cvar-types>`
Default
""
Description
The official ET: Legacy "message of the day" string used to communicate news to
players
Type
:ref:`String <cvar-types>`
Default
"profiles/name/profile.pid" = client, "etlegacy_server.pid" = server
Description
Full path to the pid file (contains process id)
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
When enabled, the game uses default (recommended) values during profile creation
Type
:ref:`List <cvar-types>`
Default
0
Description
Prints speed information per frame to the console. Used for debugging.
Value
Effect
0
Disabled
1
Enabled, print frame speed information to console
3
Enabled, print server packet time and frame speed information to console
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
A state cvar to change behaviour when window is active or not. If unfocused,
mouse cursor is not captured.
Type
:ref:`List <cvar-types>`
Default
0
Description
If there is a new version of the client available compared to the version
installed, this CVAR is enabled. Read-only internally used. Feature is disabled.
Value
Effect
0
Signals no update available
1
Signals update available
2
Will set com_updatefiles with the files to update and when forceUpdate is enabled
will auto-update
Type
:ref:`String <cvar-types>`
Default
"New version available. Do you want to update now?"
Description
Stores the string used for the pop-up when there is a new update
Type
:ref:`String <cvar-types>`
Default
"update.etlegacy.com"
Description
Allow to override the default update server. Default port is 27951.
Type
:ref:`String <cvar-types>`
Default
""
Description
Console background color in normalized RGBA format, eg. "0.2 0.2 0.2 0.8". Each
number is between a range of 0.0 until 1.0.
Type
:ref:`Range <cvar-types>`
Default
0.5
Range
0.0 - 1.0
Description
Amount of height the console takes space over the screen.
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Prints the last few lines of console output transparently on the top left of the
screen
Type
:ref:`Range <cvar-types>`
Default
7
Range
any positive integer
Description
Duration for which the notification prints on the top of the screen are
displayed, in seconds
NET_ related CVARS without prefix
Value
Effect
0
Disables network capabilities
1
Enables use of ipv4 connections
2
Enables use of ipv6 connections. Ipv4 will be used if available due to ping.
4
Prioritizes ipv6 connections when possible
8
Disables ipv6 multicast support
Type
:ref:`Range <cvar-types>`
Default
Random between range
Range
1 - 65535
Description
Used to circumvent a bug with NAT routers. The value is a random number set when
the client starts up.
Qport was added to the NetChannel header to fix a bug. Before the qport, Quake server identified a client by the
combination (remote IP,remote UDP port). This worked fine most of the time but certain NAT router can change their
schema of port translation (remote UDP port) sporadically. UDP port being unreliable, John Carmack explained in one
of his plans that he decided to identify a client by (remote IP, Qport in NetChannel header). This fixed the
confusion and also allowed the server to adjust the target UDP response port on the fly.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "1" = enabled| Possible values: "0" = disabled; "1" = enabled
Automatically adjust demo playback speed depending on currently active weapon?
demo_autoTimeScaleWeapons
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "0" = disabled| Possible values: "0" = disabled; "1" = enabled
Define timescales for different weapons?
Default: "0" | Possible values:
Presets for the rate of avi demos, in screenshots per second .
Default: "10" | Possible values:
Presets for the rate of avi demos, in screenshots per second .
Default: "15" | Possible values:
Presets for the rate of avi demos, in screenshots per second .
Default: "20" | Possible values:
Presets for the rate of avi demos, in screenshots per second .
Default: "24" | Possible values:
Presets for the rate of avi demos, in screenshots per second .
{TODO} Only works if set before loading the demo. Can't be changed during runtime of demo. Timescale pop-up only remains on-screen for a few seconds and then can't be brought back.
Default: "1" = enabled| Possible values: "0" = disabled; "1" = enabled
Prints the current timescale (demo playback speed) on the screen.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "50 0 20"| Possible values: integers for X Y Z
Specifies the distance from the player origin for all axes.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "800"| Possible range: "0" = static [?]; < ?
Define the speed of the free camera, in in-game units per second
{TODO} Only works if set before loading the demo. Can be activated if it was 0 before loading demo, but can't be disabled/reactivated again.
Default: "1" = enabled| Possible values: "0" = disabled; "1" = enabled
Prints an infobox on the screen for useful keybinds.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "-1"| Possible values:
Specify the number of the entity the camera should focus on.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "1" = enabled| Possible values: "0" = disabled; "1" = enabled
Description needed.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "0" = disabled| Possible values: "0" = disabled; "1" = enabled
Description needed.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "0" = disabled| Possible values: "0" = disabled; "1" = enabled
Description needed.
{TODO} Send kemon a screenshot of it in action please.
Default: "0" = disabled| Possible values: "0" = disabled; "1" = enabled
Triggers weapon cam view.
{TODO} Check description and send kemon a screenshot of it in action please.
Default: "140 140 140"| Possible values: integers for yawturn-; pitchturn-; roll-speed
Specifies the yawturn-, pitchturn- and roll-speed values for demo playback.
NOTE: File system CVARs need to be set before game start and can't be changed during runtime
{TODO} Description needed
Default: " "| Possible values:
Write-protected CVAR displaying exactly what?
{TODO} Displays only a single dot and not a path to the installation folder, why is that?
Default: "."| Possible values:
Write-protected CVAR specifying the path to the ET installation folder.
See also: [[Path_and_file_structure#Homepath-fs_basepath|Path and File Structure]]
Default: "0" = disabled| Possible values: "0" = disabled; "1" = enabled
Run the game in debug mode. Prints additional information regarding read files into the console.
Default: "legacy"| Possible values: mod names _(aka folder names in fs_homepath)_
Run the game with this default mod.
{TODO} Please add explanation of difference to fs_referencedList to the description.
Default: " "| Possible values:
Prints a list of opened PK3 names and their path to the console.
{TODO} Please add explanation of difference to fs_openedList to the description.
Default: " "| Possible values:
Prints a list of referenced PK3 names to the console.
{TODO} CVAR looks unused. Safe to remove?
Default: " "| Possible values:
Description needed.
G_related CVARS without prefix
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Specifies the amount of lives each Allied player has individually. These lives
are not shared across the team. The HUD counter seen in the screenshot displays
the amount of respawns you have left.
NOTE: For example the Allied team has three wins the CVAR has a value of 7 (1 + 2 + 4).
See also: g_axisWins
Value
Effect
0
Disabled
1
Enabled, provide the player with a popup asking to join a fireteam
2
Enabled, automatically joins the player to a fireteam without a popup
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Specifies the amount of lives each Axis player has individually. These lives are
not shared across the team. The HUD counter seen in the screenshot displays the
amount of respawns you have left.
NOTE: For example the Allied team has three wins the CVAR has a value of 7 (1 + 2 + 4).
See also: g_alliedWins
Type
:ref:`String <cvar-types>`
Default
""
Description
Prevents provided ip addresses from joining the server. List of ip addresses is
separated by a space. Max length is 256 characters. Requires a trailing space.
Type
:ref:`Range <cvar-types>`
Default
30000
Range
any positive integer
Description
Respawn timer of allies, time in milliseconds
Type
:ref:`Range <cvar-types>`
Default
6
Range
any positive integer
Description
The maximum number of complaints a player may receive before being kicked from a
server
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Switches to dynamic queue system instead of a maximum body count of 8. This could
theoretically cause a crash due to entity overflow.
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Looks up country origin of connected ip addresses through geodata to be able to
show country flags
Type
:ref:`Range <cvar-types>`
Default
30000
Range
any positive integer
Description
Specifies how long it takes to fully charge the charge bar for covert ops
Type
:ref:`String <cvar-types>`
Default
""
Description
Contains the name of the current map when playing campaign. Set internally,
Read-only.
Type
:ref:`String <cvar-types>`
Default
""
Description
Automatically configure server to specified default settings, e.g. 'legacy3'
Value
Effect
0
Default HUD
1
Disables complaints for teamkills through mines
2
Disables complaints for teamkills through aistrikes
4
Disables complaints for teamkills through mortar
Type
:ref:`Range <cvar-types>`
Default
3000
Range
any positive integer
Description
Time to prevent the objective from being picked up after it has been dropped, in
milliseconds
Type
:ref:`Range <cvar-types>`
Default
30000
Range
any positive integer
Description
Specifies how long it takes to fully charge the charge bar for engineer
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Allow extended ASCII characters in names. Extended ASCII chars have values
between -128 and 0
Type
:ref:`Range <cvar-types>`
Default
1000
Range
any positive integer
Description
Duration of revive animation / invincibility stage, in milliseconds
Is currently not used anywhere
Type
:ref:`Range <cvar-types>`
Default
40000
Range
any positive integer
Description
Specifies how long it takes to fully charge the charge bar for fieldop
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Ip addresses matching the current list will be prohibited from entering the game.
The list of addresses is stored in g_banIPs
See commands: listip, addip, removeip
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Force physics that is fps dependent to be fixed to the value of
g_fixedphysicsfps
Type
:ref:`Range <cvar-types>`
Default
125
Range
any positive integer
Description
Fps number used to determine physics behaviour
Type
:ref:`Range <cvar-types>`
Default
5
Range
any positive integer
Description
Number of packets allowed before flood protection kicks in
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Enables flood protection, meaning clients get kicked when spamming commands to
the server
Type
:ref:`Range <cvar-types>`
Default
1000
Range
any positive integer
Description
Minimum required time between packets received per client before flood protection
kicks in, in milliseconds
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Time before you are automatically tapped out from wounded state, in seconds .
Needs to be at least 1 to be enabled.
Value
Effect
0
GT_SINGLE_PLAYER
1
GT_COOP
2
GT_WOLF
3
GT_WOLF_STOPWATCH
4
GT_WOLF_CAMPAIGN
5
GT_WOLF_LMS
6
GT_WOLF_MAPVOTE
Type
:ref:`Range <cvar-types>`
Default
800
Range
any positive integer
Description
Controls the gravity that affects players. Lower is less gravitational pull
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Checks guid validity of connecting players - "1" prevents 2.60b clients without
PB from connecting
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Max time (in sec) a player can remain idle before being kicked from the server
(0 = disabled)
g_intermissionReadyPercent
Type
:ref:`Range <cvar-types>`
Default
100
Range
0 - 100
Description
Percentage of 'ready' players required to start next map
Type
:ref:`Range <cvar-types>`
Default
3
Range
0 - 5
Description
Limit of individual complaints before a player is kicked - 0 is disabled
Type
:ref:`Range <cvar-types>`
Default
1000
Range
any positive integer
Description
force to be applied against a target as a result of damage
Type
:ref:`Range <cvar-types>`
Default
2
Range
any positive integer
Description
Amount of matches to be played in LMS before going to the next map
Type
:ref:`Range <cvar-types>`
Default
3
Range
any positive integer above 3
Description
Maximum amount of rounds to be played to determine a team as winner or a draw to
finnish a match. Winner is first to reach (round limit / 2) + 1
Type
:ref:`String <cvar-types>`
Default
""
Description
Path of folder where map configs are located. A map config must have the same
name as the map bsp, but with a .cfg extension
Type
:ref:`String <cvar-types>`
Default
""
Description
Path of folder where map scripts are located. A map config must have the same
name as the map bsp, but with a .script extension
Type
:ref:`Bitflag <cvar-types>`
Default
0
Description
Used when map voting is enabled. Allows to choose specific behaviour when voting.
Value
Effect
0
No flags
1
When the vote is tied the least played map is chosen
2
MAPVOTE_ALT_INTERMISSION (Not implemented)
4
Allows players to vote for multiple maps
8
MAPVOTE_NO_RANDOMIZE (Not implemented)
16
Allows next map vote to be called in MAPVOTE gamemode. When next map vote passes game
continues to intermission and a other map can be voted.
Type
:ref:`Range <cvar-types>`
Default
0 (disabled)
Range
0 - sv_maxClients
Description
Limits the amount of clients that can join a team, regardless of how many can
join the server
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
How many respawns a player has to sit through before respawning again
Type
:ref:`Range <cvar-types>`
Default
6
Range
any positive integer
Description
How many maps are listed for a player to vote on
Type
:ref:`Range <cvar-types>`
Default
4
Range
any positive integer
Description
Reduces how many frames a player can skip that causes warping. Needs to be
tweaked depending on the value of sv_fps
If the value is too low it can cause high ping players to get stuck
Type
:ref:`Range <cvar-types>`
Default
45000
Range
any positive integer
Description
Specifies how long it takes to fully charge the charge bar for medics
Type
:ref:`Range <cvar-types>`
Default
8
Range
0 - sv_maxClients
Description
Minimum amount of players needed to start a match
Type
:ref:`Range <cvar-types>`
Default
3
Range
any positive integer
Description
Minimum amount of different maps played before a map can appear in the map voting
Value
Effect
0
No effects
1
Enables a upwards push that gives a little bit more velocity than a jump
2
Not implemented
4
Not implemented
8
Shows who planted the dynamite that is being aimed at
16
Shows who planted the landmine that is being aimed at
Type
:ref:`Range <cvar-types>`
Default
1.0
Range
any positive decimal
Description
Scale of speed of movers (truck, train, etc)
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive decimal
Description
Variable used to store the time after a time is set in stopwatch mode. Value is
used to update the timelimit. Time in minutes
Value
Effect
0
Vanilla / unknown / ET:L auto setup
1
Windows
2
Linux
4
Linux 64
8
Mac OS X
16
Android
32
Raspberry Pi
NOTE: These values are not updated to current existing architectures and the cvar is not fully implemented
Type
:ref:`String <cvar-types>`
Default
"none"
Description
Sets the password required for players to join the server. "none" or "" are both
valid values to not require a password.
Type
:ref:`Bitflag <cvar-types>`
Default
0
Description
Move the spawn timer and mission timer and other HUD elements to a alternative
location.
Value
Effect
0
Default HUD
1
Increase prone delay from 750ms to 1750ms
2
Disables proning while jumping
Value
Effect
0
Default HUD
1
Prevents clients who are on localhost to automatically become referee
2
Enforced max lives ban through GUID check instead of IP address
Type
:ref:`Boolean <cvar-types>`
Default
1
Description
Matches playerhead hitbox with its animations, instead of being in the same place
Type
:ref:`Range <cvar-types>`
Default
30000
Range
any positive integer
Description
Respawn timer of axis, time in milliseconds
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Amount of maps to be played before XP is reset in MAPVOTE game mode
Value
Effect
0
Disabled
1
Enabled
2
Enabled, map bias is considered when calculating rating to be rewarded
Type
:ref:`Range <cvar-types>`
Default
20000
Range
any positive integer
Description
Specifies how long it takes to fully charge the charge bar for soldiers
Type
:ref:`Range <cvar-types>`
Default
0 (disabled)
Range
any positive integer
Description
Max time a spectator can remain idle before being kicked from the server, time
in seconds
Type
:ref:`Range <cvar-types>`
Default
320
Range
any positive integer
Description
Used to base speed of, in units per second . Multiply by 0.8 for running value
and 1.1 for sprinting value.
Value
Effect
0
Reset charge bar after death
1
Keep current charge bar after any form of selfkill
2
Keep current charge bar after any kind of death
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Enables sudden death mechanic to maps where the objective must be blown by a
dynamite. Excludes stopwatch game mode. This means when a dynamite is planted on
the last objective before the time limit is reached the map continues until
either the dynamite is blown or defused.
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Enforce balanced teams by forcing players to join the team with the lowest player
count
Type
:ref:`Range <cvar-types>`
Default
5
Range
any positive integer
Description
Amount of voice chats allowed within 30 seconds per player
Value
Effect
0
Disabled
1
Use total voters instead of total players to decide if a vote passes
2
Successful votes do not count towards the vote limit per player, see vote_limit
4
Shows who called the vote in the voting text
Type
:ref:`Range <cvar-types>`
Default
60
Range
any positive integer
Description
The length of time the warmup lasts prior to a match starting, time in seconds
Value
Effect
-2
None player entities hitbox
0
Disabled
1
Bullet rail trail
2
Player hitbox
3
Bullet rail trail, body and head hitbox
Type
:ref:`Boolean <cvar-types>`
Default
0
Description
Prints the client num, health before receiving damage, damage received and weapon
used against the player with given client num.
Type
:ref:`List <cvar-types>`
Default
-1
Description
Takes the client num to enable or disable specific behaviour the given client
Value
Effect
-1
Disabled
0
Debug behaviour for client 0
1
Debug behaviour for client 1
2
Debug behaviour for client 2
3
etc
Client num can be found through the players command
Value
Effect
0
Disabled
3
Draws hitboxes for players and corpses. Entity types 'ET_CORPSE', 'ET_PLAYER'
4
Draws hitboxes for missiles. Entity type 'ET_MISSILE'.
5
Draws hitboxes for objectives that can be exploded. Entity type 'ET_EXPLOSIVES'
6
Draws hitboxes for items that can be dropped and picked up. Entity type 'ET_ITEM'
7
ET_MOVER
8
ET_MG42_BARREL
9
ET_CONSTRUCTIBLE_INDICATOR, ET_CONSTRUCTIBLE, ET_CONSTRUCTIBLE_MARKER (not just cp, also
wall on adler ?)
10
ET_TELEPORT_TRIGGER ET_OID_TRIGGER ET_TRIGGER_MULTIPLE ET_TRIGGER_FLAGONLY
ET_TRIGGER_FLAGONLY_MULTIPLE
11
ET_CABINET_H ET_CABINET_A ET_HEALER ET_SUPPLIER
12
ET_ALARMBOX ET_PROP ET_TRAP:
13
ET_GAMEMODEL
14
ET_GENERAL
15
ET_AIRSTRIKE_PLANE
Type
:ref:`List <cvar-types>`
Default
0
Description
Printing movement information to the console like which surfaces touched
Value
Effect
0
Disabled
1
Default movement details loging
2
Default and extra detailed movement logging
Value
Effect
0
Default HUD
1
Hitbox calculated from "endframe" - Green head and body box
2
Hitbox calculated from "clientthink" - Blue head and body box
4
Bounding box for collision - Cyan body box
Type
:ref:`List <cvar-types>`
Default
0
Description
Display names of players when spectating or playing demos. cg_debugSkills
needs to be enabled in legacy mod. This may be different for other mods.
Value
Effect
0
Disabled
1
Writes debug information for skills to console
2
Writes the same information for value
Example: "21:36:31 : ^5(SK: 0 XP: 3) Light Weapons: ^1HELLDEMBEZ gained 3XP, reason: bodyshot kill."
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Defines the level or granularity of debug information to be printed
Type
:ref:`Range <cvar-types>`
Default
20
Range
any positive integer where the result of dividing 1000 by the value results in a
rounded number. E.g 1000 / 20 = 50
Description
Amount of frames per second the server runs at. Higher is more smooth and
precise, but also increases load.
Type
:ref:`String <cvar-types>`
Default
"etmaster.idsoftware.com"
Description
Url of a master server that supplies the client with game servers known by it
Default: "0"| Possible values:
Non-user CVAR
Type
:ref:`Range <cvar-types>`
Default
0
Range
any positive integer
Description
Simulates packet delay, which can lead to packet loss. Server side.
Default: "1.2"| Possible values: "0" = disabled; "1" = enabled.
Enables/Disables global OpenGL extensions.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
r_ext_compressed_textures
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
r_ext_texture_filter_anisotropic
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
{TODO} Add images.
Default: "0.5"| Possible values: "0.0" = disabled; "2.0" = max.
Sets light intensity of dynamic game entities _(e.g. player models, construction crates and tanks)_.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
Default: | Possible values:
Description needed.
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Description needed.
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Description needed.
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Description needed.
{TODO} Seems to be under development. Value of "8" and "9" flood a todo message in console.
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Description needed.
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Description needed.
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CVAR
Reason
Replacement
cg_animState
Was not used
None
cg_bigFont
Was not used
None
cg_blinktime
Was not used
None
cg_bobYaw
Combined in 1 CVAR
cg_bobbing
cg_bobPitch
Combined in 1 CVAR
cg_bobbing
cg_bobRoll
Combined in 1 CVAR
cg_bobbing
cg_bobUp
Combined in 1 CVAR
cg_bobbing
cg_cameraMode
Was not used
None
cg_cameraOrbit
Was not used
None
cg_cameraOrbitDelay
Was not used
None
cg_clipboardName
Was not used
None
cg_deferPlayers
Was not used
None
cg_enableBreath
Was not used
None
cg_fastSolids
Was not used
None
cg_footsteps
Was not used
None
cg_ignore
Was not used
None
cg_fastSolids
Was not used
None
cg_message
Was not used
None
cg_messagePlayer
Was not used
None
cg_messagePlayerName
Was not used
None
cg_modVersion
Was not used
None
cg_movespeed
Was not used
None
cg_noRender
Was not used
None
cg_noTaunt
Was not used
None
cg_noVoiceChats
Was not used
None
cg_noVoiceText
Was not used
None
cg_recording_Statusline
Was not used
None
cg_runpitch
Bugged
None
cg_runroll
Bugged
None
cg_smallFont
Was not used
None
cg_specSwing
Was not used
None
cg_stereoSeparation
Was not used
None
cg_timescaleFadeEnd
Was not used
None
cg_timescaleFadeSpeed
Was not used
None
cg_viewsize
Was not used
None
cg_wolfparticles
Was not used
None
cg_zoomDefaultBinoc
Was not used
None
cg_zoomDefaultFG
Was not used
None
cg_zoomDefaultSnooper
Was not used
None
cg_zoomFOV
Was not used
None
cg_zoomStepBinoc
Was not used
None
cg_zoomStepFG
Was not used
None
cg_zoomStepSnooper
Was not used
None
cl_activateLean
Was not used
cg_activateLean
cl_anonymous
Was not used
None
cl_debugTranslation
Was not used
None
cl_inGameVideo
Was not used
None
cl_language
Was not used
cl_lang
cl_motd
Was not used
None
cl_motdString
Was not used
None
cl_punkbuster
Was not used
None
cl_updateAvailable
Was not used
None
cl_updateFiles
Was not used
None
cl_visibleClients
Was not used
None
cl_waitForFire
Was not used
None
com_cameraMode
Was not used
None
com_cleanWhiteList
Was not used
None
com_logosPlaying
Was not used
None
con_debug
Was not used
None
con_restricted
Was not used
None
fs_buildGame
Was not used
None
fs_buildPath
Was not used
None
fs_CDpath
Was not used
None
fs_copyFiles
Was not used
None
fs_restrict
Was not used
None
r_ati_fsaa_samples
Was not used
ENFORCED FOR VANILLA CLIENTS
r_ati_truform_normalmode
Was not used
None
r_ati_truform_pointmode
Was not used
None
r_ati_truform_tess
Was not used
ENFORCED FOR VANILLA CLIENTS
r_clampToEdge
Was not used
ENFORCED FOR VANILLA CLIENTS
r_dlightBacks
Was not used
None
r_ext_ATI_pntriangles
Was not used
ENFORCED FOR VANILLA CLIENTS
r_nv_fogdist_mode
Was not used
ENFORCED FOR VANILLA CLIENTS
r_portalsky
Was not used
None
r_primitives
Was not used
None