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gadgetbridge.js
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gadgetbridge.js
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/* Detects if we're running under Gadgetbridge in a WebView, and if
so it overwrites the 'Puck' library with a special one that calls back
into Gadgetbridge to handle watch communications */
/*// test code
Android = {
bangleTx : function(data) {
console.log("TX : "+JSON.stringify(data));
}
};*/
if (typeof Android!=="undefined") {
console.log("Running under Gadgetbridge, overwrite Puck library");
var isBusy = false;
var queue = [];
var connection = {
cb : function(data) {},
write : function(data, writecb) {
Android.bangleTx(data);
Puck.writeProgress(data.length, data.length);
if (writecb) setTimeout(writecb,10);
},
close : function() {},
received : "",
hadData : false
}
function bangleRx(data) {
// document.getElementById("status").innerText = "RX:"+data;
connection.received += data;
connection.hadData = true;
if (connection.cb) connection.cb(data);
}
function log(level, s) {
if (Puck.log) Puck.log(level, s);
}
function handleQueue() {
if (!queue.length) return;
var q = queue.shift();
log(3,"Executing "+JSON.stringify(q)+" from queue");
if (q.type == "write") Puck.write(q.data, q.callback, q.callbackNewline);
else log(1,"Unknown queue item "+JSON.stringify(q));
}
/* convenience function... Write data, call the callback with data:
callbackNewline = false => if no new data received for ~0.2 sec
callbackNewline = true => after a newline */
function write(data, callback, callbackNewline) {
let result;
/// If there wasn't a callback function, then promisify
if (typeof callback !== 'function') {
callbackNewline = callback;
result = new Promise((resolve, reject) => callback = (value, err) => {
if (err) reject(err);
else resolve(value);
});
}
if (isBusy) {
log(3, "Busy - adding Puck.write to queue");
queue.push({type:"write", data:data, callback:callback, callbackNewline:callbackNewline});
return result;
}
var cbTimeout;
function onWritten() {
if (callbackNewline) {
connection.cb = function(d) {
var newLineIdx = connection.received.indexOf("\n");
if (newLineIdx>=0) {
var l = connection.received.substr(0,newLineIdx);
connection.received = connection.received.substr(newLineIdx+1);
connection.cb = undefined;
if (cbTimeout) clearTimeout(cbTimeout);
cbTimeout = undefined;
if (callback)
callback(l);
isBusy = false;
handleQueue();
}
};
}
// wait for any received data if we have a callback...
var maxTime = 300; // 30 sec - Max time we wait in total, even if getting data
var dataWaitTime = callbackNewline ? 100/*10 sec if waiting for newline*/ : 3/*300ms*/;
var maxDataTime = dataWaitTime; // max time we wait after having received data
cbTimeout = setTimeout(function timeout() {
cbTimeout = undefined;
if (maxTime) maxTime--;
if (maxDataTime) maxDataTime--;
if (connection.hadData) maxDataTime=dataWaitTime;
if (maxDataTime && maxTime) {
cbTimeout = setTimeout(timeout, 100);
} else {
connection.cb = undefined;
if (callback)
callback(connection.received);
isBusy = false;
handleQueue();
connection.received = "";
}
connection.hadData = false;
}, 100);
}
if (!connection.txInProgress) connection.received = "";
isBusy = true;
connection.write(data, onWritten);
return result
}
// ----------------------------------------------------------
Puck = {
/// Are we writing debug information? 0 is no, 1 is some, 2 is more, 3 is all.
debug : Puck.debug,
/// Should we use flow control? Default is true
flowControl : true,
/// Used internally to write log information - you can replace this with your own function
log : function(level, s) { if (level <= this.debug) console.log("<BLE> "+s)},
/// Called with the current send progress or undefined when done - you can replace this with your own function
writeProgress : Puck.writeProgress,
connect : function(callback) {
setTimeout(callback, 10);
},
write : write,
eval : function(expr, cb) {
const response = write('\x10Bluetooth.println(JSON.stringify(' + expr + '))\n', true)
.then(function (d) {
try {
return JSON.parse(d);
} catch (e) {
log(1, "Unable to decode " + JSON.stringify(d) + ", got " + e.toString());
return Promise.reject(d);
}
});
if (cb) {
return void response.then(cb, (err) => cb(null, err));
} else {
return response;
}
},
isConnected : function() { return true; },
getConnection : function() { return connection; },
close : function() {
if (connection)
connection.close();
},
};
// no need for header
document.getElementsByTagName("header")[0].style="display:none";
// force connection attempt automatically
setTimeout(function() {
getInstalledApps(true).catch(err => {
showToast("Device connection failed, "+err,"error");
});
}, 100);
}