This section talks about how Aseprite manages color.
First of all you need to understand that a specific sprite (newly created or an existing sprite) has three properties that modify how the sprite is edited and viewed:
- The sprite color mode
- The color profile
- And the transparent color (only in indexed images)
Along with this, there are two active colors that can be used to paint or erase parts of the sprite:
- The active Foreground Color
- The active Background Color
Several adjustments and commands work differently depending on the active color mode. RGB and Indexed are the most common modes used for Internet images.
You should learn more about them in the Color Mode section.
The color profile indicates in which color space RGB values of the image are meant to live. It is used to match RGB values in one device (e.g. your monitor, where you create your image) with another device (e.g. the user that will watch your image on her/his monitor). Images on Internet generally use the sRGB color space.
Learn more about this in the Color Profile section.
SEE ALSO