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This repository has been archived by the owner on Oct 13, 2023. It is now read-only.
I was wondering if anyone knows how the default stereo channels of [adc~] and [dac~] in hvcc patches interact with Unity's audio engine.
If you're using the AudioLib plugin attached to a GameObject, is only the input into the left inlet of [dac~] taken and spatialized within the scene? Is the right inlet's input ignored?
And what about when using the AudioPlugin in Unity's Audio Mixer? Are both outlets of [adc~] and both inlets of [dac~] used?
The text was updated successfully, but these errors were encountered:
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Hello,
I was wondering if anyone knows how the default stereo channels of [adc~] and [dac~] in hvcc patches interact with Unity's audio engine.
If you're using the AudioLib plugin attached to a GameObject, is only the input into the left inlet of [dac~] taken and spatialized within the scene? Is the right inlet's input ignored?
And what about when using the AudioPlugin in Unity's Audio Mixer? Are both outlets of [adc~] and both inlets of [dac~] used?
The text was updated successfully, but these errors were encountered: