[2023-04-03] GUI Team Demo Day #6183
Replies: 7 comments
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Merged the Vector Editor Stub. Progress of the next task was tine, due to excessive time spent on other activity (triaging issues, reviewing and testing PRs, planning etc.). |
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I was working on
Peek.2023-04-03.14-04.mp4 |
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I was working on widget tree on nodes. Progress on actual widget tree implementation was small due to a large number of external issues.
Next up, I'll be adding back proper port behavior (edge dragging) to the widgets. The widget tree building also needs more work in order to avoid unnecessary updates. |
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Last week I finished support for adding/removing execution context switch expressions on nodes (#6121) and also implemented hiding these expressions (#6136, the PR is on review). Also, I fixed a regression introduced by a new cursor-aware behavior of the CB: #6120 2023-03-29.18-08-59.mp4 |
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Applying CR feedback and significant improvements to #6077. |
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vokoscreenNG-2023-03-29_21-13-43.webmLayer Symbol Partitions allow adding and removing instances of a symbol at specific depth-order classes (partitions). All partitions are allocated in the same set of buffers, and they are drawn together in one draw call.
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On my end, I was mainly working with different teams, but also I implemented the first version of GUI-part of the list-editor, a widget allowing you to insert, re-order, and remove elements interactively. For now, re-ordering and removing is implemented only. The rest of the operations will be implemented this week. In order to implement it, a lot of bugs/issues were fixed, including new event management system.
Screen.Recording.2023-04-03.at.08.40.35.mov
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