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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Moddable Pong"
config/version="$Format:%(describe:tags)$"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Global="*res://scripts/global.gd"
DampedOscillator="*res://addons/DampedOscillator/scripts/damped_oscillator.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="canvas_items"
[editor]
movie_writer/movie_file="/tmp/moddable-pong-recording.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/DampedOscillator/plugin.cfg")
[input]
player_2_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
player_2_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
player_2_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
player_2_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="paddles"
2d_physics/layer_2="balls"
2d_physics/layer_3="walls"
2d_physics/layer_4="other"
2d_physics/layer_5="left goal"
2d_physics/layer_6="right goal"
2d_physics/layer_7="paddle bounds"
[physics]
2d/default_gravity=0.0
2d/default_linear_damp=0.0
2d/default_angular_damp=0.0
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"