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I am using the snippet given in the README. On OnMessage, I do some complex and quite big data changes. I have ~20 messages per second.
The game works fine when it's focused, but when I alt-tab it, leave it there for some time, and go back, it gets frozen for a significant time. It seems that all the messages are queued while it's unfocused (as Update() doesn't seem to be happening) and then are processed when it gets focused again.
Anyway to fix this issue? It would be good if I could process the messages / call websocket.DispatchMessageQueue() outside the Update().
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