Skip to content
This repository has been archived by the owner on Apr 7, 2020. It is now read-only.

Latest commit

 

History

History
85 lines (60 loc) · 3.59 KB

README.md

File metadata and controls

85 lines (60 loc) · 3.59 KB

Score!, a programming language

Score! is a new programming language which aims to continue where GOAL left off (While GOAL is an acronym Score! is not but I figured it's better to have a name that resembles GOAL and builds on it instead of calling it GOAL++ or GOAL#) so what is the aim of Score!?

Here is a blogpost I did not long ago about Score! Introducing Score!

Productivity

Make programmers productive, get away from the C/C++ cycle of compile/link/etc yet provide constructs to make things fast and to keep code in native. Ability to test the code you just added directly and to iterate on it.

Syntax

The syntax will (just like Lisp and GOAL) be based around S-Expressions. Some people don't like this but s-expressions allows for very powerful constructs that is close to impossible in other languages and it's still possible to implement DSL style constructs using macros. S-expressions is also very simple to parse and will allow you to reform/reconstruct the way you want to.

Assembler

Like GOAL Score! aims to be an assembler but with high-level constructs. It will be possible to write high-level code in Score! but that is not the major aim. Using inline assembler is supposed to be easy and well defined.

Different targets, one tool-set

Say that you want to run some vu0 code on you ps2, it needs to be compiled separately, linked and brought it as an "extern "C" g_myVu0Program" or something similar. The chain usually hinders productivity as it adds several steps the programmer needs to take to actually do something. What you actually want to do is (pesudo code, don't take this as final in any way)

(def-vu0-fun vu0-fun (input1 :in vf01                      
                      input2 :in vf02                      
                      output :out vf03)  
  (add output input1 input2))

(defun my-ee-fun ()  
; do something funky, set stuff etc and then call the code  
(vu0-fun))

Also the same way would be possible on PS3 when running a SPU program from the PPU:

(def-spu-fun spu-fun (data :u32)  
  (spu-format "~d~%" data)

(defun my-ppu-fun ()  
  (spu-fun 0)) ; scheduling, etc is up to the implementation

On PC your OpenCL programs can be checked at compile time instead of you getting some run-time error later.

Produce code to back-end/assembler

Score! should be able to support different targets but yet can be tailored to the way you want it to behave. For example it would be possible to support LLVM as a back-end for supporting a various numbers of targets and LLVM has a very active community but still generate instructions directly (for PS2 for example) would also be possible.

Machine running all the time

Just like Lisp and GOAL. You will have a "machine" running all the time that you feed your data/functions to. That way you are always live and updated functions will be garbage collected at a safe point in the "frame" (all depends on application usage)

License and Copyright

Score! is Copyright 2011 Daniel Collin All Rights Reserved.

Score! is made available under the GNU GPL. See the file COPYING for the complete license text.

The license may change over time but right now I want people to contribute to less eventual fragmentation