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configure.ac
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configure.ac
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dnl Process this file with autoconf to produce a configure script.
AC_INIT(PosChengband, 6.1.0, https://github.com/poschengband/poschengband/issues)
AC_CONFIG_SRCDIR(src)
AC_CANONICAL_HOST
AC_CANONICAL_TARGET
BUILDSYS_INIT
BUILDSYS_TOUCH_DEPS
AC_SUBST(PACKAGE, poschengband)
AC_CONFIG_HEADERS(src/autoconf.h)
AC_DEFINE_UNQUOTED(PACKAGE, "$PACKAGE", [Name of package])
AC_DEFINE_UNQUOTED(VERSION, "$VERSION", [Version number of package])
AC_ARG_WITH(setgid,
[ --with-setgid=NAME install angband as group NAME],
[wsetgid=yes])
AC_ARG_WITH(private_dirs,
[ --with-private-dirs use private scorefiles/savefiles])
AC_ARG_WITH(no_install,
[ --with-no-install don't install, just run in-place])
if test "x$with_setgid" = "xyes"; then
AC_MSG_ERROR([Please specify a group to install as.])
fi
if test "x$wsetgid" = "x" && test "x$with_no_install" = "x"; then
with_private_dirs="yes"
fi
if test "x$wsetgid$with_private_dirs$with_no_install" != "xyes"; then
echo "Please run ./configure with only one of:
--with-setgid=<groupname>
This configures the game to store savefiles and scorefiles in a central
location on the system, writeable only by the group \"groupname\". If you
want a traditional installation of Angband, where all users share a
scorefile, then use this option, and set the groupname to your \"games\"
group. This option requires the game to have the \"setgid\" bit set on its
permissions, and thus this option requires root when installing.
--with-private-dirs
This configures the game to store savefiles and scorefiles for each user
in that user's home directory. The game requires no special privileges if
you do this, and should be used for most installations of the game. This
is the default, if you specify none of these three options.
--with-no-install
This leaves the game to run from the directory into which it was extracted
and compiled, touching nothing else on the system - make install is not
run.
"
AC_MSG_ERROR([Please specify an installation method.])
fi
if test "x$with_no_install" = "x"; then
echo "Note: You have chosen to compile for installation, with data files
in standard locations. For development, you may wish to consider using
--with-no-install which will leave the game to run from the directory
into which it was extracted and compiled.
"
fi
AC_PROG_CC
AC_PROG_MAKE_SET
AC_PROG_LN_S
AC_PROG_INSTALL
AC_PROG_MKDIR_P
AC_CHECK_TOOL(RC, windres, no)
AC_PATH_PROG(RM, rm)
AC_PATH_PROG(MV, mv)
AC_PATH_PROG(CP, cp)
AC_HEADER_DIRENT
AC_CHECK_HEADERS([fcntl.h stdint.h])
AC_HEADER_STDBOOL
AC_C_CONST
AC_TYPE_SIGNAL
AC_CHECK_FUNCS([mkdir setresgid setegid stat mkstemp usleep])
dnl needed because h-basic.h checks for this define for autoconf support.
CFLAGS="$CFLAGS -DHAVE_CONFIG_H"
CPPFLAGS="$CPPFLAGS -I."
if test "$GCC" = "yes"; then
CFLAGS="$CFLAGS -W -Wall -Wextra -Wno-unused-parameter -pedantic"
AC_MSG_CHECKING([if gcc supports -Wno-missing-field-initializers])
_gcc_cflags_save=$CFLAGS
CFLAGS="-Wno-missing-field-initializers"
AC_COMPILE_IFELSE([AC_LANG_SOURCE([])],_gcc_wopt=yes,_gcc_wopt=no)
AC_MSG_RESULT($_gcc_wopt)
CFLAGS=$_gcc_cflags_save;
if test x"$_gcc_wopt" = xyes ; then
CFLAGS="$CFLAGS -Wno-missing-field-initializers"
fi
fi
MY_PROG_MAKE_SYSVINC
MY_PROG_MAKE_SINCLUDE
dnl Work around an autoconf bug.
if test "$prefix" = "NONE"; then
prefix="${ac_default_prefix}"
fi
if test "$exec_prefix" = "NONE"; then
exec_prefix="${prefix}"
fi
if test "x$with_private_dirs" != "x"; then
AC_DEFINE(USE_PRIVATE_PATHS, 1, [Define to use private save and score paths.])
fi
# Only change bindir if it's the configure-supplied default, which handily doesn't expand exec_prefix
if test "x$bindir" = "x\${exec_prefix}/bin"; then
bindir=${exec_prefix}/games
fi
if test "x$with_no_install" != "x"; then
configpath="${PWD}/lib/"
else
configpath="${sysconfdir}/${PACKAGE}/"
fi
case "/$configpath" in
*/) MY_EXPAND_DIR(configdir, "$configpath") ;;
*) MY_EXPAND_DIR(configdir, "$configpath/") ;;
esac
if test "x$with_no_install" != "x"; then
libpath="${PWD}/lib/"
bindir=".."
else
libpath="${datarootdir}/${PACKAGE}/"
fi
case "/$libpath" in
*/) MY_EXPAND_DIR(libdatadir, "$libpath") ;;
*) MY_EXPAND_DIR(libdatadir, "$libpath/") ;;
esac
if test "x$with_no_install" != "x"; then
docdir="${PWD}/doc/"
else
# Only change docdir if it's the configure-supplied default, which handily doesn't expand prefix
if test "x$docdir" = "x\${datarootdir}/doc/\${PACKAGE_TARNAME}"; then
docdir=${datarootdir}/doc/${PACKAGE}
fi
fi
case "/$docdir" in
*/) MY_EXPAND_DIR(docdatadir, "$docdir") ;;
*) MY_EXPAND_DIR(docdatadir, "$docdir/") ;;
esac
if test "x$with_no_install" != "x"; then
varpath="${PWD}/lib/"
else
varpath="${localstatedir}/games/${PACKAGE}/"
fi
case "/$varpath" in
*/) MY_EXPAND_DIR(vardatadir, "$varpath") ;;
*) MY_EXPAND_DIR(vardatadir, "$varpath/") ;;
esac
AC_SUBST([configdir])
AC_SUBST([libdatadir])
AC_SUBST([vardatadir])
AC_SUBST([docdatadir])
AC_DEFINE_UNQUOTED([DEFAULT_CONFIG_PATH], "${configdir}", [Path to the game's configuration data])
AC_DEFINE_UNQUOTED([DEFAULT_LIB_PATH], "${libdatadir}", [Path to the game's lib directory])
AC_DEFINE_UNQUOTED([DEFAULT_DATA_PATH], "${vardatadir}", [Path to the game's variable data])
NOINSTALL="$with_noinstall"; AC_SUBST(NOINSTALL)
SETEGID="$with_setgid"; AC_SUBST(SETEGID)
dnl Frontends
AC_ARG_ENABLE(curses,
[AS_HELP_STRING([--enable-curses], [Enables Curses frontend (default: enabled)])],
[enable_curses=$enableval],
[enable_curses=yes])
AC_ARG_ENABLE(x11,
[AS_HELP_STRING([--enable-x11], [Enables X11 frontend (default: enabled)])],
[enable_x11=$enableval],
[enable_x11=yes])
AC_ARG_ENABLE(sdl,
[AS_HELP_STRING([--enable-sdl], [Enables SDL frontend (default: disabled)])],
[enable_sdl=$enableval],
[enable_sdl=no])
AC_ARG_ENABLE(win,
[AS_HELP_STRING([--enable-win], [Enables Windows frontend (default: disabled)])],
[enable_win=$enableval],
[enable_win=no])
AC_ARG_ENABLE(test,
[AS_HELP_STRING([--enable-test], [Enables test frontend (default: disabled)])],
[enable_test=$enableval],
[enable_test=no])
AC_ARG_ENABLE(stats,
[AS_HELP_STRING([--enable-stats], [Enables stats frontend (default: disabled)])],
[enable_stats=$enableval],
[enable_stats=no])
dnl Sound modules
AC_ARG_ENABLE(sdl_mixer,
[AS_HELP_STRING([--enable-sdl-mixer], [Enables SDL mixer sound support (default: disabled unless SDL enabled)])],
[enable_sdl_mixer=$enable_sdl_mixer],
[enable_sdl_mixer=$enable_sdl])
MAINFILES="\$(BASEMAINFILES)"
dnl curses checking
if test "$enable_curses" = "yes"; then
AM_PATH_NCURSESW(with_curses=yes, with_curses=no)
if test "$with_curses" = "yes"; then
AC_DEFINE(USE_NCURSES, 1, [Define to 1 if NCurses is found.])
AC_DEFINE(USE_GCU, 1, [Define to 1 if using the Curses frontend.])
CFLAGS="${CFLAGS} ${NCURSES_CFLAGS}"
LIBS="${LIBS} ${NCURSES_LIBS}"
MAINFILES="${MAINFILES} \$(GCUMAINFILES)"
fi
fi
AC_CHECK_FUNCS([mvwaddnwstr use_default_colors can_change_color])
dnl X11 checking
if test "$enable_x11" = "yes"; then
AC_PATH_XTRA
if test "x$have_x" != "xyes"; then
with_x11=no
else
AC_DEFINE(USE_X11, 1, [Define to 1 if using the X11 frontend and X11 libraries are found.])
CFLAGS="$CFLAGS $X_CFLAGS"
LIBS="${LIBS} ${X_PRE_LIBS} ${X_LIBS} -lX11 ${X_EXTRA_LIBS}"
MAINFILES="${MAINFILES} \$(X11MAINFILES)"
with_x11=yes
fi
fi
dnl SDL checking
if test "$enable_sdl" = "yes"; then
AM_PATH_SDL(1.2.10,,)
if test "$SDL_CONFIG" = "no"; then
with_sdl=no
else
AC_CHECK_LIB(SDL_image, IMG_LoadPNG_RW, with_sdl=yes, with_sdl=no)
AC_CHECK_LIB(SDL_ttf, TTF_Init, with_sdlx=yes, with_sdl=no)
if test "$with_sdl" = "yes"; then
AC_DEFINE(USE_SDL, 1, [Define to 1 if using the SDL interface and SDL is found.])
CFLAGS="${CFLAGS} ${SDL_CFLAGS}"
LIBS="${LIBS} ${SDL_LIBS} -lSDL_image -lSDL_ttf"
MAINFILES="${MAINFILES} \$(SDLMAINFILES)"
fi
fi
fi
dnl Windows checking
if test "$enable_win" = "yes"; then
AC_DEFINE(USE_WIN, 1, [Define to 1 if using the Windows interface.])
CFLAGS="${CFLAGS} -DWINDOWS -static -Iwin/include"
LDFLAGS="${LDFLAGS} -Lwin/lib"
LIBS="${LIBS} -mwindows -lwinmm"
dnl LIBS="${LIBS} -mwindows -lwinmm -lzlib -llibpng -lmsimg32"
dnl Note complete replacement of all main files
MAINFILES="\$(WINMAINFILES)"
fi
dnl SDL mixer checking
if test "$enable_sdl_mixer" = "yes"; then
AC_CHECK_LIB(SDL_mixer, Mix_OpenAudio, found_sdl_mixer=yes, found_sdl_mixer=no)
if test "$found_sdl_mixer" = "yes"; then
AC_DEFINE(SOUND_SDL, 1, [Define to 1 if using SDL_mixer sound support and it's found.])
if test "$with_sdl" = "yes"; then
LIBS="${LIBS} -lSDL_mixer"
else
SDL_CFLAGS=`sdl-config --cflags`
CFLAGS="${CFLAGS} ${SDL_CFLAGS}"
SDL_LIBS=`sdl-config --libs`
LIBS="${LIBS} ${SDL_LIBS} -lSDL_mixer"
fi
MAINFILES="${MAINFILES} \$(SNDSDLFILES)"
fi
fi
LIBS="${LIBS} -lm"
dnl Test checking
if test "$enable_test" = "yes"; then
AC_DEFINE(USE_TEST, 1, [Define to 1 to build the test frontend])
MAINFILES="${MAINFILES} \$(TESTMAINFILES)"
fi
dnl Stats checking
LDFLAGS_SAVE="$LDFLAGS"
if test "$enable_stats" = "yes"; then
# SQLite3 detection
SQLITE3_OK=yes
AC_CHECK_HEADER(sqlite3.h, [], [
SQLITE3_OK=missing
for sqlite3_path in $SEARCH_DIR_HEADERS; do
if test "x$ac_cv_header_sqlite3_h" != xyes; then
unset ac_cv_header_sqlite3_h
AC_CHECK_HEADER($sqlite3_path/sqlite3.h,
[
SQLITE3_CFLAGS="-I$sqlite3_path"
SQLITE3_OK=yes
]
)
fi
done
])
if test "x$SQLITE3_OK" = xyes; then
AC_CHECK_LIB(sqlite3, sqlite3_open, [
SQLITE3_LIBS="-lsqlite3"
], [
SQLITE3_OK=missing
for sqlite3_path in $SEARCH_DIR_LIBS; do
if test "x$ac_cv_lib_sqlite3_sqlite3_open" != xyes; then
unset ac_cv_lib_sqlite3_sqlite3_open
LDFLAGS="${LDFLAGS_SAVE} -L$sqlite3_path"
AC_CHECK_LIB(sqlite3, sqlite3_open, [
SQLITE3_LDFLAGS="-L$sqlite3_path"
SQLITE3_LIBS="-lsqlite3"
SQLITE3_OK=yes
])
fi
done
])
fi
if test "x$SQLITE3_OK" = xyes; then
AC_DEFINE(USE_STATS, 1, [Define to 1 to build the stats frontend])
CFLAGS="${CFLAGS} ${SQLITE3_CFLAGS}"
LDFLAGS="${LDFLAGS_SAVE} ${SQLITE3_LDFLAGS}"
LIBS="${LIBS} ${SQLITE3_LIBS}"
MAINFILES="${MAINFILES} \$(STATSMAINFILES)"
AC_SUBST(USE_STATS, 1)
else
AC_MSG_ERROR(Could not find sqlite3 library; disabling stats)
enable_stats=no
AC_DEFINE(USE_STATS, 0, [Define to 0 to omit the stats frontend])
LDFLAGS="$LDFLAGS_SAVE"
AC_SUBST(USE_STATS, 0)
fi
fi
# We are careful not to sanitize the temp programs that configure creates,
# since there is at least one case where configure generates a memory leak.
# asan then changes the return value of the process from 0 to 1 causing
# configure to fail. But I think we are done with this checking now, so add
# in the SANITIZE_FLAGS in the appropriate places:
CFLAGS="${CFLAGS} ${SANITIZE_FLAGS}"
LDFLAGS="${LDFLAGS} ${SANITIZE_FLAGS}"
AC_SUBST(MAINFILES, ${MAINFILES})
AC_CONFIG_FILES([mk/buildsys.mk mk/extra.mk mk/sinc@&[email protected]])
AC_OUTPUT
if test "x$with_private_dirs" = "xyes"; then
displayedvardatadir="(not used)"
else
displayedvardatadir="$vardatadir"
fi
if test "x$with_no_install" = "xyes"; then
displayedprefix="(not used)"
else
displayedprefix="$prefix"
fi
echo
echo "Configuration:"
echo
echo " Install path: ${displayedprefix}"
echo " binary path: ${bindir}"
echo " config path: ${configdir}"
echo " lib path: ${libdatadir}"
echo " doc path: ${docdatadir}"
echo " var path: ${displayedvardatadir}"
if test "x$wsetgid" = "xyes"; then
echo " (as group ${SETEGID})"
elif test "x$with_private_dirs" = "xyes"; then
echo " (with private save and score files in ~/.angband/PosChengband/)"
fi
echo
echo "-- Frontends --"
if test "$enable_curses" = "yes"; then
if test "$with_curses" = "no"; then
echo "- Curses No; missing libraries"
else
echo "- Curses Yes"
fi
else
echo "- Curses Disabled"
fi
if test "$enable_x11" = "yes"; then
if test "$with_x11" = "no"; then
echo "- X11 No; missing libraries"
else
echo "- X11 Yes"
fi
else
echo "- X11 Disabled"
fi
if test "$enable_sdl" = "yes"; then
if test "$with_sdl" = "no"; then
echo "- SDL No; missing libraries"
else
echo "- SDL Yes"
fi
else
echo "- SDL Disabled"
fi
if test "$enable_win" = "yes"; then
if test "$with_sdl" = "no"; then
echo "- Windows No; missing libraries"
else
echo "- Windows Yes"
fi
else
echo "- Windows Disabled"
fi
if test "$enable_test" = "yes"; then
echo "- Test Yes"
else
echo "- Test No"
fi
if test "$enable_stats" = "yes"; then
echo "- Stats Yes"
else
echo "- Stats No"
fi
echo
if test "$enable_sdl_mixer" = "yes"; then
if test "$found_sdl_mixer" = "no"; then
echo "- SDL sound No; missing libraries"
else
echo "- SDL sound Yes"
fi
else
echo "- SDL sound Disabled"
fi