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Necromancer Tutorials
Here are some useful settings for using Devour in combat. This will properly prepare a corpse for consumption and cast Devour until you are free of wounds visible on HEALTH. You can replace Consume Flesh here, but it will only be cast once per corpse.
stop_hunting_if_bleeding: false
necromancer_healing:
Devour:
abbrev: devo
mana: 20
cambrinth:
- 10
This will first PRESERVE then HARVEST corpses. It will discard any material harvested below mediocre quality, and check the container for material, stowing if less than the number indicated is found.
Thanatology:
ritual_type: harvest
heal: true
store: true
harvest_container: back
harvest_count: 5
Use the cycle setting in ritual_type
. This chooses between 'dissect', 'harvest' and 'preserve' depending on the mindstate of First Aid and Skinning. If both are nearly mind locked then preserve is done.
Thanatology:
ritual_type: cycle
heal: true
store: true
harvest_container: back
harvest_count: 5
Using a zombie requires a waggle set called 'zombie' and some settings under the zombie
heading in your settings file. If you have no idea about waggle sets then look at Waggle Sets for a tutorial. Zombies are always unsummoned at the end of a hunt.
You need a waggle set called 'zombie'. It needs to contain the CfB spell. In the future this might contain spells like Reverse Putrecation
waggle_sets:
zombie:
Call from Beyond:
mana: 30
cambrinth:
- 32
zombie:
make: false # Make a zombie during combat? Uses CfB settings from the zombie spell set.
summon: false # Summon zombie during combat?
stance: offense # Zombie stance to set once summoned
behavior: aggressive # Zombie behavior to set once summoned
Attunement gets trained with the ;attunement
script or with - Attunement
listed in your crossing-training skills list. It powerwalks in town (usually).
You can define your own attunement rooms for power walking. Make a list of room id's to have the attunement training script walk you through them.
attunement_rooms:
- 123
- 1234
- 12345
This power-walks through each room in the list.
You can also supply a waggle set called 'attunement' to precast any spells you'd like such as EotB or RoG before the walk starts.
waggle_sets:
attunement:
Eyes of the Blind:
abbrev: eotb
cambrinth:
- 48
zombie:
Call from Beyond:
mana: 30
cambrinth:
- 32