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equipmanager.lic
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=begin
Documentation: https://elanthipedia.play.net/Lich_script_repository#equipmanager
=end
custom_require.call(%w[common common-items])
class EquipmentManager
def initialize(settings = nil)
items(settings)
end
def items(settings = nil)
return @items if @items
settings ||= get_settings
@gear_sets = {}
settings.gear_sets.each { |set_name, gear_list| @gear_sets[set_name] = gear_list.flatten.uniq }
@sort_head = settings.sort_auto_head
@items = settings.gear.map { |item| DRC::Item.new(name: item[:name], leather: item[:is_leather], hinders_locks: item[:hinders_lockpicking], worn: item[:is_worn], swappable: item[:swappable], tie_to: item[:tie_to], adjective: item[:adjective], bound: item[:bound], wield: item[:wield], transforms_to: item[:transforms_to], transform_verb: item[:transform_verb], transform_text: item[:transform_text], lodges: item[:lodges], ranged: item[:ranged], needs_unloading: item[:needs_unloading], skip_repair: item[:skip_repair], container: item[:container]) }
end
def remove_gear_by(&_block)
combat_items = get_combat_items
gear = desc_to_items(combat_items).select { |item| yield(item) }
gear.each { |item| remove_item(item) }
gear
end
def wear_items(items_list)
items_list.each { |item| wear_item?(item) }
DRC.bput('sort auto head', /^Your inventory is now arranged/) if @sort_head
end
def wear_equipment_set?(set_name)
return false unless set_name
worn_items = desc_to_items(@gear_sets[set_name])
echo("expected worn items:#{worn_items.map(&:short_name).join(',')}") if UserVars.equipmanager_debug
unless worn_items
echo("Could not find gear set #{set_name}")
return false
end
combat_items = get_combat_items
remove_unmatched_items(combat_items, worn_items)
lost_items = wear_missing_items(worn_items, combat_items)
notify_missing(lost_items)
DRC.bput('sort auto head', /^Your inventory is now arranged/) if @sort_head
lost_items.empty?
end
def desc_to_items(descs)
descs.map { |description| item_by_desc(description) }.compact
end
def item_by_desc(description)
items.find { |item| item.short_regex =~ description }
end
def notify_missing(lost_items)
return unless lost_items && !lost_items.empty?
DRC.beep
echo 'MISSING EQUIPMENT: Please verify these items are in a closed container and not lost:'
echo lost_items.map(&:short_name).join(', ').to_s
pause
DRC.beep
end
def wear_missing_items(worn_items, combat_items)
if UserVars.equipmanager_debug
echo('wearing missing items between these two sets')
echo(combat_items.join(',').to_s)
echo(worn_items.map(&:short_name).join(',').to_s)
end
missing_items = worn_items
.reject { |item| combat_items.find { |c_item| item.short_regex =~ c_item } }
.reject { |item| [DRC.right_hand, DRC.left_hand].grep(item.short_regex).any? ? (stow_weapon(item.short_name) || true) : false }
echo("wear missing items #{missing_items}") if !missing_items.empty? && UserVars.equipmanager_debug
missing_items.reject { |item| wear_item?(item) }
end
def remove_unmatched_items(combat_items, worn_items)
if UserVars.equipmanager_debug
echo('removing unmatched items between these two sets')
echo(combat_items.join(',').to_s)
echo(worn_items.map(&:short_name).join(',').to_s)
end
combat_items
.reject { |description| worn_items.find { |item| item.short_regex =~ description } }
.map { |description| items.find { |item| item.short_regex =~ description } }
.compact
.each { |item| remove_item(item) }
end
def get_combat_items
DRC.bput('inv combat', 'Use INVENTORY HELP for more options')
snapshot = reget(40)
if snapshot.grep(/All of your combat|You aren't wearing anything like that/).any? &&
snapshot.grep(/Use INVENTORY HELP/).any?
snapshot
.map(&:strip)
.reverse
.take_while { |item| !['All of your combat equipment:', "You aren't wearing anything like that."].include?(item) }
.drop_while { |item| item != '[Use INVENTORY HELP for more options.]' }
.drop(1)
.reverse
else
get_combat_items
end
end
def worn_items(list)
filter_gear = desc_to_items(list)
gear = desc_to_items(get_combat_items)
gear.select { |x| filter_gear.include?(x) }
end
def remove_item(item)
result = DRC.bput("remove my #{item.short_name}", "You .*#{item.name}", 'The leather gauntlets slide', 'Without any effort', 'you manage to loosen', "You need a free hand for that", "You'll need both hands free to do that", "then constricts tighter around your")
waitrt?
case result
when /then constricts tighter around your/
# Items that auto-repair, like exoskeletal armor,
# may have a timer on them that prevents you removing them.
DRC.message("The #{item.short_name} is not ready to be removed yet. Try again later.")
return false
when /You need a free hand for that/, /You'll need both hands free to do that/
# We may need to empty our hands to remove the item.
# For example, exoskeletal armor requires two hands.
temp_left_item = DRC.left_hand
temp_right_item = DRC.right_hand
# Lower the items because that preserves loaded bows.
# Stowing them in a container would require unloading.
did_lower = [temp_left_item, temp_right_item].compact.all? { |item_in_hand| DRCI.lower_item?(item_in_hand) }
if did_lower
remove_item(item)
else
DRC.message("*** Unable to empty your hands to remove #{item.short_name} ***")
end
# Pick up the items in reverse order you lowered them
# so that they end up in the correct hands again.
DRCI.get_item_if_not_held?(temp_right_item)
DRCI.get_item_if_not_held?(temp_left_item)
# In case they end up in different hands, swap.
DRC.bput('swap', /You move/, /^Will alone cannot conquer the paralysis/) if (DRC.left_hand != temp_left_item || DRC.right_hand != temp_right_item)
else
# If removing item transforms it (e.g. exoskeletal armor => orb) then continue with the transformed item.
if item.transforms_to && DRCI.in_hands?(item.transforms_to)
item = item_by_desc(item.transforms_to)
end
if item.tie_to
stow_helper("tie my #{item.short_name} to my #{item.tie_to}", item.short_name, *DRCI::TIE_ITEM_SUCCESS_PATTERNS, *DRCI::TIE_ITEM_FAILURE_PATTERNS)
elsif item.wield
stow_helper("sheath my #{item.short_name}", item.short_name, 'Sheathing', 'You sheathe', 'You .* unload', 'You secure your', 'You slip', 'You hang', 'You .* strap', "Sheathe your .* where?")
elsif item.container
stow_helper("put my #{item.short_name} into my #{item.container}", item.short_name, *DRCI::PUT_AWAY_ITEM_SUCCESS_PATTERNS, *DRCI::PUT_AWAY_ITEM_FAILURE_PATTERNS)
elsif /more room|too long to fit/ =~ DRC.bput("stow my #{item.short_name}", 'You put', 'You should unload', 'You easily strap', 'You secure your', 'There isn\'t any more room', 'straps have all been used', 'is too long to fit')
wear_item?(item)
end
end
waitrt?
end
def wear_item?(item)
if item.nil?
echo('failed to match an item, try turning on debugging with ;e UserVars.equipmanager_debug = true')
return false
end
if get_item?(item)
DRCI.wear_item?(item.short_name)
return true
end
return false
end
# This method is deprecated in favor of the one that follows the `?` predicate convention.
def wield_weapon_offhand(description, skill = nil)
wield_weapon_offhand?(description, skill)
end
# Wields weapon into your left hand.
# Handles swapping the weapon to desired weapon skill (e.g. bastard swords, bar maces, ristes).
def wield_weapon_offhand?(description, skill = nil)
return unless description && !description.empty?
weapon = item_by_desc(description)
unless weapon
DRC.message("Failed to match a weapon for #{description}:#{skill}")
return false
end
if get_item?(weapon)
swap_to_skill?(weapon.name, skill) if skill && weapon.swappable
if DRCI.in_right_hand?(weapon)
case DRC.bput('swap', /^You move/, /^Will alone cannot conquer the paralysis/)
when /^You move/
return true
else
return false
end
end
end
return false
end
# This method is deprecated in favor of the one that follows the `?` predicate convention.
def wield_weapon(description, skill = nil)
wield_weapon?(description, skill)
end
# Wields weapon into your right hand.
# If the skill to swap to is 'Offhand Weapon' then will swap it to your left hand.
# Handles swapping the weapon to desired weapon skill (e.g. bastard swords, bar maces, ristes).
def wield_weapon?(description, skill = nil)
return unless description && !description.empty?
offhand = skill == 'Offhand Weapon'
weapon = item_by_desc(description)
unless weapon
DRC.message("Failed to match a weapon for #{description}:#{skill}")
return false
end
if [DRC.left_hand, DRC.right_hand].grep(weapon.short_regex).any?
stow_weapon
end
if get_item?(weapon)
swap_to_skill?(weapon.name, skill) if skill && weapon.swappable
if offhand && DRC.right_hand
case DRC.bput('swap', /^You move/, /^Will alone cannot conquer the paralysis/)
when /^You move/
return true
else
return false
end
end
end
return false
end
def get_item?(item)
return true if DRCI.in_hands?(item)
if item.wield
case DRC.bput("wield my #{item.short_name}", 'You draw', 'You deftly remove', 'You slip', 'With a flick of your wrist you stealthily unsheathe', 'Wield what', 'Your right hand is too injured', 'Your left hand is too injured')
when 'Your right hand is too injured', 'Your left hand is too injured', 'Wield what'
return false
else
return true
end
elsif item.transforms_to
item = item_by_desc(item.transforms_to)
item.worn ? get_item_helper(item, :worn) : get_item_helper(item, :stowed)
get_item_helper(item, :transform)
elsif (item.tie_to && get_item_helper(item, :tied)) || (item.worn && get_item_helper(item, :worn)) || (item.container && DRCI.get_item(item.short_name, item.container)) || get_item_helper(item, :stowed)
true
else
echo("Could not find #{item.short_name} anywhere.")
false
end
end
def is_listed_item?(desc)
items.find { |item| item.short_regex =~ desc }
end
def return_held_gear(gear_set = 'standard')
return unless DRC.right_hand || DRC.left_hand
todo = [DRC.left_hand, DRC.right_hand].compact
worn_items = desc_to_items(@gear_sets[gear_set])
todo.all? do |held_item|
if (info = worn_items.find { |item| item.short_regex =~ held_item })
unload_weapon(info.short_name) if info.needs_unloading
stow_helper("wear my #{info.short_name}", info.short_name, 'You sling', 'You attach', 'You .* unload', 'You strap', 'You slide', 'You work your way into', 'You spin', '^You ', 'You carefully loop', 'slide effortlessly onto your', 'You slip', /^A brisk chill rushes through you/)
true
elsif (info = items.find { |item| item.short_regex =~ held_item })
unload_weapon(info.short_name) if info.needs_unloading
if info.tie_to
stow_helper("tie my #{info.short_name} to #{info.tie_to}", info.short_name, 'You attach', 'you tie', 'You are a little too busy', 'Your wounds hinder your ability to do that')
elsif info.wield
stow_helper("sheath my #{info.short_name}", info.short_name, 'Sheathing', 'You sheathe', 'You .* unload', 'You secure your', 'You slip', 'You hang', 'You .* strap')
elsif info.container
stow_helper("put my #{info.short_name} into my #{info.container}", info.short_name, *DRCI::PUT_AWAY_ITEM_SUCCESS_PATTERNS, *DRCI::PUT_AWAY_ITEM_FAILURE_PATTERNS)
else
stow_helper("stow my #{info.short_name}", info.short_name, 'You put', 'You should unload', 'You easily strap', 'You secure your')
end
true
else
false
end
end
end
def empty_hands
return_held_gear || DRCI.stow_hands
end
def verb_data(item)
{
worn: {
verb: 'remove',
matches: [/^You .*#{item.short_regex}/, /^You (get|sling|pull|work|loosen|slide|remove|yank|unbuckle).*#{item.name}/, 'you tug', 'Remove what', "You aren't wearing that", 'slide themselves off of your', 'you manage to loosen', /^A brisk chill leaves you as you/],
failures: [/^You (get|sling|pull|work|slide|remove|yank|unbuckle) $/],
failure_recovery: proc { |noun| DRC.bput("wear my #{noun}", '^You ') },
exhausted: ['Remove what', "You aren't wearing that"]
},
tied: {
verb: 'untie',
matches: [/^You .*#{item.short_regex}/, "^You remove.*#{item.name}", /^.*you untie your .*#{item.short_regex} from it./, '^What were you referring', '^Untie what', '^You are a little too busy', '^You are a bit too busy'],
failures: ['You remove', /^You are a little too busy/, /^You are a bit too busy/],
failure_recovery: proc { |_noun, item_to_recover, *matches|
case matches
when ['You are a little too busy']
DRC.retreat
get_item?(item_to_recover)
when ['You are a bit too busy']
DRC.stop_playing
get_item?(item_to_recover)
else
stow_weapon
end
},
exhausted: ['What were you referring', 'Untie what']
},
stowed: {
verb: 'get',
matches: [/^You .*#{item.short_regex}/, "^You .*#{item.name}", '^The.* slides easily out', '^What were you referring', 'But that is already', 'You are already'],
failures: ['You get', /But that is already/],
failure_recovery: proc { |noun| DRC.bput("stow my #{noun}", 'You put', 'But that is already in') },
exhausted: ['What were you referring']
},
transform: {
verb: item.transform_verb,
matches: [item.transform_text],
failures: ["You'll need a free hand to do that!", "You don't seem to be holding"],
failure_recovery: proc do |noun|
fput('stow left') if DRC.left_hand && DRC.left_hand !~ /#{noun}/i
fput('stow right') if DRC.right_hand && DRC.right_hand !~ /#{noun}/i
item.worn ? DRC.bput("remove my #{noun}", '^You') : DRC.bput("get my #{noun}", '^You')
DRC.bput("#{item.transform_verb} my #{item.short_name}", verb_data(item)[:matches])
end,
exhausted: ['What were you referring']
}
}
end
def get_item_helper(item, type)
return false unless item
data = verb_data(item)[type]
snapshot = [DRC.left_hand, DRC.right_hand]
waitrt?
response = DRC.bput("#{data[:verb]} my #{item.short_name}", *data[:matches])
waitrt?
case response
when 'You are already holding'
return true
when *data[:exhausted]
return false
when *data[:failures]
data[:failure_recovery].call(item.name, item, response)
else
pause 0.05 while snapshot == [DRC.left_hand, DRC.right_hand]
return true
end
end
# Turns a weapon so that it can be used as a different weapon.
# Examples include Damaris weapons.
def turn_to_weapon?(old_noun, new_noun)
return true if old_noun == new_noun
result = DRC.bput("turn my #{old_noun} to #{new_noun}", /^Turn what?/i, /^Which weapon did you want to pull out/i, /^Your .*\b#{old_noun}.* shifts .*/i)
waitrt? # turning may incur roundtime
case result
when /^Your .*\b#{old_noun}.* shifts .* before resolving itself into .*\b#{new_noun}/i
true
else
false
end
end
# Swaps a weapon so that it can be used for a different skill.
# Examples include bastard swords, bar maces, and ristes.
def swap_to_skill?(noun, skill)
if noun =~ /\bfan\b/i
command = skill =~ /edged/i ? 'open' : 'close'
DRC.bput("#{command} my fan", 'you snap', 'already')
return true
end
proper_skill = case skill
when /^he$|heavy edge|large edge|one-handed/i
'heavy edged'
when /^2he$|^the$|twohanded edge|two-handed edge/i
'two-handed edged'
when /^hb$|heavy blunt|large blunt/i
'heavy blunt'
when /^2hb$|^thb$|twohanded blunt|two-handed blunt/i
'two-handed blunt'
when /^se$|small edged|light edge|medium edge/i
'(light edged|medium edged)'
when /^sb$|small blunt|light blunt|medium blunt/i
'(light blunt|medium blunt)'
when /^lt$|light thrown/i
'light thrown'
when /^ht$|heavy thrown/i
'heavy thrown'
when /stave/i
'(short|quarter) staff'
when /polearms/i
'(halberd|pike)'
when /^ow$|offhand weapon/i
return true # just use weapon in your left hand
else
DRC.message("Unsupported weapon swap: #{noun} to #{skill}. Please report this to https://github.com/elanthia-online/dr-scripts/issues")
return false
end
# All possible weapon skills to swap into.
weapon_skills = [
'light edged',
'medium edged',
'heavy edged',
'two-handed edged',
'light blunt',
'medium blunt',
'heavy blunt',
'two-handed blunt',
'light thrown',
'heavy thrown',
'short staff',
'quarter staff',
'halberd',
'pike'
]
failure_matches = [
/You have nothing to swap/,
/Your (left|right) hand is too injured/,
/Will alone cannot conquer the paralysis that has wracked your body/,
/^You move a .* to your (left|right) hand/
]
# The spaces in the regex are deliberate
skill_match = / #{proper_skill} /i
swapped_count = 0
loop do
pause 0.25
# Avoid infinite loop where weapon can't swap to desired skill.
return false if swapped_count > weapon_skills.length
# Try to swap weapon to desired skill.
case DRC.bput("swap my #{noun}", skill_match, /\b#{noun}\b.*(#{weapon_skills.join('|')})/, "You must have two free hands", *failure_matches)
when /You must have two free hands/
fput('stow left') if DRC.left_hand && DRC.left_hand !~ /#{noun}/i
fput('stow right') if DRC.right_hand && DRC.right_hand !~ /#{noun}/i
next
when *failure_matches
return false
when skill_match
return true
end
swapped_count = swapped_count + 1
end
end
def unload_weapon(name)
# Phrases to match:
# (hidden) You remain concealed by your surroundings, convinced that your unloading of the <weapon> went unobserved.
# (hidden) You unload your <weapon> while blended in with your surroundings, but cannot shake the feeling that you drew attention to yourself.
# (one hand empty) You unload the <weapon>.
# (hands full) Your <ammo> falls from your <weapon> to your feet.
case DRC.bput("unload my #{name}", /^You unload/, /^Your .* fall.*to your feet\.$/, 'As you release the string', /^You .* unloading/, 'But your .* isn\'t loaded', 'You can\'t unload such a weapon', 'You don\'t have a ranged weapon to unload', 'You must be holding the weapon to do that')
when /^(?:Your .*?\b(?<ammo>[\w]+)\b fall.* from your .* to your feet\.)$/
# Ammo fell to ground because hands are full.
# Lower weapon, stow ammo, then pick it back up.
ammo = Regexp.last_match[:ammo]
DRC.bput("lower ground left", "You lower") if DRCI.in_left_hand?(name)
DRC.bput("lower ground right", "You lower") if DRCI.in_right_hand?(name)
DRCI.put_away_item?(ammo)
DRC.bput("get my #{name}", "You get", "You pick")
when /^(You unload|You .* unloading)/
# Ammo is in hand, stow whichever hand isn't holding the weapon.
DRC.bput("stow left", "You put") unless DRCI.in_left_hand?(name)
DRC.bput("stow right", "You put") unless DRCI.in_right_hand?(name)
end
waitrt?
end
def stow_weapon(description = nil)
unless description
return unless DRC.right_hand || DRC.left_hand
stow_weapon(DRC.right_hand) if DRC.right_hand
stow_weapon(DRC.left_hand) if DRC.left_hand
return
end
weapon = item_by_desc(description)
return unless weapon
# Is this a weapon that needs to be unloaded before it is put away?
# This is an optimization attempt so that the script
# isn't trying to unload every weapon that gets put away.
# Would be silly to try "unload my scimitar" wouldn't it? :grins:
unload_weapon(weapon.short_name) if weapon.needs_unloading
if weapon.wield
stow_helper("sheath my #{weapon.short_name}", weapon.short_name, 'Sheathing', 'You sheathe', 'You .* unload', 'close the fan', 'You secure your', 'You slip', 'You hang', 'You strap', "You don't seem to be able to move", 'You easily strap', 'is too small to hold that', 'is too wide to fit', 'With a flick of your wrist you stealthily sheathe', '^The .* slides easily', "There's no room", "Sheathe your .* where?", 'Your (left|right) hand is too injured')
elsif weapon.worn
stow_helper("wear my #{weapon.short_name}", weapon.short_name, 'You sling', 'You attach', 'You .* unload', 'You slide', 'You place', 'close the fan', 'You hang', 'You spin', 'You strap', 'You put', 'You carefully loop', "You don't seem to be able to move", "You are already wearing", "You work your way into", 'slide effortlessly onto your', "You can't wear")
elsif !weapon.tie_to.nil?
stow_helper("tie my #{weapon.short_name} to my #{weapon.tie_to}", weapon.short_name, 'You attach', 'close the fan', 'you tie', 'You are a little too busy', "You don't seem to be able to move", 'Your wounds hinder your ability to do that', 'You must be holding')
elsif weapon.transforms_to
stow_helper("#{weapon.transform_verb} my #{weapon.short_name}", weapon.short_name, weapon.transform_text)
stow_weapon(weapon.transforms_to)
elsif weapon.container
stow_helper("put my #{weapon.short_name} in my #{weapon.container}", weapon.short_name, "You put .*#{weapon.name}", *DRCI::PUT_AWAY_ITEM_SUCCESS_PATTERNS, *DRCI::PUT_AWAY_ITEM_FAILURE_PATTERNS)
else
stow_helper("stow my #{weapon.short_name}", weapon.short_name, "You put .*#{weapon.name}", 'You .* unload', 'close the fan', 'You easily strap', "You don't seem to be able to move", 'You secure', 'is too small to hold that', 'is too wide to fit', 'You hang', '^The .* slides easily', "There's no room")
end
end
def stow_helper(action, weapon_name, *accept_strings)
case DRC.bput(action, accept_strings)
when /unload/
unload_weapon(weapon_name)
stow_helper(action, weapon_name, accept_strings)
when /close the fan/
fput("close my #{weapon_name}")
stow_helper(action, weapon_name, accept_strings)
when /You are a little too busy/
DRC.retreat
stow_helper(action, weapon_name, accept_strings)
when /You don't seem to be able to move/
pause 1
stow_helper(action, weapon_name, accept_strings)
when /is too small to hold that/
fput("swap my #{weapon_name}")
stow_helper(action, weapon_name, accept_strings)
when /Your wounds hinder your ability to do that/, /Sheathe your .* where/
stow_helper("stow my #{weapon_name}", weapon_name, 'You put', 'You should unload', 'You easily strap', 'You secure your')
end
end
end