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coordinator.lic
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coordinator.lic
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custom_require.call(%w[common common-travel common-items common-arcana events])
class Coordinator
def initialize(debug)
UserVars.coordinator_timers ||= {}
@debug = debug
@settings = get_settings
@hunting_tasks = @settings.coordinator_hunting_tasks
@hunting_tasks.each { |task| task[:type] = :hunting }
@town_tasks = @settings.coordinator_town_tasks
@town_tasks.each { |task| task[:type] = :town }
@cleanup_tasks = @settings.coordinator_hunting_cleanup
@cleanup_tasks.each { |task| task[:type] = :cleanup }
@song_list = get_data('perform').perform_options
prepare_tasks
Flags.add('coord-song', 'you finish playing')
DRCA.release_cyclics
loop do
break unless run_next_task
end
end
def run_next_task
return unless (task = get_next_task)
echo("Found task to execute: #{task}") if @debug
case task[:type]
when :hunting
run_hunting_task(task)
when :town
run_town_task(task)
when :idle
run_idle_task
end
update_predicates_for_completed_task(task)
true
end
def get_next_task
[@cleanup_tasks, @hunting_tasks, @town_tasks].each do |task_list|
task_list.reject! { |task| task[:deleted] }
end
cleanup_task || town_task || hunting_task || default_hunting_task || idle_task
end
def cleanup_task
@cleanup_tasks.select { |task| task[:marked] }.find { |task| predicate_met?(task) }
end
def hunting_task
@hunting_tasks.find { |task| predicate_met?(task) }
end
def town_task
@town_tasks.find { |task| predicate_met?(task) }
end
def default_hunting_task
@hunting_tasks.find { |task| task[:default] }
end
def idle_task
{ type: :idle }
end
def predicate_met?(task)
echo("Checking predicates for task: #{task}") if @debug
start = evaluate_predicate?(task[:start_on])
if start && !(task[:stop_on].nil? || task[:stop_on].empty?)
start = !evaluate_predicate?(task[:stop_on])
end
start
end
def evaluate_predicate?(predicate)
return true if predicate.nil? || predicate.empty?
unless predicate.size == 1
raise ArgumentError, "Predicate with multiple keys: #{predicate}"
end
key = predicate.keys.first
value = predicate[key]
case key
when 'or'
value.any? { |member| evaluate_predicate?(member) }
when 'and'
value.all? { |member| evaluate_predicate?(member) }
when 'skill_less_than', 'skill_under'
echo("Checking skill #{value['skill']} < #{value['target']}") if @debug
skill_less_than?(value['skill'], value['target'])
when 'skill_over'
echo("Checking skill #{value['skill']} > #{value['target']}") if @debug
skill_greater_than?(value['skill'], value['target'])
when 'any_skill_less_than', 'any_skill_under'
echo("Checking skills #{value['skills']} < #{value['target']}") if @debug
value['skills'].any? { |skill| skill_less_than?(skill, value['target']) }
when 'after_every_hunt'
echo("Checking hunt counter #{value['key']}: #{@hunt_counters[value['key']]}") if @debug
@hunt_counters[value['key']] > 0
when 'on_first_run'
echo("Checking first-run counter #{value['key']}: #{@first_run_counters[value['key']]}") if @debug
@first_run_counters[value['key']]
when 'boxes_over'
@num_boxes > value
when 'boxes_under'
@num_boxes < value
when 'encumbrance_over'
DRC.check_encumbrance > value
when 'timer'
Time.now > get_time(value)
when 'predicate'
unless all_predicates.include? value
raise ArgumentError, "Predicate not in whitelist: #{value}"
end
send(value)
else
raise ArgumentError, "Unknown predicate type: #{key}"
end
end
def prepare_tasks
update_box_count
@local_timers = {}
@cleanup_tasks.each { |task| task[:marked] = !task[:skip_first_run] }
end
def terminal_predicates(task)
predicates = []
(predicates << task[:start_on]) if task[:start_on]
(predicates << task[:stop_on]) if task[:stop_on]
predicates.map { |pred| terminal_predicates_helper(pred) }.flatten
end
def terminal_predicates_helper(predicate)
return [] if predicate.nil? || predicate.empty?
unless predicate.size == 1
raise ArgumentError, "Predicate with multiple keys: #{predicate}"
end
key = predicate.keys.first
value = predicate[key]
case key
when 'or', 'and'
value.map { |member| terminal_predicates_helper(member) }.flatten
else
[predicate]
end
end
def get_timers(task)
terminal_predicates(task).select { |pred| pred.keys.first == 'timer' }
.map { |pred| pred['timer'] }
end
def update_predicates_for_completed_task(task)
if task[:type] == :cleanup
task[:marked] = false
elsif task[:type] == :hunting && !task[:no_cleanup]
@cleanup_tasks.each { |task| task[:marked] = true }
end
get_timers(task).each { |timer| reset_timer(timer) }
end
def reset_timer(timer)
reset_time = Time.now + timer['time']
if timer['global']
echo("Resetting global timer: #{timer}") if @debug
UserVars.coordinator_timers[timer['key']] = reset_time
else
echo("Resetting local timer: #{timer}") if @debug
@local_timers[timer['key']] = reset_time
end
end
def get_time(timer)
if timer['global']
UserVars.coordinator_timers[timer['key']] || (Time.now - 1)
else
@local_timers[timer['key']] || (Time.now - 1)
end
end
def skill_less_than?(skill, target)
echo("Skill level is #{DRSkill.getxp(skill)}") if @debug
DRSkill.getxp(skill) < target
end
def skill_greater_than?(skill, target)
echo("Skill level is #{DRSkill.getxp(skill)}") if @debug
DRSkill.getxp(skill) > target
end
def update_box_count
@num_boxes = DRCI.count_all_boxes(@settings)
end
def run_idle_task
DRCT.walk_to @settings.safe_room
start_script('afk') unless Script.running? 'afk'
pause 60
end
def run_town_task(task)
echo("Running town task #{task}") if @debug
safe_room = @settings.safe_room
pause_script('sanowret-crystal') if task[:pause_sanowret]
if task[:walk_to]
case task[:walk_to]
when 'safe_room'
DRCT.walk_to(safe_room)
else
DRCT.walk_to(task[:walk_to])
end
end
DRC.wait_for_script_to_complete('buff', [task[:buff]]) if task[:buff]
if task[:town] && DRStats.necromancer?
DRC.wait_for_script_to_complete('release-necro')
end
if (action = task[:action])
unless all_actions.include? action
raise ArgumentError, "Action not in whitelist: #{action}"
end
send(action, task)
elsif (script = task[:script])
play_song?(false) if task[:play_song]
DRC.wait_for_script_to_complete(script, task[:args])
stop_play if task[:play_song]
else
raise ArgumentError, "Expected action or script: #{task}"
end
unpause_script('sanowret-crystal') if task[:pause_sanowret]
end
def run_hunting_task(task)
file = task[:file]
echo("Starting hunting-buddy with file #{file}") if @debug
pause_script('sanowret-crystal') if task[:pause_sanowret]
start_script('hunting-buddy', [file])
pause 5
next_check = Time.now + 60
while Script.running?('hunting-buddy')
if Time.now > next_check
$HUNTING_BUDDY.stop_hunting if task[:stop_on] && evaluate_predicate?(task[:stop_on])
next_check = Time.now + 60
end
pause 5
end
update_box_count
safe_room = @settings.safe_room
safe_room = task[:safe_room]['id'] if task[:safe_room]
DRCT.walk_to(safe_room)
unpause_script('sanowret-crystal') if task[:pause_sanowret]
end
#
# Predicates
#
def all_predicates
[
'hunt_done?',
'run_crossing_training?'
]
end
def hunt_done?
# TODO: would be nice to not have to double-check predicates here.
!hunting_task
end
def run_crossing_training?
@settings.crossing_training.any? { |skill| DRSkill.getxp(skill) < 28 }
end
#
# Actions
#
def all_actions
%w[
pick_boxes
train_performance
train_outfitting
train_engineering
train_forging
train_alchemy
crossing_training
infuse_osrel
check_favors
]
end
def pick_boxes(_task)
DRCT.walk_to(@settings.lockpick_room_id) if @settings.lockpick_room_id
if @settings.waggle_sets['locksmithing']
DRC.wait_for_script_to_complete('buff', ['locksmithing'])
end
DRC.wait_for_script_to_complete('pick')
update_box_count
end
def infuse_osrel(task)
if @settings.osrel_amount && DRSpells.active_spells['Osrel Meraud']
DRCA.infuse_om([email protected]_no_harness, @settings.osrel_amount)
else
echo '***OM IS DOWN OR NO osrel_amount***'
task[:deleted] = true
end
end
def check_favors(_task)
return unless @settings.favor_goal
/(\d+)/ =~ DRC.bput('favor', 'You currently have \d+', 'You are not currently')
favor_count = Regexp.last_match(1).to_i
return if favor_count >= @settings.favor_goal
if /could not/ =~ DRC.bput("tap my #{@settings.favor_god} orb", 'The orb is delicate', 'I could not find')
DRC.wait_for_script_to_complete('favor')
fput('stow my orb')
elsif rub_orb?
DRCT.walk_to(5865)
fput("get my #{@settings.favor_god} orb")
fput('put my orb on altar')
if favor_count + 1 < @settings.favor_goal
DRC.wait_for_script_to_complete('favor')
fput('stow my orb')
end
end
end
def rub_orb?
case DRC.bput("rub my #{@settings.favor_god} orb", 'not yet fully prepared', 'lacking in the type of sacrifice the orb requires', 'your sacrifice is properly prepared')
when 'not yet fully prepared'
false
when 'lacking in the type of sacrifice the orb requires'
false
when 'your sacrifice is properly prepared'
true
end
end
def train_performance(task)
return if play_song?(true)
echo '***UNABLE TO TRAIN PERFORMANCE, REMOVING IT FROM THE TRAINING LIST***'
task[:deleted] = true
end
def train_outfitting(_task)
DRC.wait_for_script_to_complete('workorders', ['Tailoring'])
DRC.wait_for_script_to_complete('sell-loot')
end
def train_alchemy(_task)
DRC.wait_for_script_to_complete('workorders', ['Remedies'])
DRC.wait_for_script_to_complete('sell-loot')
end
def train_engineering(_task)
DRC.wait_for_script_to_complete('workorders', ['Shaping'])
DRC.wait_for_script_to_complete('sell-loot')
end
def train_forging(_task)
DRC.wait_for_script_to_complete('workorders', ['Blacksmithing'])
DRC.wait_for_script_to_complete('sell-loot')
end
def crossing_training(_task)
start_script('crossing-training')
pause 5
target_skills = @settings.crossing_training.dup
while $CROSSING_TRAINER.running
target_skills.reject! { |skill| DRSkill.getxp(skill) >= 28 }
$CROSSING_TRAINER.stop if target_skills.empty?
pause 5
end
end
# Harvested wholesale from crossing-training
def play_song?(blocking = false)
return false if @no_instrument
return true if DRSkill.getxp('Performance') >= 28
UserVars.song = @song_list.first.first unless UserVars.song
@did_play = true
case DRC.bput("play #{UserVars.song}",
'dirtiness may affect your performance',
'slightest hint of difficulty',
'You begin a', 'You struggle to begin',
'You\'re already playing a song',
'You effortlessly begin', 'You begin some',
'You cannot play', 'Play on what instrument',
'now isn\'t the best time to be playing',
'Perhaps you should find somewhere drier before trying to play')
when 'Play on what instrument'
@no_instrument = true
return false
when 'now isn\'t the best time to be playing',
'Perhaps you should find somewhere drier before trying to play'
return true
when 'You cannot play'
DRC.wait_for_script_to_complete('safe-room')
when 'dirtiness may affect your performance'
if DRSkill.getrank('Performance') < 20
echo "Skipping cleaning of zills due to low rank of Performance: #{DRSkill.getrank('Performance')}"
return true
end
stop_play
clean_zills
return play_song?
when 'You begin a', 'You effortlessly begin', 'You begin some'
stop_play
UserVars.song = @song_list[UserVars.song] || @song_list.first.first
return play_song?
when 'You struggle to begin'
if UserVars.song != @song_list.first.first
stop_play
UserVars.song = @song_list.first.first
return play_song?
end
end
return true unless blocking
Flags.reset('coord-song')
pause 1 until Flags['coord-song']
true
end
def stop_play
return unless @did_play
return if @no_instrument
@did_play = false
DRC.bput('stop play', 'You stop playing your song',
'In the name of', "But you're not performing")
Flags['coord-song'] = true
end
def clean_zills
cloth = @settings.cleaning_cloth
DRC.bput('remove my zills', 'You slide')
DRC.bput("get my #{cloth}", 'You get')
loop do
case DRC.bput("wipe my zills with my #{cloth}", 'Roundtime', 'not in need of drying', 'You should be sitting up')
when 'not in need of drying'
break
when 'You should be sitting up'
DRC.fix_standing
next
end
pause 1
waitrt?
until /you wring a dry/i =~ DRC.bput("wring my #{cloth}", 'You wring a dry', 'You wring out')
pause 1
waitrt?
end
end
until /not in need of cleaning/i =~ DRC.bput("clean my zills with my #{cloth}", 'Roundtime', 'not in need of cleaning')
pause 1
waitrt?
end
DRC.bput('wear my zills', 'You slide')
DRC.bput("stow my #{cloth}", 'You put')
end
end
before_dying do
['hunting-buddy', 'crossing-training'].each do |script_name|
stop_script(script_name) if Script.running?(script_name)
end
end
Coordinator.new(true)