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common-summoning.lic
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common-summoning.lic
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# quiet
=begin
Documentation: https://elanthipedia.play.net/Lich_script_development#common-summoning
=end
custom_require.call(%w[common common-items common-moonmage])
module DRCS
module_function
def summon_weapon(moon = nil, element = nil, ingot = nil, skill = nil)
if DRStats.moon_mage?
DRCMM.hold_moon_weapon?
elsif DRStats.warrior_mage?
get_ingot(ingot, true)
case DRC.bput("summon weapon #{element} #{skill}", 'You lack the elemental charge', 'you draw out')
when 'You lack the elemental charge'
summon_admittance
summon_weapon(moon, element, nil, skill)
end
stow_ingot(ingot)
else
echo "Unable to summon weapons as a #{DRStats.guild}"
end
pause 1
waitrt?
DRC.fix_standing
end
def get_ingot(ingot, swap)
return unless ingot
DRC.bput("get my #{ingot} ingot", 'You get')
DRC.bput('swap', 'You move') if swap
end
def stow_ingot(ingot)
return unless ingot
DRC.bput("stow my #{ingot} ingot", 'You put')
end
def break_summoned_weapon(item)
return if item.nil?
DRC.bput("break my #{item}", 'Focusing your will', 'disrupting its matrix', "You can't break", "Break what")
end
def shape_summoned_weapon(skill, ingot = nil)
if DRStats.moon_mage?
skill_to_shape = { 'Staves' => 'blunt', 'Twohanded Edged' => 'huge', 'Large Edged' => 'heavy', 'Small Edged' => 'normal' }
shape = skill_to_shape[skill]
if DRCMM.hold_moon_weapon?
DRC.bput("shape #{identify_summoned_weapon} to #{shape}", 'you adjust the magic that defines its shape', 'already has', 'You fumble around')
end
elsif DRStats.warrior_mage?
get_ingot(ingot, false)
case DRC.bput("shape my #{identify_summoned_weapon} to #{skill}", 'You lack the elemental charge', 'You reach out', 'You fumble around', "You don't know how to manipulate your weapon in that way")
when 'You lack the elemental charge'
summon_admittance
shape_summoned_weapon(skill, nil)
end
stow_ingot(ingot)
else
echo "Unable to shape weapons as a #{DRStats.guild}"
end
pause 1
waitrt?
end
# Returns what kind of summoned weapon you're holding.
# Will be the <adj> <noun> like 'red-hot moonblade' or 'electric sword.
def identify_summoned_weapon
if DRStats.moon_mage?
return DRC.right_hand if DRCMM.is_moon_weapon?(DRC.right_hand)
return DRC.left_hand if DRCMM.is_moon_weapon?(DRC.left_hand)
elsif DRStats.warrior_mage?
weapon_regex = /^You tap (?:a|an|some)(?:[\w\s\-]+)((stone|fiery|icy|electric) [\w\s\-]+) that you are holding.$/
# For a two-worded weapon like 'short sword' the only way to know
# which element it was summoned with is by tapping it. That's the only
# way we can infer if it's a summoned sword or a regular one.
# However, the <adj> <noun> of the item we return must be what's in
# their hands, not what the regex matches in the tap.
return DRC.right_hand if DRCI.tap(DRC.right_hand) =~ weapon_regex
return DRC.left_hand if DRCI.tap(DRC.left_hand) =~ weapon_regex
else
echo "Unable to summon weapons as a #{DRStats.guild}"
end
end
def turn_summoned_weapon
case DRC.bput("turn my #{GameObj.right_hand.noun}", 'You lack the elemental charge', 'You reach out')
when 'You lack the elemental charge'
summon_admittance
turn_summoned_weapon
end
pause 1
waitrt?
end
def push_summoned_weapon
case DRC.bput("push my #{GameObj.right_hand.noun}", 'You lack the elemental charge', 'Closing your eyes', 'That\'s as')
when 'You lack the elemental charge'
summon_admittance
push_summoned_weapon
end
pause 1
waitrt?
end
def pull_summoned_weapon
case DRC.bput("pull my #{GameObj.right_hand.noun}", 'You lack the elemental charge', 'Closing your eyes', 'That\'s as')
when 'You lack the elemental charge'
summon_admittance
pull_summoned_weapon
end
pause 1
waitrt?
end
def summon_admittance
case DRC.bput('summon admittance', 'You align yourself to it', 'further increasing your proximity', 'Going any further while in this plane would be fatal', 'Summon allows Warrior Mages to draw', 'You are a bit too distracted')
when 'You are a bit too distracted'
DRC.retreat
summon_admittance
end
pause 1
waitrt?
DRC.fix_standing
end
end