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server.py
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from tkinter import *
from tkinter import messagebox
from random import choice, randrange
from copy import deepcopy
import time
import socket
import datetime
class TetrisGame:
def __init__(self, conn):
self.conn = conn
self.current_matrix = []
self.W, self.H = 10, 20
self.TILE = 45
self.GAME_RES = self.W * self.TILE, self.H * self.TILE
self.RES = 750, 940
self.FPS = 60
self.tk = Tk()
self.app_running = True
self.tk.protocol("WM_DELETE_WINDOW", self.on_closing)
self.tk.title("Tetris")
self.tk.resizable(0, 0)
self.tk.wm_attributes("-topmost", 1)
self.sc = Canvas(self.tk, width=self.RES[0], height=self.RES[1], bg="red", highlightthickness=0)
self.sc.pack()
self.game_sc = Canvas(self.tk, width=self.W * self.TILE + 1, height=self.H * self.TILE + 1, bg="yellow", highlightthickness=0)
self.game_sc.place(x=20, y=20, anchor=NW)
self.img_obj1 = PhotoImage(file="img/bg.png")
self.sc.create_image(0, 0, anchor=NW, image=self.img_obj1)
self.img_obj2 = PhotoImage(file="img/bg2.png")
self.game_sc.create_image(0, 0, anchor=NW, image=self.img_obj2)
self.grid = [self.game_sc.create_rectangle(x * self.TILE, y * self.TILE, x * self.TILE + self.TILE, y * self.TILE + self.TILE) for x in range(self.W) for y in range(self.H)]
self.figures_pos = [[(-1, 0), (-2, 0), (0, 0), (1, 0)],
[(0, -1), (-1, -1), (-1, 0), (0, 0)],
[(-1, 0), (-1, 1), (0, 0), (0, -1)],
[(0, 0), (-1, 0), (0, 1), (-1, -1)],
[(0, 0), (0, -1), (0, 1), (-1, -1)],
[(0, 0), (0, -1), (0, 1), (1, -1)],
[(0, 0), (0, -1), (0, 1), (-1, 0)]]
self.figures = [[[x + self.W // 2, y + 1, 1, 1] for x, y in fig_pos] for fig_pos in self.figures_pos]
self.field = [[0 for i in range(self.W)] for j in range(self.H)]
self.anim_count, self.anim_speed, self.anim_limit = 0, 1000, 2000
self.score, self.lines = 0, 0
self.scores = {0: 0, 1: 100, 2: 300, 3: 700, 4: 1500}
self.record = "0"
self.sc.create_text(505, 30, text="TETRIS", font=("WiGuru 2", 50), fill="red", anchor=NW)
self.sc.create_text(535, 780, text="score:", font=("WiGuru 2", 35), fill="black", anchor=NW)
self._score = self.sc.create_text(550, 840, text=str(self.score), font=("WiGuru 2", 35), fill="black", anchor=NW)
self.sc.create_text(525, 650, text="record:", font=("WiGuru 2", 35), fill="black", anchor=NW)
self._record = self.sc.create_text(550, 710, text=self.record, font=("WiGuru 2", 35), fill="black", anchor=NW)
self.get_color = lambda: (randrange(30, 256), randrange(30, 256), randrange(30, 256))
self.figure, self.next_figure = deepcopy(choice(self.figures)), deepcopy(choice(self.figures))
self.color, self.next_color = self.get_color(), self.get_color()
self.dx, self.rotate = 0, False
self.total_matrix = []
self.key = 5
self.key_recieved = False
def rgb_to_hex(self, rgb):
return '#%02x%02x%02x' % rgb
def check_borders(self):
for i in range(4):
if self.figure[i][0] < 0 or self.figure[i][0] > self.W - 1:
return False
elif self.figure[i][1] > self.H - 1 or self.field[self.figure[i][1]][self.figure[i][0]]:
return False
return True
def move_obj(self):
localkey = int(self.key)
print(localkey)
if localkey == 1:
self.rotate = True
self.key_recieved = False
self.key = 5
elif localkey == 2:
self.anim_limit = 100
self.key_recieved = False
self.key = 5
elif localkey == 3:
self.dx = -1
self.key_recieved = False
self.key = 5
elif localkey == 4:
self.dx = 1
self.key_recieved = False
self.key = 5
def on_closing(self):
if messagebox.askokcancel("Выход из приложения", "Хотите выйти из приложения?"):
self.app_running = False
def get_record(self):
try:
with open('records.txt') as f:
records = f.readlines()
max_score = max(int(record.split(";")[1]) for record in records)
return str(max_score)
except FileNotFoundError:
return "0"
def set_record(self, record, score):
rec = max(int(record), score)
with open('record', 'w') as f:
f.write(str(rec))
def run(self):
while self.app_running:
if self.app_running:
self.current_matrix = [[0 for i in range(self.W)] for j in range(self.H)]
self.record = self.get_record()
self.move_obj()
# move x
figure_old = deepcopy(self.figure)
for i in range(4):
self.figure[i][0] += self.dx
if not self.check_borders():
self.figure = deepcopy(figure_old)
break
# move y
self.anim_count += self.anim_speed
if self.anim_count > self.anim_limit:
self.anim_count = 0
figure_old = deepcopy(self.figure)
for i in range(4):
self.figure[i][1] += 1
if not self.check_borders():
for i in range(4):
self.field[figure_old[i][1]][figure_old[i][0]] = self.color
self.figure, self.color = self.next_figure, self.next_color
self.next_figure, self.next_color = deepcopy(choice(self.figures)), self.get_color()
self.anim_limit = 2000
break
# rotate
center = self.figure[0]
figure_old = deepcopy(self.figure)
if self.rotate:
for i in range(4):
x = self.figure[i][1] - center[1]
y = self.figure[i][0] - center[0]
self.figure[i][0] = center[0] - x
self.figure[i][1] = center[1] + y
if not self.check_borders():
self.figure = deepcopy(figure_old)
break
for row in range(self.H):
for col in range(self.W):
self.current_matrix[row][col] = self.field[row][col]
if any((self.figure[i][0] == col and self.figure[i][1] == row) for i in range(4)):
self.current_matrix[row][col] = 1
# Display the matrix in the console
if self.current_matrix != self.total_matrix:
matrix_str = ' '
for row in self.current_matrix:
row_str = " ".join(map(lambda x: str(1 if x else 0), row))
matrix_str += row_str + "\n"
matrix_str = matrix_str.strip()
data = matrix_str + ';' + str(self.score) + ';' + str(self.record)
msg = bytes(data, encoding='utf-8')
conn.send(msg)
key_getter = int(conn.recv(1024).decode())
if key_getter != 5 and self.key_recieved == False:
self.key_recieved = True
self.key = key_getter
self.total_matrix = self.current_matrix
line, self.lines = self.H - 1, 0
for row in range(self.H - 1, -1, -1):
count = 0
for i in range(self.W):
if self.field[row][i]:
count += 1
self.field[line][i] = self.field[row][i]
if count < self.W:
line -= 1
else:
self.anim_speed += 3
self.lines += 1
# compute score
self.score += self.scores[self.lines]
fig = []
# draw figure
for i in range(4):
figure_rect_x = self.figure[i][0] * self.TILE
figure_rect_y = self.figure[i][1] * self.TILE
fig.append(
self.game_sc.create_rectangle(figure_rect_x, figure_rect_y, figure_rect_x + self.TILE,
figure_rect_y + self.TILE, fill=self.rgb_to_hex(self.color)))
# draw field
for y, raw in enumerate(self.field):
for x, col in enumerate(raw):
if col:
figure_rect_x, figure_rect_y = x * self.TILE, y * self.TILE
fig.append(self.game_sc.create_rectangle(figure_rect_x, figure_rect_y, figure_rect_x + self.TILE,
figure_rect_y + self.TILE, fill=self.rgb_to_hex(col)))
fig2 = []
# draw next figure
for i in range(4):
figure_rect_x = self.next_figure[i][0] * self.TILE + 380
figure_rect_y = self.next_figure[i][1] * self.TILE + 185
fig2.append(self.sc.create_rectangle(figure_rect_x, figure_rect_y, figure_rect_x + self.TILE,
figure_rect_y + self.TILE, fill=self.rgb_to_hex(self.next_color)))
# draw titles
self.sc.itemconfigure(self._score, text=str(self.score))
self.sc.itemconfigure(self._record, text=self.record)
# game over
for i in range(self.W):
if self.field[0][i]:
current_datetime = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
record_data = f"{current_datetime};{self.score}\n"
with open('records.txt', 'a') as record_file:
record_file.write(record_data)
self.record = self.get_record()
self.conn.send(bytes("101", encoding='utf-8'))
self.conn.send(bytes("101", encoding='utf-8'))
self.field = [[0 for i in range(self.W)] for i in range(self.H)]
self.anim_count, self.anim_speed, self.anim_limit = 0, 60, 2000
self.score = 0
for item in self.grid:
self.game_sc.itemconfigure(item, fill=self.rgb_to_hex(self.get_color()))
time.sleep(0.005)
self.tk.update_idletasks()
self.tk.update()
for item in self.grid:
self.game_sc.itemconfigure(item, fill="")
self.dx, self.rotate = 0, False
self.tk.update_idletasks()
self.tk.update()
for id_fig in fig:
self.game_sc.delete(id_fig)
for id_fig in fig2:
self.sc.delete(id_fig)
time.sleep(0.1)
if __name__ == "__main__":
port = 11000
sock = socket.socket()
sock.bind(('', port))
sock.listen(1)
conn, addr = sock.accept()
game = TetrisGame(conn)
game.run()