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GameScheleton.html
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GameScheleton.html
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<html>
<head>
<title>Game Scheleton</title>
<style>
</style>
</head>
<body>
<canvas id="gameDrawingPort" width="600" height="400" style="background-color: black">
</canvas>
</body>
<script lang="JavaScript">
(function() {
var view = {};
var gameModel = {
gameCanvas: document.getElementById("gameDrawingPort"),
gameOn: true,
animationFrameID: "",
elapsedTime : 0,
frameCount: 0,
visualObjects: [{
position : { x:0, y:0},
}]
};
var gameController = {
handleUserInput: function(e) {
switch (e.key) {
case "Escape":
gameModel.gameOn = false;
break;
default:
console.log(e);
}
},
loop: function(timestamp) {
gameModel.frameCount++;
if(gameModel.elapsedTime == 0) {
gameModel.elapsedTime = timestamp;
}
else if((timestamp - gameModel.elapsedTime) >= 1000) {
console.log("Frame count after a second :" + gameModel.frameCount);
gameModel.elapsedTime = 0;
gameModel.frameCount = 0;
}
gameModel.animationFrameID = window.requestAnimationFrame(gameController.loop);
try {
if (!gameModel.gameOn) {
window.cancelAnimationFrame(gameModel.animationFrameID);
gameController.endGame();
return;
}
} catch (err) {
console.log("something went wrong!", err);
return;
}
},
init: function() {
console.log("here is DISH:", this);
console.log("initializing game..");
document.addEventListener("keydown", this.handleUserInput);
},
endGame: function() {
console.log("game is ending.. wrapping up...");
}
};
gameController.init();
gameModel.animationFrameID = window.requestAnimationFrame(gameController.loop);
})();
</script></html>