-
Notifications
You must be signed in to change notification settings - Fork 0
/
Daniel.html
85 lines (62 loc) · 2.23 KB
/
Daniel.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
<html>
<head>
<title>Game Scheleton</title>
<style>
</style>
</head>
<body>
<canvas id="gameDrawingPort" width="600" height="400" style="background-color: black">
</canvas>
</body>
<script lang="JavaScript">
(function() {
var view = {};
var gameModel = {
gameCanvas: document.getElementById("gameDrawingPort"),
gameOn: true,
animationFrameID: "",
elapsedTime : 0
};
var gameController = {
handleUserInput: function(e) {
switch (e.key) {
case "Escape":
gameModel.gameOn = false;
break;
default:
console.log(e);
}
},
loop: function(timestamp) {
if(gameModel.elapsedTime == 0) {
gameModel.elapsedTime = timestamp;
}
else if((timestamp - gameModel.elapsedTime) >= 500) {
console.log("...doing something..", timestamp);
gameModel.elapsedTime = 0;
}
gameModel.animationFrameID = window.requestAnimationFrame(gameController.loop);
try {
if (!gameModel.gameOn) {
window.cancelAnimationFrame(gameModel.animationFrameID);
gameController.endGame();
return;
}
} catch (err) {
console.log("something went wrong!", err);
return;
}
},
init: function() {
console.log("here is DISH:", this);
console.log("initializing game..");
document.addEventListener("keydown", this.handleUserInput);
},
endGame: function() {
console.log("game is ending.. wrapping up...");
}
};
gameController.init();
gameModel.animationFrameID = window.requestAnimationFrame(gameController.loop);
})();
</script></html>