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Or is this the problem of the replay parsing protocol itself so it's difficult to fix it?
Analyzing the vs. AI replays would be interesting in some cases.
The text was updated successfully, but these errors were encountered:
It's just a restriction of my particular parser implementation, not the protocol itself. The parser keys things off of player IDs, and AIs do not have these IDs. Enabling AI game parsing would cause a number of issues in the app itself due to these missing IDs, so I've left it disabled and don't currently have plans to support that in this application.
Would it be possible to assign fixed "magic" ids for all potential AI players in a game so that they can be considered as "players" even though they aren't really?
Or is this the problem of the replay parsing protocol itself so it's difficult to fix it?
Analyzing the vs. AI replays would be interesting in some cases.
The text was updated successfully, but these errors were encountered: