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This is apparently still an issue, most levels looked fine until enpro where suddenly imp fireballs had glitchy looking distortion effects (when before I saw nothing weird) and that big reactor thing too.
Otherwise prefer this sourceport because I have a weird issue with vanilla and dhewm3 where character models have very glitchy sharp stencil shadow artifacts (like the models were super low poly or something?), that fhDOOM fixes with soft shadows & r_lightAllBackFaces 1
Fog renders incorrect on geometry, especially on twosided materials. Those glitches are well observed іn enpro level (in reactor shaft).
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