-
Notifications
You must be signed in to change notification settings - Fork 1
/
play.dylan
408 lines (371 loc) · 15.2 KB
/
play.dylan
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
Module: dylan-playground
Synopsis: Web app backing play.opendylan.org
// Bug list: https://github.com/cgay/dylan-playground/issues
// Root of the playground. Directory where user project subdirectories live and
// directory in which to run dylan-compiler, i.e. where the shared _build
// directory lives.
define variable *play-root-dir* :: false-or(<directory-locator>) = #f;
define variable *template-directory* :: false-or(<directory-locator>) = #f;
define variable *dylan-compiler-location* :: false-or(<file-locator>) = #f;
define variable *shares-directory* :: false-or(<directory-locator>) = #f;
define variable *base-url* :: <string> = "https://play.opendylan.org/";
// HTTP server calls this when loading the config.
define sideways method process-config-element
(server :: <http-server>, node :: xml/<element>, name == #"dylan-playground")
let playdir = merge-locators(as(<directory-locator>,
get-attr(node, #"root-directory") | server.server-root),
server.server-root);
*play-root-dir* := resolve-locator(playdir);
log-info("root-directory is %s", *play-root-dir*);
local
method process-dir-attr (attr-name, default-subdir-name)
let path = get-attr(node, attr-name);
let dir =
simplify-locator(if (path)
merge-locators(as(<directory-locator>, path), *play-root-dir*)
elseif (default-subdir-name)
subdirectory-locator(*play-root-dir*, default-subdir-name)
else
*play-root-dir*
end);
log-info("%s is %s", attr-name, dir);
dir
end method;
*template-directory* := process-dir-attr(#"template-directory", #f);
*shares-directory* := process-dir-attr(#"shares-directory", "shares");
fs/ensure-directories-exist(*shares-directory*);
let base-url = get-attr(node, #"base-url");
if (base-url)
*base-url* := base-url;
end;
log-info("base-url is %s", *base-url*);
let dylan-compiler = get-attr(node, #"dylan-compiler");
let $DYLAN = os/environment-variable("DYLAN");
let dc = if (dylan-compiler)
as(<file-locator>, dylan-compiler)
elseif ($DYLAN)
merge-locators(as(<file-locator>, "opendylan/bin/dylan-compiler"),
as(<directory-locator>, $DYLAN))
else
error("no Dylan compiler configured and $DYLAN not set");
end;
*dylan-compiler-location* := resolve-locator(dc);
if (~fs/file-exists?(*dylan-compiler-location*))
error("Dylan compiler binary doesn't exist: %s",
as(<string>, *dylan-compiler-location*));
end;
log-info("dylan-compiler is %s", *dylan-compiler-location*);
end method;
define class <playground-page> (<dylan-server-page>)
end;
define variable *playground-page* :: false-or(<playground-page>) = #f;
define constant $main-code-attr = "main-code";
define constant $compiler-output-attr = "compiler-output";
define constant $exe-output-attr = "exe-output";
define constant $debug-output-attr = "debug-output";
define taglib playground ()
// TODO: do this via onload() in js
tag main-code (page :: <playground-page>) ()
begin
output("%s",
get-attribute(page-context(), $main-code-attr)
| get-query-value($main-code-attr)
| find-example-code($default-example));
end;
tag library-code (page :: <playground-page>) ()
begin
let name = generate-project-name();
output($library-file-template, name, name);
end;
tag examples-menu (page :: <playground-page>) ()
for (v in $examples)
let name = v[0];
output("<option value=\"%s\" %s>%s</option>\n",
name, (name = $default-example & "selected") | "", name);
end;
tag example (page :: <playground-page>) (name :: <string> = $default-example)
output(find-example-code(name) | "example not found");
end;
define class <build-and-run> (<resource>) end;
define method respond-to-post (resource :: <build-and-run>, #key) => ()
set-header(current-response(), "Content-Type", "application/json");
let result = make(<string-table>);
let main-code = get-query-value($main-code-attr);
if (main-code & main-code ~= "")
block ()
let project-name = generate-project-name();
let (compiler-output, exe-output) = build-and-run-code(project-name, main-code);
result[$compiler-output-attr] := compiler-output;
result[$exe-output-attr] := exe-output;
exception (ex :: <error>)
result[$debug-output-attr] := format-to-string("Error: %s", ex);
end;
else
result[$compiler-output-attr] := "Please enter some code.";
end;
print-json(result, current-response());
end method;
define function generate-project-name () => (project-name :: <string>)
concatenate("play-", short-session-id())
end function;
define function short-session-id () => (id :: <string>)
let key = "dylan-playground-id";
let session = get-session(current-request());
get-attribute(session, key)
| begin
let id = as(<string>, make-uuid4());
let id = copy-sequence(id, start: id.size - 12);
set-attribute(session, key, id);
id
end
end function;
define function build-and-run-code
(project-name :: <string>, main-code :: <string>)
=> (compiler-output :: <string>, exe-output :: <string>)
let project-dir = ensure-project-directory(project-name);
let lid-path = generate-project-files(project-name, project-dir, main-code);
let (exe-path, compiler-output) = build-project(project-name, project-dir, lid-path);
if (exe-path)
values(compiler-output, run-executable(*play-root-dir*, exe-path))
else
values(compiler-output, "No executable was created")
end
end function;
define constant $max-output-chars :: <integer> = 10000;
define constant $max-memory-kbytes :: <integer> = 100000;
define constant $max-cpu-time-seconds :: <integer> = 2;
define function run-executable
(playdir :: <directory-locator>, exe-path :: <file-locator>) => (output :: <string>)
let output-bytes = 0;
let command
= format-to-string("/bin/sh -c 'ulimit -v %d; ulimit -c 0; ulimit -t %d; %s'",
$max-memory-kbytes,
$max-cpu-time-seconds,
as(<string>, exe-path));
let exe-output
= with-output-to-string (stream)
block (return)
os/run-application(command,
working-directory: playdir,
input: #"null",
outputter: method (output :: <byte-string>, #key end: _end :: <integer>)
write(stream, output, end: _end);
output-bytes := output-bytes + _end;
if (output-bytes > $max-output-chars)
write(stream, "\n***execution terminated: too much output***\n");
return();
end;
end);
end block;
end;
if (exe-output = "")
"(no output)"
else
exe-output
end
end function;
define function ensure-project-directory
(project-name :: <string>) => (pathname :: <directory-locator>)
let project-dir = subdirectory-locator(*play-root-dir*, project-name);
fs/ensure-directories-exist(project-dir);
project-dir
end function;
define function generate-project-files
(project-name :: <string>, playdir :: <directory-locator>, main-code :: <string>)
=> (lid :: <file-locator>)
// playdir has the unique project name in it so the base file names can
// always be the same..
let lib-file = "library.dylan";
let code-file = "main.dylan";
// Except that apparently the _build/build/ subdirectory that gets created
// uses the name of the LID file. I think this is an OD bug.
let lid-path = merge-locators(as(<file-locator>, concatenate(project-name, ".lid")), playdir);
let code-path = merge-locators(as(<file-locator>, code-file), playdir);
let lib-path = merge-locators(as(<file-locator>, lib-file), playdir);
fs/with-open-file (stream = lib-path, direction: #"output", if-exists: #"truncate")
format(stream, $library-file-template, project-name, project-name);
end;
fs/with-open-file (stream = code-path, direction: #"output", if-exists: #"truncate")
format(stream, $code-file-template, project-name, main-code);
end;
fs/with-open-file (stream = lid-path, direction: #"output", if-exists: #"truncate")
format(stream, $lid-file-template, project-name, project-name, lib-file, code-file);
end;
lid-path
end function;
define constant $lid-file-template
= "library: %s\nexecutable: %s\nfiles: %s\n %s\n";
define constant $library-file-template = #:string:|Module: dylan-user
define library %s
use dylan,
import: { dylan-extensions };
use common-dylan,
import: {
byte-vector, common-dylan, machine-words, simple-random, simple-timers,
simple-profiling, transcendentals
};
use hash-algorithms;
use json;
use io,
import: { format, format-out, print, pprint, standard-io, streams };
use logging;
use regular-expressions;
use strings;
use system, import: { date, locators };
use testworks;
end library;
define module %s
// Modules imported from the common-dylan library...
use byte-vector;
use common-dylan;
use machine-words;
use simple-random;
use simple-timers;
use simple-profiling;
use transcendentals;
// Modules imported from the dylan library...
use dylan-extensions;
// Modules imported from the system library...
use date;
use locators;
// Modules imported from the io library...
use format;
use format-out;
use print;
use pprint;
use standard-io;
use streams;
// Modules imported from libraries by the same name...
use hash-algorithms;
use json;
use logging;
use regular-expressions;
use strings;
use testworks;
end module;
|;
define constant $code-file-template = "module: %s\n\n%s\n";
// TODO: generate assembly code with this command
// clang-7 -O2 -fexceptions -S -o whatever.s _build/build/play/main.bc
// Add -emit-llvm to get LLVM generic assembly code rather than platform specific.
// The dylan-compiler -assemble flag only works for HARP.
define function build-project
(project-name :: <string>, project-dir :: <directory-locator>, lid-path :: <file-locator>)
=> (exe :: false-or(<file-locator>), compiler-output :: <string>)
// NOTE: If -dfm is added to this command it dies outputting DFM for the
// regular-expressions library, so either that has to be fixed or
// regular-expressions needs to be removed from $library-file-template.
let command = format-to-string("%s -build %s",
as(<string>, *dylan-compiler-location*), lid-path);
let timing-info = "";
let build-output
= with-output-to-string (stream)
local method outputter (output :: <byte-string>, #key end: _end :: <integer>)
write(stream, output, end: _end);
end;
let (sec, usec)
= timing ()
os/run-application(command,
working-directory: *play-root-dir*,
input: #"null",
outputter: outputter);
end;
timing-info := format-to-string("in %d.%s seconds", sec, integer-to-string(usec, size: 6));
end;
let exe-path = merge-locators(as(<file-locator>,
format-to-string("./_build/bin/%s", project-name)),
*play-root-dir*);
let compiler-output = concatenate(sanitize-build-output(build-output), "\n", timing-info);
if (fs/file-exists?(exe-path))
values(exe-path, compiler-output)
else
values(#f, compiler-output)
end
end function;
// Don't show compiler output lines with these prefixes. Seemed safer than an
// allow list.
define constant $disallow-prefixes
= #["Opened project",
"Loading namespace",
"Updating definitions",
"Computing data models",
"Computing code models",
"Performing type analysis",
"Optimizing",
"Generating code",
"Linking object files",
"Saving database",
"Checking bindings",
"Linking",
"Warning - Definition of {<c-statically-typed-function-pointer>",
"(This warning can be avoided",
"Building targets"];
// Remove blank lines, $disallow-prefixes, and entire warnings that are in the
// dylan library. Also elide parts of pathnames.
define function sanitize-build-output (output :: <string>) => (sanitized :: <string>)
/* Example warning:
/.../sources/dylan/collection.dylan:346.1-349.31: Warning - blah blah
---------------------------------------------------
346 define copy-down-method map-as-one (type == <list>,
347 function :: <function>,
348 collection :: <explicit-key-collection>) =>
349 (new-collection :: <vector>);
------------------------------
*/
let keep = make(<stretchy-vector>);
let in-dylan-warning? = #f; // from leading slash until not leading space
for (full-line in split(output, "\n"))
let line = strip(full-line);
if (in-dylan-warning?)
if (empty?(line) | ~whitespace?(full-line[0]))
in-dylan-warning? := #f;
end;
elseif (starts-with?(line, "/") & find-substring(line, "/sources/dylan/"))
in-dylan-warning? := #t;
elseif (~empty?(line) & ~any?(starts-with?(line, _), $disallow-prefixes))
add!(keep, full-line);
end;
end for;
let dir-prefix = as(<string>, *play-root-dir*);
join(map(method (line)
replace-substrings(line, dir-prefix, "...")
end,
keep),
"\n")
end function;
// A resource for retrieving individual examples.
define class <example-resource> (<resource>) end;
define method respond-to-get (page :: <example-resource>, #key name) => ()
let stream = current-response();
set-header(stream, "Content-type", "text/plain");
if (name)
let code = find-example-code(name);
if (code)
write(stream, code);
else
format(stream, "example %= not found", name);
end;
else
write(stream, "name parameter not found");
end;
end method;
define method register-resources (server :: <http-server>)
let source = merge-locators(as(<file-locator>, "playground.dsp"),
*template-directory*);
*playground-page* := make(<playground-page>, source: source);
add-resource(server, "/", *playground-page*);
add-resource(server, "/example/{name}", make(<example-resource>));
add-resource(server, "/run", make(<build-and-run>));
add-resource(server, "/share", make(<create-share>));
add-resource(server, "/shared/{key}", make(<lookup-share>));
add-resource(server, "/static",
make(<directory-resource>,
directory: subdirectory-locator(*play-root-dir*, "static")));
// temp, for testing server connection closing problem
add-resource(server, "/error",
make(<function-resource>,
function: method (#rest args)
error("my dog has fleas")
end,
methods: list($http-get-method)));
end method;