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Hierarchical state machines #1

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drhayes opened this issue Apr 11, 2013 · 0 comments
Open

Hierarchical state machines #1

drhayes opened this issue Apr 11, 2013 · 0 comments

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@drhayes
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drhayes commented Apr 11, 2013

Would be nice to have state machines within state machines, so that the top-level state could be "aggro" and the lower-level state machine could contain all the attacking logic.

Tricky bit: cover the case where you can transition from a state in a lower-level machine to a state in a higher-level machine and all the enter/exit functions work correctly.

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