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This repository has been archived by the owner on Jun 28, 2023. It is now read-only.
Would be nice to have state machines within state machines, so that the top-level state could be "aggro" and the lower-level state machine could contain all the attacking logic.
Tricky bit: cover the case where you can transition from a state in a lower-level machine to a state in a higher-level machine and all the enter/exit functions work correctly.
The text was updated successfully, but these errors were encountered:
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Would be nice to have state machines within state machines, so that the top-level state could be "aggro" and the lower-level state machine could contain all the attacking logic.
Tricky bit: cover the case where you can transition from a state in a lower-level machine to a state in a higher-level machine and all the enter/exit functions work correctly.
The text was updated successfully, but these errors were encountered: