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Feature Request: Pause timer on pause menu #63
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Currently if you exit a level, then replay it we will pause the timer and resume it from where you left off. The overlay (today) is only controlled by OCR actions. Are you asking for this or a different type of pause implementation? |
i was asking for maybe having it pause on the pause menu |
maybe it could detect the settings icon to have multi language support? |
Oh I gotcha now. The way the program works - the events are triggered based off of a black or yellow screen in the Video Processor. This was done to conserve CPU. It would certainly be possible to add a check for the pause screen (or the settings icon like you mentioned), if it was implemented it would probably be best done as an optional feature since it would increase CPU load. For now, I will not actively work on this but keep the issue open to gauge interest. Although at a surface level the request is as simple as the countdown timer, the implementation would be a bit more involved. |
Adding a way to pause the timer would make the timer much more useable
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