Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature Request: Pause timer on pause menu #63

Open
AAGaming00 opened this issue Jun 23, 2020 · 4 comments
Open

Feature Request: Pause timer on pause menu #63

AAGaming00 opened this issue Jun 23, 2020 · 4 comments

Comments

@AAGaming00
Copy link

AAGaming00 commented Jun 23, 2020

Adding a way to pause the timer would make the timer much more useable

@dram55
Copy link
Owner

dram55 commented Jun 26, 2020

Currently if you exit a level, then replay it we will pause the timer and resume it from where you left off. The overlay (today) is only controlled by OCR actions.

Are you asking for this or a different type of pause implementation?

@AAGaming00
Copy link
Author

i was asking for maybe having it pause on the pause menu

@AAGaming00
Copy link
Author

maybe it could detect the settings icon to have multi language support?

@dram55
Copy link
Owner

dram55 commented Jun 27, 2020

Oh I gotcha now. The way the program works - the events are triggered based off of a black or yellow screen in the Video Processor. This was done to conserve CPU. It would certainly be possible to add a check for the pause screen (or the settings icon like you mentioned), if it was implemented it would probably be best done as an optional feature since it would increase CPU load.

For now, I will not actively work on this but keep the issue open to gauge interest. Although at a surface level the request is as simple as the countdown timer, the implementation would be a bit more involved.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants