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point gravity #911

@yjovian

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@yjovian

I love rapier. It works so well. Most of the problems I've had were user error. That being said, here's my usecase and thoughts to improve the system.

// bequeath
i'm now using the 'latest' version of three (182).
i'm also using vite, and running it locally.
i'm using vscode to develop.

// previous problems i had
i started on playcode.io, but they relegated me to three v 139.
couldn't overcome that. worked with it, coupla fixes, like camera project, getviewsize, boundingboxes, etc.

i'm now using three 182...+
and latest rapier i can.
i'm on local dev, as per se and it's working swimmingly.

i am running x objects (3000+) all expected to collide and respond.
they do.
I also run my own thing (in animation loop) that does a gravity pull (applied as force or impulse)

i'm saying, this is a very good, even great work of physics.

still, if we could have point gravity, with parameters, we could do such great things, many times easier, and faster.

long story short:
gravity, ie pull towards a point : make it intrinsic. with parameters.

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