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macOS #280

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ghost opened this issue Sep 23, 2017 · 1 comment
Open

macOS #280

ghost opened this issue Sep 23, 2017 · 1 comment

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@ghost
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ghost commented Sep 23, 2017

I have access to macOS, but I'm not a developer in the language in which this is written. I'd like to help test it a few times if you'd like. I really would like to get Macs in on this earlier if possible.

I really, really like this project. I feel the same about the betas.

Hopefully, though, this is smoother than the actual betas are.. comparatively, they're quite laggy and take a lot of power to run.

@flibitijibibo
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Documenting this for myself, but in case anyone else wants to run this on macOS (requires Git from Xcode CLT and Mono):

Server instructions:

# Download...
git clone --recursive git://github.com/flibitijibibo/TrueCraft.git
cd TrueCraft
nuget restore

# Compile...
xbuild

# Go to output folder
cd TrueCraft.Launcher/bin/Debug

# Start server
mono TrueCraft.exe

Client instructions:

# Go to output folder
cd TrueCraft.Launcher/bin/Debug

# Download and extract native libraries, discard extras
curl -O fna.flibitijibibo.com/archive/fnalibs.tar.bz2
tar xvfj fnalibs.tar.bz2 osx
rm fnalibs.tar.bz2

# Add native libs to loader path
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/

# Run
mono TrueCraft.Client.exe 127.0.0.1 username

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