Skip to content
This repository has been archived by the owner on Nov 19, 2018. It is now read-only.

iOS and/or tvOS port of TrueCraft? (to run on Apple iPhone/iPad/AppleTV) #226

Closed
deathcap opened this issue Dec 13, 2015 · 4 comments
Closed

Comments

@deathcap
Copy link

Interested in whether it would be feasible to port TrueCraft to support iOS (for iPhone and iPad) or tvOS (for AppleTV 4th generation).

If so perhaps TrueCraft could be a neat alternative to Minecraft Portable Edition (MCPE) on iOS, which uses a different protocol than Minecraft PC edition (= unable to connect to PC, without multi-protocol servers e.g. Dragonet). The first step would probably be to get TrueCraft to run on Mac OS X (#225), then build for iOS, port the shaders to OpenGL ES and/or Metal if needed, add multi-touch input support, and so on. tvOS support with the remote or 3rd party game controllers could come later, but would be comparatively straightforward once iOS is supported. Users could sideload TrueCraft without involving an App Store.

Found some discussion of iOS support in #170 MonoGame as used by TrueCraft supports iOS. Xamarin Platform on OS X also supports iOS.

@gbear605
Copy link
Contributor

As of last work on TrueCraft OS X, Mono did not support 64 bit with it's most recent versions, which TrueCraft requires. I see that now it does support a preview 64 bit version, so I am testing it now.

@ddevault
Copy link
Owner

MonoGame supports iOS, but I doubt that the TrueCraft client will run on it as-is. We use multithreading and we don't use PCL networking. It is feasible, though.

@TheDiamondYT1
Copy link

Just as a side note, Dragonet is dead. Come check out DragonProxy

@TheDiamondYT1
Copy link

I may also get a team of iOS devs to port it. I know some guys.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants