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I made software to calculate cargo for my Container. When I got the following cargo: screenshot mit einem gefülltem Truck
Container.
and duplicate the cargo afterwards (calling algorithm.calculate()), the result should look like: screenshot richtig -> 2 Trucks
algorithm.calculate()
instead the algorithm made 3 Trucks screenshot wrong 3 trucks
I found a bug in lines 149 and 182 ( in the forked projekt at this file: https://github.com/DigitecGalaxus/3DContainerPacking/blob/master/src/CromulentBisgetti.ContainerPacking/Algorithms/EB_AFIT.cs) in both lines ther should be a less than or equal instead of less than:
else if (hy - dim2 == bfy && hmx - dim1 == bfx && Math.Abs(hz - dim3) <= bfz)
instead of:
else if (hy - dim2 == bfy && hmx - dim1 == bfx && Math.Abs(hz - dim3) < bfz)
@DigitecGalaxus in your project no issues are allowed, could you fix it in your NuGet
The text was updated successfully, but these errors were encountered:
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I made software to calculate cargo for my
Container.
When I got the following cargo:
screenshot mit einem gefülltem Truck
and duplicate the cargo afterwards (calling
algorithm.calculate()
), the result should look like:screenshot richtig -> 2 Trucks
instead the algorithm made 3 Trucks
screenshot wrong 3 trucks
I found a bug in lines 149 and 182 ( in the forked projekt at this file: https://github.com/DigitecGalaxus/3DContainerPacking/blob/master/src/CromulentBisgetti.ContainerPacking/Algorithms/EB_AFIT.cs)
in both lines ther should be a less than or equal instead of less than:
instead of:
@DigitecGalaxus in your project no issues are allowed, could you fix it in your NuGet
The text was updated successfully, but these errors were encountered: