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MATSUM.cs
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using System;
using System.IO;
// https://www.spoj.com/problems/MATSUM/ #bit
// Updates a matrix and computes the sum of square ranges.
public sealed class MATSUM
{
private int[,] _sourceMatrix;
private readonly PURQBinaryIndexedTree2D _binaryIndexedTree;
public MATSUM(int matrixSize)
{
_sourceMatrix = new int[matrixSize, matrixSize];
_binaryIndexedTree = new PURQBinaryIndexedTree2D(matrixSize, matrixSize);
}
public void Set(int rowIndex, int columnIndex, int value)
{
int oldValue = _sourceMatrix[rowIndex, columnIndex];
_binaryIndexedTree.PointUpdate(rowIndex, columnIndex, value - oldValue);
_sourceMatrix[rowIndex, columnIndex] = value;
}
public int Query(int nearRowIndex, int nearColumnIndex, int farRowIndex, int farColumnIndex)
=> _binaryIndexedTree.SumQuery(nearRowIndex, nearColumnIndex, farRowIndex, farColumnIndex);
}
// See 1D PURQ before trying to understand this. And then this guide:
// https://www.geeksforgeeks.org/two-dimensional-binary-indexed-tree-or-fenwick-tree/.
public sealed class PURQBinaryIndexedTree2D
{
private readonly int[,] _tree;
private readonly int _rowCount;
private readonly int _columnCount;
public PURQBinaryIndexedTree2D(int rowCount, int columnCount)
{
_tree = new int[rowCount + 1, columnCount + 1];
_rowCount = rowCount;
_columnCount = columnCount;
}
// Updates to reflect an addition at an index of the original array (by traversing the update trees).
public void PointUpdate(int rowIndex, int columnIndex, int delta)
{
for (int r = rowIndex + 1;
r <= _rowCount;
r += r & -r)
{
for (int c = columnIndex + 1;
c <= _columnCount;
c += c & -c)
{
_tree[r, c] += delta;
}
}
}
// Computes the sum from (0, 0) through (rowIndex, columnIndex) (by traversing the interrogation trees).
private int SumQuery(int rowIndex, int columnIndex)
{
int sum = 0;
for (int r = rowIndex + 1;
r > 0;
r -= r & -r)
{
for (int c = columnIndex + 1;
c > 0;
c -= c & -c)
{
sum += _tree[r, c];
}
}
return sum;
}
// Computes the sum from a near point to a far point, by removing the parts we shouldn't
// have counted. Fenwick describes a more efficient way to do this, but it's complicated.
public int SumQuery(int nearRowIndex, int nearColumnIndex, int farRowIndex, int farColumnIndex)
=> SumQuery(farRowIndex, farColumnIndex)
- SumQuery(nearRowIndex - 1, farColumnIndex)
- SumQuery(farRowIndex, nearColumnIndex - 1)
+ SumQuery(nearRowIndex - 1, nearColumnIndex - 1);
}
public static class Program
{
private static void Main()
{
int remainingTestCases = FastIO.ReadNonNegativeInt();
while (remainingTestCases-- > 0)
{
int matrixSize = FastIO.ReadNonNegativeInt();
var solver = new MATSUM(matrixSize);
char command;
while ((command = FastIO.ReadCommand()) != 'E')
{
if (command == 'S')
{
solver.Set(
rowIndex: FastIO.ReadNonNegativeInt(),
columnIndex: FastIO.ReadNonNegativeInt(),
value: FastIO.ReadInt());
}
else
{
FastIO.WriteInt(solver.Query(
nearRowIndex: FastIO.ReadNonNegativeInt(),
nearColumnIndex: FastIO.ReadNonNegativeInt(),
farRowIndex: FastIO.ReadNonNegativeInt(),
farColumnIndex: FastIO.ReadNonNegativeInt()));
FastIO.WriteLine();
}
}
FastIO.WriteLine();
}
FastIO.Flush();
}
}
// This is based in part on submissions from https://www.codechef.com/status/INTEST.
// It's assumed the input is well-formed, so if you try to read an integer when no
// integers remain in the input, there's undefined behavior (infinite loop).
public static class FastIO
{
private const byte _null = (byte)'\0';
private const byte _newLine = (byte)'\n';
private const byte _minusSign = (byte)'-';
private const byte _zero = (byte)'0';
private const byte _A = (byte)'A';
private const int _inputBufferLimit = 8192;
private const int _outputBufferLimit = 8192;
private static readonly Stream _inputStream = Console.OpenStandardInput();
private static readonly byte[] _inputBuffer = new byte[_inputBufferLimit];
private static int _inputBufferSize = 0;
private static int _inputBufferIndex = 0;
private static readonly Stream _outputStream = Console.OpenStandardOutput();
private static readonly byte[] _outputBuffer = new byte[_outputBufferLimit];
private static readonly byte[] _digitsBuffer = new byte[11];
private static int _outputBufferSize = 0;
private static byte ReadByte()
{
if (_inputBufferIndex == _inputBufferSize)
{
_inputBufferIndex = 0;
_inputBufferSize = _inputStream.Read(_inputBuffer, 0, _inputBufferLimit);
if (_inputBufferSize == 0)
return _null; // All input has been read.
}
return _inputBuffer[_inputBufferIndex++];
}
public static int ReadNonNegativeInt()
{
byte digit;
// Consume and discard whitespace characters (their ASCII codes are all < _minusSign).
do
{
digit = ReadByte();
}
while (digit < _minusSign);
// Build up the integer from its digits, until we run into whitespace or the null byte.
int result = digit - _zero;
while (true)
{
digit = ReadByte();
if (digit < _zero) break;
result = result * 10 + (digit - _zero);
}
return result;
}
public static int ReadInt()
{
// Consume and discard whitespace characters (their ASCII codes are all < _minusSign).
byte digit;
do
{
digit = ReadByte();
}
while (digit < _minusSign);
bool isNegative = digit == _minusSign;
if (isNegative)
{
digit = ReadByte();
}
// Build up the integer from its digits, until we run into whitespace or the null byte.
int result = isNegative ? -(digit - _zero) : (digit - _zero);
while (true)
{
digit = ReadByte();
if (digit < _zero) break;
result = result * 10 + (isNegative ? -(digit - _zero) : (digit - _zero));
}
return result;
}
public static char ReadCommand()
{
// Consume and discard whitespace characters (their ASCII codes are all < _minusSign).
byte firstInstructionChar;
do
{
firstInstructionChar = ReadByte();
} while (firstInstructionChar < _minusSign);
byte secondInstructionChar = ReadByte();
// Consume and discard instruction characters (their ASCII codes are all uppercase).
byte throwawayInstructionChar;
do
{
throwawayInstructionChar = ReadByte();
} while (throwawayInstructionChar >= _A);
return secondInstructionChar == 'U' ? 'Q' // Q for SUM.
: (char)firstInstructionChar; // S for SET, E for END.
}
public static void WriteInt(int value)
{
bool isNegative = value < 0;
int digitCount = 0;
do
{
int digit = isNegative ? -(value % 10) : (value % 10);
_digitsBuffer[digitCount++] = (byte)(digit + _zero);
value /= 10;
} while (value != 0);
if (isNegative)
{
_digitsBuffer[digitCount++] = _minusSign;
}
if (_outputBufferSize + digitCount > _outputBufferLimit)
{
_outputStream.Write(_outputBuffer, 0, _outputBufferSize);
_outputBufferSize = 0;
}
while (digitCount > 0)
{
_outputBuffer[_outputBufferSize++] = _digitsBuffer[--digitCount];
}
}
public static void WriteLine()
{
if (_outputBufferSize == _outputBufferLimit) // else _outputBufferSize < _outputBufferLimit.
{
_outputStream.Write(_outputBuffer, 0, _outputBufferSize);
_outputBufferSize = 0;
}
_outputBuffer[_outputBufferSize++] = _newLine;
}
public static void Flush()
{
_outputStream.Write(_outputBuffer, 0, _outputBufferSize);
_outputBufferSize = 0;
_outputStream.Flush();
}
}